<kintel>
UltimateCodeWarr Also keep in mind that "deprecated" in this case means it still works, but we issue a warning, to give people some time to port code off that feature. The main annoyance is that people relying on "hardwarnings" will need to turn that off when using deprecated features.
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<InPhase>
kintel: And the UB case, which to be fair to the magnitude of the problem is hit by the poor performance of warning triggering, and rendered way too slow by the flood of warnings without the fix.
<InPhase>
kintel: But perhaps we can separately find a performance fix for that.
<InPhase>
It really shouldn't bring a computer to its knees to generate a thousand warnings or whatever.
<InPhase>
That should be a subsecond task, absent weird bugs.
<othx>
InPhase linked to "Customizable Drywall Anchors, Auger-Style by rcolyer" on thingiverse => 4 IRC mentions
<InPhase>
The principle of split and widen when a screw is inserted worked quite favorably in broad drywall situations. I personally used it a very large number of times, and it had some very large number of thousands of downloads with lots of favorable feedback. For a pipe maybe you'd consider a different outer surface rather than the auger screw though. Perhaps big conical sawtooth like ridges oriented for
<InPhase>
easy insertion and harder removal, and then a similar split that you insert a screw into, to tighten it down.
<InPhase>
I bet that could end up in there quite snug with the right parameters.
<InPhase>
Note that PLA is somewhat slippery, and might not be the optimal choice. PETG could be a good swap-in.
<UltimateCodeWarr>
would be nice to just have some vertical ribs on a cylinder that were spaced every 90 deg or so. These vertical ribs (like a triangle) protruding out of the cylinder vertical wall would collapse/fold over as the cylinder is being driven into the pipe. The problem much pipe you buy as a seam, or might have rust inside making a perfect fit
<UltimateCodeWarr>
near impossible.
<UltimateCodeWarr>
You don't want it so tight that you can't remove it either.
<InPhase>
Well that's the benefit of a screw down the middle. If you remove the screw, you will also loosen it.
<UltimateCodeWarr>
I understand what you are saying, but that application wont work.
<UltimateCodeWarr>
For the project I need, I need the middle of the cylinder relatively hollow
<InPhase>
Fluid flow?
<UltimateCodeWarr>
No, the project is a hidden camera on the side of the road
<UltimateCodeWarr>
I want to make something that looks like a utilty/telephone pedestal
<UltimateCodeWarr>
So I got an old rusty 6" pole
<UltimateCodeWarr>
I need to fit a camera on the inside of it.
<UltimateCodeWarr>
So I am going to drill a hole in a 6" part of the cap for the camera to look out, but I need to slip some kind of mount inside that cap for the camera.
<InPhase>
You might consider using a threading library, and epoxying something to the pipe with outer threads.
<InPhase>
Then you can screw into that from above to insert and remove.
<InPhase>
You could still aggressively remove the epoxied part with outer threads if necessary, because you can always get stuff off of metal with tools. But for regular removal and insertion, then you have a nice clean screw-it-on process.
<InPhase>
Something screwed on securely will not come off in the wind and such.
<UltimateCodeWarr>
difference() {
<UltimateCodeWarr>
cylinder(h = 7, d = 152.4, center = false, $fn = 100);
<UltimateCodeWarr>
translate([0, 0, -1])
<UltimateCodeWarr>
cylinder(h = 9, d = 146, center = false, $fn = 100);
<UltimateCodeWarr>
}
<UltimateCodeWarr>
//91 mm high
<UltimateCodeWarr>
translate([0,-22,61])
<UltimateCodeWarr>
rotate([90, 0, 0])
<UltimateCodeWarr>
cylinder(h = 7, d = 122, center = false, $fn = 100);
<UltimateCodeWarr>
translate([0,76,61])
<UltimateCodeWarr>
rotate([90, 0, 0])
<UltimateCodeWarr>
cylinder(h = 91, d = 122, center = false, $fn = 100);
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<Guest57>
Hi, Can you assign Integrated Language help feature to me? I know c++ pretty well, although I only did little qt dev just to try it out on small projects. But I can learn it.
<teepee>
hi Guest57
<teepee>
assigning the project is not how GSoC works
<teepee>
the first step is creating a full project proposal based on the idea page listing the general topic
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<UltimateCodeWarr>
Forgot that command where if you want to show a ghosted image of what you are about to cut away... something like % or ..
<ronqui>
What is keeping openscad from releasing a new stable release for the last 4 years
<InPhase>
Epic progress overload. I think it's getting close. :)
<InPhase>
I didn't try the first two cross-platform releases, 2013 or 2014, having started with 2015, but I'd wager that the upcoming release minus the last release is probably the biggest delta it has had yet.
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