teepee changed the topic of #openscad to: OpenSCAD - The Programmers Solid 3D CAD Modeller | This channel is logged! | https://openscad.org/advent-calendar-2021/ | Website: http://www.openscad.org/ | FAQ: https://goo.gl/pcT7y3 | Request features / report bugs: https://goo.gl/lj0JRI | Tutorial: https://bit.ly/37P6z0B | Books: https://bit.ly/3xlLcQq | FOSDEM 2020: https://bit.ly/35xZGy6 | Logs: https://bit.ly/32MfbH5
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<gbruno> [github] kintel closed issue #3803 (qt5 curl target is broken). https://github.com/openscad/openscad/issues/3803
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<gbruno> [github] kintel pushed 1 additions 2 modifications (Fixes to allow cross compiling native x86_64->arm64). https://github.com/openscad/openscad/commit/f3ca5d4292f78c427d31d0dc214edf4e53444bef
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<willmore> Is there a way to tell openscad that a bunch of parts don't intersect, so don't waste time trying to do anything complex with them? I have a design that has a whole bunch of separate parts (hundreds) and they don't touch at all, but it takes a long time for openscad to render them. I assume it's doing some kind of expensive intersection tests or something.
<willmore> It's all the same shape, just two different rotations of it and a *lot* of translations.
<willmore> Is there some way to say "this basic shape needs optimized, but once you do that, the rest of this is just non-intersecting tranlations and rotations"?
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<gbruno> [github] kintel pushed 1 additions 2 modifications (Fixes to allow cross compiling native x86_64->arm64). https://github.com/openscad/openscad/commit/1ab4cb4741a08ffb0670001a69a3838a3354e1de
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<peeps[zen]> willmore: there is an experimental feature called "lazy union" if you download and a "development snapshot" from openscad.org, and enable it under Preferences -> Features tab
<peeps[zen]> this will avoid calculating the union of objects in most cases, unless union() is explicitly invoked
<peeps[zen]> however, its also not 100% complete and there are cases where implicit union still occurs. but the main implied top level union usually takes the longest, which is avoided with lazy-union
<gbruno> [github] kintel pushed 1 modifications (Validate that we're built for both x86_64 and arm64). https://github.com/openscad/openscad/commit/1fcfa99e67e2a52465eba2dca29f04d8bbcc27d3
<gbruno> [github] kintel pushed 1 modifications (Force rebuild of all deps for this PR). https://github.com/openscad/openscad/commit/911a9ce41dfb26ee71472383549a24a48af6c7cb
<willmore> peeps[zen], oww, thanks.
<willmore> Is that the 999/1000 step that takes forever?
<willmore> I really like not having the implied top level union(). I actually had to learn that they did that. I had one explicitly in my code when I wanted it.
<peeps[zen]> yeah, kinda. there may also be independent issues with the progress bar calculation though
<willmore> No arguement here!
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<InPhase> peeps[zen]: I spent a good portion of an evening redoing the progress bar calculation in numerous ways. Unless we pierce inside of CGAL with some sort of callback there is no hope of fixing it to something sensible and scalable.
<InPhase> peeps[zen]: What you get when you waste an evening on trying to adjust this is that you end up with designs that go to the 1% completed mark and then sit there until they jump to 100%, which is frankly no better. :)
<InPhase> At least freezing on 999/1000 offers some clarity of what's happening, in comparison to the adjustment options.
<peeps[zen]> yeah, lack of cgal callbcks makes it difficult, but i think there is still some possible improvement without that. iirc, the total count gets mixed up and actually over counts during progress updates, but the display is limited to ignore >=100% progress
<peeps[zen]> i had some of my own changes i was working on, in one of my 30 or so openscad clones that I never finalized
<InPhase> It might be true that it overcounts in some cases, but the limiting factor on the heavy designs is the long time period with no calls to the progress bar update.
<InPhase> I managed to get some low-complexity designs that display a little nicer with a well-balanced progress bar that just jumps a little, but then as soon as you ramp up the design, it goes into that bad mode of looking like it crashed at the beginning.
<InPhase> We could always make 999 the new 1000 and setup a spinning unioning graphic or something. :)
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<gbruno> [github] thehans closed issue #3441 (OpenSCAD crashes while rendering division of STL with cylinder). https://github.com/openscad/openscad/issues/3441
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<teepee> ha! new file encoding suggested, UTFU-8 https://twitter.com/FakeUnicode/status/1483228320431243266
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<Jack22> pah binary .. what about monary   IIIIIIIII
<teepee> are you sure that works?
<Jack22> well  not without an end  to determine the lenght
<Jack22> I.IIIIIIII..I.
<teepee> you could do the old meta trick from code golfing that solved that topic once and for all :)
<teepee> oi! that's binary :P
<teepee> meta-nonary?
<Jack22> no it isn't   binary also  has an encoding frame .. if you need an flexible frame  you ran into problems
<teepee> ah, so more reverse run length encoding :)
<Jack22> i didn't said it would be usefull - Ü
<teepee> i'm almost sure UTFU-8 is also not meant to be useful, more a reaction to some sort of discussion about the moe editor (or it's author) denying the usefulness of UTF-8
<Jack22> imagine we get transistor that can work with more states than 0 and 1 .. but then our neurons also have that threshold
<teepee> to split some hairs, transistors are pretty analog
<Jack22> yes i think it is the resistance that didn't allow to  calculate  0.2v  to 0.8 v = 1 v
<Jack22> when in the end after leakage and loss you only get .9volt out
<teepee> no idea how they did that in analog computers, might be an idea to look for some videos about that topic
<Jack22> probably using higher voltage so the loss is negligible to determine the value
<teepee> but then 0.2 + 0.2 is rarely 0.4 looking at normal computer languages :)
<Jack22> also analog computer still using binary or?
<teepee> or was that 0.2 * 0.2 != 0.04? maybe both
<teepee> no analog computers really do analog, which makes them pretty complicted to both build and use from what I've heard
<Scopeuk> Jack22 my understanding is most analog computers we fully analog
<Scopeuk> a lot of the electronic versions are opamp based
<Scopeuk> using opamps to perform time based integration and filtering
<Jack22> yes just checked  they used mechanic or pneumatic /hydraulic etc.
<Scopeuk> yup the older ones definately were
<Scopeuk> go look up the old fire computers for navy ships
<teepee> right, that was probably the reason, with digital integration being slow or not possible yet
<Scopeuk> integration by spinning disk and the like
<Jack22> Scopeuk:  yeah there is that nice YT video about mechanical firesolution
<Scopeuk> yeh that is a a mechanical analog computer
<Scopeuk> I suppose that arguably an analog synthesiser is an analog computer
<Scopeuk> just like most of them very much application specific rather than trivially "reprogrammed" as we are now accustomed
<Jack22> so probably every analoge clock can be seen as computer
<Jack22> or every gear
<Jack22> or pendulum
<Scopeuk> I mean technically probably yes but they are the "micro controller" level of it
<Scopeuk> something like a signal box is probably a better example
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<teepee> now that would be cool as printable project https://twitter.com/gregkh/status/1483330885655183360 :)
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<Jack22> when neighbors call the police because you compiled the kernel (№) at night
<teepee> right, noise reduction mode, only one digit at a time, full screen refresh rate, about an hour :)
<Jack22> only refresh changed numbers
<teepee> I've seen those display printed, but probably more than 4 for a clock gets too big of an effort
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<Scopeuk> hmm I'd have expected most of the work to be the flaps which you should be able to print more conventionally on card or stensil onto mettal/plastic sheet
<Scopeuk> apparently a company still makes one and Samsung's London store has one for the cafe menu https://www.oatfoundry.com/projects/samsung-kx-split-flap/
<Jack22> if you wanna feel like a broker on the trading floor
<Jack22> or airport ..
<Scopeuk> was goign to say, maybe I'm jsut old but its more airports and train stations for me
<Scopeuk> for a long time the "departure board changing" was an iconic airport sound (turns up in many movies)
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<Jack22> i have been at the stock exchange once and these are terribly loud
<Scopeuk> oh they are really loud
<Scopeuk> looks like there is an open source project https://github.com/scottbez1/splitflap based arround laser cutting
<Jack22> as you have 10 times the amount as an airport or train station and the room is smaller
<Scopeuk> and the room is full of hard surfaces with little to soak up the mid/high frequncy noises we find so jaring
<Scopeuk> that sort of movement is going to create something approximating a squarewave, so many horrible harmonics in an echoy room
<Scopeuk> I've never been on a trading floor
<Jack22> little dots or ripples to guide the air out probably could made them much more silent
<Scopeuk> or just box it in and run it in a vacum
<Scopeuk> I wonder how the noise compares between a splitflap and a flip dot
<Scopeuk> I'm old enough to remember home electronics with thse
<Scopeuk> vfd's are satisfying on a viceral level lcd's and standard severn segs just don't match
<Jack22> i still have these on my amp
<Scopeuk> I have a colleague wit ha hand held calculator with one for its primary display
<Scopeuk> although the damn thing does work in rpn so not all good
<Jack22> i assume the flip dot/disc  is not as loud as there are no surfaces in parallel contact
<Jack22> but you have more of them .. so
<Scopeuk> I wonder if it might be slap newspaper to desk vs rainfall
<Scopeuk> with a flip dot you do still have an end stop
<Scopeuk> although I suppose there is nothing stopping massive overkill and doing that magnetically, although that's heading rapidly towards macro scale eink
<Jack22> i wonder if a DMD ( dlp)  is also loud on a micro level
<Scopeuk> hmm dlp only has a small movement range (electro static iirc) I guess a macro level one would be done differently
<Jack22> dynamic discobowl for 360 dome projection
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<teepee> lol, just got shipping confirmation for a reichelt order with one mosfet not included and shipping target 31.12.2022
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<Scopeuk> thats feels like it should have come with an "are you sure?" dialog
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<johnkh> I made an item for a project in SCAD, now wish I had made it twice as big. CURA is what I have been using to produce the article itself, but does not seem to have the ability to change scale. Is there something to add to CURA or another  program to replace it?
<peepsalot> if you made it in scad, you can just wrap the whole thing in: scale(2) { ... }
<Jack22> johnkh:  you can scale in cura  and in OpenSCAD   scale(2);
<teepee> Scopeuk: yeah it really should, shop still says "in store" and shipping in 1-2 days
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<johnkh> OK, that is what I need, Thank you.
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<gbruno> [github] kintel pushed 1 modifications (Force rebuild of all deps for this PR). https://github.com/openscad/openscad/commit/99969f30d7147b86b0672038045a9e78a7962003
<willmore> As just a user commenting on the progress bar: I don't really need to know how much longer the whole thing is going to take, but I would like to see an indication that *something* is going on. It can look like the Sims(tm) loading screen for all I care, but I just want to see that something is going on.
<willmore> If it can have some kind of meaningful status messages like "doing final union()", that's nice as well.
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<lf94-> can openscad do super large geometry
<lf94-> 1e466
<lf94-> I want to print a planet
<teepee> sure, just declare units as km
<peepsalot> not with values that large, double precision is limited to 1e308 or so
<peepsalot> where do you get that value from anyways?
<peepsalot> measuring in planck lengths or something?
<Jack22> modeled our solar system once (in km)  totally useless as there is so much space that you never see anything in the preview without different scales
<peepsalot> hrm, no.. earth is only on the order of 8e41 planck lengths so...
<peepsalot> diameter
<peepsalot> hell, the observable universe is only about 5e61 planck lengths, so you might wanna reconsider your values
<Jack22> lf94-:  sphere(r=6000000000);  you could just try or?
<dTal> I'm suddenly curious where 1e466 *does* come from
<dTal> what calculation could possibly yeild such a large value
<dTal> how could an mathematical error of such magnitude arise
<Jack22> typo?
<Jack22> funny infinity starts at 1e308.2548
<peepsalot> yep, that's ieee754 for ya
<peepsalot> now do 308.2548 / log(2)
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<Jack22> interesting  self intersecting polyhedron are not causing errors anymore
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<peepsalot> Jack22: i'm assuming because you enabled lazy union?
<Jack22> oh lazy union makes the difference if it is only one polyhedron?
<peepsalot> well, no, if that's all one polyhedron, then it doesn't have to go through cgal to compute anything, so no cgal errors
<peepsalot> add a cube(); to the scene and then see if it renders. (if lazy union enabled, then you'll have to explicitly union your polyhedron with the cube)
<Jack22> just tried without lazy union same result   and   i didn't get any errors when checking the geometry
<InPhase> teepee: You missed the question where I asked if the background should be darker. I can probably PR that later tonight after you go to bed, but wanted your feedback first as you're apparently more of a daylight theme fan. :)
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<InPhase> The current version fits my impression of the way daylight theme fans like to be blinded with flashlights in their eyes.
<Jack22> you can see in the image that there is an intersection but it is filled ..
<InPhase> Link again for convenience: https://i.imgur.com/YfoyGyE.png
<InPhase> But imagine the axes are darker. I already tweaked that part, just didn't re-generate the image.
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<peepsalot> Jack22: did you read my response?
<Jack22> peepsalot:  also adding a cube doesn't change that (but makes it slower)  and the cube wouldn't change the resulting geometry only that SCAD could show an error or?
<peepsalot> my point is that rendering a single polyhedron doesn't go through any CGAL operations (which is where all the strict manifold/closed mesh etc errors come from)
<Jack22> peepsalot:  sure but normaly the geometry shows error later - and in the past intersection at least caused voids
<johnkh> Why will the program refuse to save a program I have been working on most of the day?? Just who is responsible for giving permission?? (I always thought it was ME!)
<Jack22> johnkh:  where do you want to save it ?  is the file write protected?
<peepsalot> root/administrator is responsible for setting directory write permissions
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<peepsalot> Jack22: i have no idea what your current code or code in the past did, but eg **2D** self intersections will cause voids, because the 2d library uses an "even-odd" fill type: https://www.angusj.com/delphi/clipper/documentation/Docs/Units/ClipperLib/Types/PolyFillType.htm
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<Jack22> i am creating a spiral path and orient a circle along the path to generate the points ..   in preview i see voids in the intersection ( i can look through the model not into a void)
<Jack22> (convexity is set to 500)
<Jack22> so iam not complaining - just condering as  i had voids or errors in similar geometry in earlier versions
<Jack22> s/condering/wondering
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<teepee> InPhase: looks good as image, is there a matching editor scheme?
<teepee> I bookmarked some theme not long ago, maybe I can find that again :)
<teepee> aha, there it is https://www.nordtheme.com/
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<teepee> oi, there's no images on that page
<teepee> hmm, showing up in a private window? what?
<Jack22> the other https://mymodernmet.com/cinema-palettes/   uses only  one frame
<teepee> pff, "shop for NFTs"
<teepee> we did agree on deep space IIRC
<Jack22> sure just watch the colors
<teepee> seems quite boring, the clock work orange one on the first page looked quite nice
<Jack22> disney / animation has more vibrant colors ..   i like "lost in translation"
<teepee> yeah, that's nice, missing some lighter colors though
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<Jack22> as color distances are math  it  would be easy to create dynamic color schemes  that change during the day
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