teepee changed the topic of #openscad to: OpenSCAD - The Programmers Solid 3D CAD Modeller | This channel is logged! | https://openscad.org/advent-calendar-2021/ | Website: http://www.openscad.org/ | FAQ: https://goo.gl/pcT7y3 | Request features / report bugs: https://goo.gl/lj0JRI | Tutorial: https://bit.ly/37P6z0B | Books: https://bit.ly/3xlLcQq | FOSDEM 2020: https://bit.ly/35xZGy6 | Logs: https://bit.ly/32MfbH5
<gbruno> [github] t-paul pushed 1 modifications (Merge pull request #4051 from ChrisCoxArt/master
<gbruno> [github] t-paul closed issue #4050 (Error highlight not cleared after fixing error in documents with unicode text before the error location). https://github.com/openscad/openscad/issues/4050
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<Jack22> teepee sorry to hear ..  hope i got the tolerance right
<teepee> spiel = 0.2 seems a bit too sloppy, just trying some versions, now with 0.1
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<Jack22> teepee  there is a min value (and r2) in flower which is smaller than the LED .. but maybe the parts are too small for the slicer (and nozzle) .. so the n value is 15 .. maybe try another
<Jack22> n=7  might work
<teepee> I'm testing with vertical holes, so resolution is not limited to nozzle size
<Jack22> vertical means the nozzle follow the curve of the pass mark  and these might be smaller .4  so the slicer will not move the nozzle there
<Jack22> resulting in a bigger diameter ..
<Jack22> the idea is that the small parts are squeezed when the LED is put in .. a smaller "spiel"  will make the outer part smaller  ( might work too but wasn't the idea)
<Jack22> Flower(5,r=LED/2+spiel,r2=LED/2-0.5,help=1,min=LED/2-0.1,n=7);
<Jack22> if the LED is 5mm  the inside is  just  4.8mm
<teepee> the spiel = 0.1 does work, trying the n=7 now
<Jack22> should make the contact area bigger so tighter
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<teepee> still not a very clean print even though it was much slower, but the parameters seem quite good. very nice fit for both 5mm and 3mm
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<teepee> ok, question, will we get enough starships to send all those NFT scammers to mars?
<dalias> isn't it easier and safer to send them out of the solar system?
<dalias> in any case you won't need many starships
<ccox> or into the sun?
<dalias> no, into the sun is the hardest
<dalias> because it's just 10 guys selling the same nfts back and forth between their 10000 sockpuppet wallets
<ccox> into the sun is just falling out of orbit
<dalias> there's no such thing as "falling out of orbit"
<dalias> being in orbit *is* free-fall
<dalias> work out how fast you're orbiting the sun right now. that's how much delta-v you need to stop orbiting so you just fall straight towards the sun
<teepee> not many raking in the big money maybe, but likely quite a number trying to unfortunately
<teepee> just saw that tweet about someone selling the eevblog URL
<teepee> so for extra fun, here's 2 of the grifters trying to get a bite https://opensea.io/assets?search[query]=openscad
<dalias> i think it's about 30 km/s
<teepee> yep, google says that's correct, 110 million meters per hour sounds better :)
<dalias> i computed it rather than googling :-p
<teepee> well, it's 2 * pi * au / 1000 / 365 / 24 / 60 / 60 :)
<teepee> but I would need to google au anyway
<teepee> it AE here
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<greydigger> running OpenSCAD 2021.01 on macOS MacBook Pro has been working normally up to now. Tonight the viewport: translate = [ ... ] started incrementing in the x-direction automatically and continuously as long as OpenSCAD is the active window. This makes the render window viewport continuously scroll in the positive x direction (any object in the window
<greydigger> will just slowly move out of sight. I've restarted software, restarted computer, reinstalled software, nothing seems to stop continuous movement. This even happens without any model or file loaded. Did I do something wrong?
<ccox> Any chance you have a gaming mouse with extra buttons?
<ccox> or a wacom tablet with extra buttons?
<greydigger> No peripherals attached at all. just a power cord. nor via BT
<teepee> not sure why that would happen, but maybe just disable all the drivers in Preferences -> Axes
<greydigger> they are all unchecked. I assume that is what you are referring to.
<teepee> strange
<greydigger> That was an excellent clue though. I just saw the "Reset Trim" button in same place and hit that. BINGO.
<greydigger> much appreciated.
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<ccox> bigger question for me is: how did his trim settings get messed up?
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<gbruno> [github] psteiner opened issue #4053 (Viewport controls). https://github.com/openscad/openscad/issues/4053
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<gbruno> [github] kintel pushed 1 modifications (Correctly install pkg-config file for uuid). https://github.com/openscad/openscad/commit/220497807813c399dddba49155f99f7997edf9e3
<gbruno> [github] kintel pushed 3 modifications (brew install meson). https://github.com/openscad/openscad/commit/a6021caa29f6a2047801b9ea476fa07b09e85a2a
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<gbruno> [github] kintel pushed 2 modifications (More macOS build fixes (#4033)
<gbruno> [github] kintel pushed 1 modifications (Upgrade glib to 2.71.0). https://github.com/openscad/openscad/commit/48d9cfc252383d7758d3f38b83cab509ab9e76e7
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<gbruno> [github] kintel pushed 1 modifications (Fixed comparison bug introduced by #4033). https://github.com/openscad/openscad/commit/06b5455c0b442ffa73be4e534036b56aa9cc94d9
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<buZz> hehe, F5 render ; Total rendering time: 0:00:04.538 F6 render ; Total rendering time: 0:00:00.033
<buZz> or does 'flush caches' not flush all cgal/geo caches aswell?
<buZz> ah well, reopening did flush them , F6 now takes Total rendering time: 0:00:04.285
<buZz> and F5 does take longer, but marginally
<buZz> Total rendering time: 0:00:04.359
<teepee> hull() forces mesh calculation, so the top level is cached
<buZz> cached between a F5 and a F6 render you mean?
<teepee> yes, things like hull() or minkowski() behave like render() at this point, so unless the code part changes, the full mesh is available for both f5 and f6
<buZz> ahh, ok cool
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<gbruno> [github] salamanders opened issue #4054 (Panic on latest beta (OSX) after a few minutes of usage). https://github.com/openscad/openscad/issues/4054
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<buZz> final product ; https://i.imgur.com/SndmZjK.png
<buZz> tweaked slicer config some, brought printing time down to ~4 hrs
<teepee> not bad
<buZz> even on the 200x200x200mm at nurdspace, thats just a ~18-22hrs print for max bed size
<buZz> vs the ~4 day one i designed yesterday evening :P
<teepee> oops :)
<teepee> 4 days is at least a bit inconvenient
<dalias> that's only ~5.6 mm³/s
<gbruno> [github] kintel pushed 4 modifications (macOS dependencies: Update glib to 2.71 (#4032)). https://github.com/openscad/openscad/commit/d0be100cd25ab314e26aa0ed6d112098d6ae9bc2
<dalias> you can probably get it to 2.5x that even on a cheap printer with stock hotend
<dalias> btw teepee does hull always use render?
<dalias> it seems much much faster for me
<dalias> but maybe because i only take hulls of simple things
<dalias> and try to linear_extrude 2d hulls of circles instead of hulling cylinders, when possible
<teepee> yes, the preview code can't handle hull without actually calculating the mesh I believe
<dalias> for 2d there is probably a simplified way to compute hull making it cheap
<dalias> aside: for convex objects, hull of thin linear_extrudes gives you a cheap loft() :-p
<dalias> i used this for my new phone case because modelling the stylized curvature of the phone it had to fit tight to was such a pain
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<dalias> just measured critical points and boundary conditions with caliper, then tuned the slices visually til i had a match :)
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<gbruno> [github] psteiner closed issue #4053 (Viewport controls). https://github.com/openscad/openscad/issues/4053
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