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<lisp123>
Shinmera: do you still need reviews to get to 50?
<Shinmera>
yes
<Shinmera>
you can see the number at the top of the steam page.
<lisp123>
website sems to say 53
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<Shinmera>
only the number at the top of the page, which says 29, counts.
<Shinmera>
the rest are reviews from people that got the game via keys, which don't count, I'm afraid.
<lisp123>
Looks like you have to launch the game in steam to leave a review
<Shinmera>
you need to have some gameplay time, ye
<lisp123>
If anybody in this chat is interested in playing via steam, DM me and I'll help organise a copy
<lisp123>
(on the condition a review is left)
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<beach>
Shinmera: How much do you charge?
<Shinmera>
the game costs $20 though there is a 10% discount until Wednesday.
<beach>
I see.
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<beach>
So if you have 29 reviews, that means you have sold at least that many?
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<Shinmera>
The common guesstimate for sales is 50x number of reviews. In this case that's an overestimate though, I've sold 646 copies so far.
<beach>
Oh, not bad!
<beach>
Congratulations!
<Shinmera>
I don't know if it's not bad or what. All I know it's not even close to anything like recouping investments.
<beach>
Right.
<beach>
But it hasn't been available for very long.
<lisp123>
Its such a tough industry, you really need for it to go viral.
<Shinmera>
As is it's not even enough to pay for the marketing investments
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<jackdaniel>
so if someone got it as a kickstarter reward the review won't count?
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<Shinmera>
correct, I'm afraid.
<Shinmera>
People can still see the review, but it doesn't influence the review count at the top of the page
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<Shinmera>
Getting to 50 "confirmed" positive reviews would up our rating from "Positive" to "Very Positive", which would be fantastic
<Shinmera>
(iirc the next tier would be 500 reviews, which is "overwhelmingly positive")
<ecraven>
how do I create a "confirmed" positive review? I've bought it, and didn't back it
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<Shinmera>
then just write a review.
<Shinmera>
you need to buy the game on steam to write a confirmed review.
<Shinmera>
It used to work for keys, but then as usual some folks figured they can just buy positive reviews by handing out free keys.
<Shinmera>
so yeah.
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<atgreen>
I am programmatically generating CL code. I don't want to worry about formatting during codegen, but I do want to emit nicely formatted code in the end. Are there existing libraries or tools that I can hook into my code generator for this?
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<Bike>
atgreen: the standard pretty printer is designed for this
<Colleen>
Bike: drmeister said 8 hours, 19 minutes ago: Can you point me to that binary serialization system? I just hit 1,952 training molecules. I'm gonna need a bigger boat.
<atgreen>
Bike: I'll try that out... I am revisiting an old project, and remembered that I couldn't make that work before. Maybe with fresh eyes...
<pjb>
atgreen: well, the pretty printer can be used, but it's not specific for code, so it won't format the code exactly as a programmer would do. That said, (setf *print-right-margin* 60) (pprint code) give good enough output.
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<yitzi>
pjb: I think the pretty printer has all of the capability to print code as a programmer would. The default dispatch tables of most implementations are lacking. In the original XP dispatch table there were about 60 forms handled. All of them were specific macros, function call patterns, etc. with the exception of CONS which called PPRINT-FILL.
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<pjb>
yitzi: perhaps; I don't know the subtleties of the pretty printer. I can just call pprint. :-(
<yitzi>
Point taken. :)
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<atgreen>
pretty printer seems OK for now, but it upcases all of the symbols. I'd like them downcase by default.
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<atgreen>
oh.. *print-case*
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<Bike>
the pretty printer is also quite configurable (not just case, but also more complicated stuff like custom print rules for certain operators)
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<random-nick>
VincentVega: regarding the blog post you shared and the discussion two days ago, after reading the fern section of the power of structure article and the mcclim section of the all else is not enough article, I still don't understand why would prototype OO + a constraint resolution system be beneficial to GUI programming compared to class-based OO and maybe a reactive programming paradigm (like the cells library)
<random-nick>
though I don't know if this is the right channel for discussing that, maybe #lispcafe or #clim instead?
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<random-nick>
pjb: VincentVega's project is apparently based on garnet+kr and something called multi-garnet
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<jackdaniel>
atgreen: lately I'm generating code from xml specification and it turns out nicely thanks to a pretty printer
<jackdaniel>
atgreen: like this: turtleware.eu/static/paste/803e5a8aeeee09b91b7e2e4823cc18149f994861-xproto.lisp
<jackdaniel>
it is generated from instances of a class xml-node
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<atgreen>
the problem I've just hit with the pretty printer is that package names are a problem... Right now I'm generating a string like "(myfun foo:bar)". I can't read that and print it because it's complaining about package "foo" missing
<atgreen>
my project is a java source code transpiler.. converting all of the jre source files to lisp
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<jackdaniel>
suppose that you have an instance #<jre-file> that defines a package that has the symbol foo:bar
<jackdaniel>
in that case the first thing you will pretty print is the package definition (and in-package)
<jackdaniel>
unless foo:bar is not a symbol in a package foo?
<jackdaniel>
it may not be seen in the example I gave, but the defpackage in there will have :export clause with all defined symbols
<atgreen>
I am cheating right now and referencing them all with "::"
<jackdaniel>
so if something acesses clx.xcb-proto.xproto:rectangle, then both package and the symbol will be present
<atgreen>
so I don't have to export
<jackdaniel>
I see, that's another way (but you still need a foo package to be created)
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<atgreen>
yes, I do that
<atgreen>
very basic stuff is working... I just want to change how code is emitted so it is nicely formatted
<jackdaniel>
I'm not very experienced with pretty printer but I've found it very nice with tasks I'm doing (both with generating common lisp and c99 code)
<atgreen>
Is there some way I can disable CL's handling of : while it reads?
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<jackdaniel>
you may define your own read table and replace the reader macro character :
<jackdaniel>
then when you read the file, use the alternative read-table
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<atgreen>
is is a macro character?
<atgreen>
cl-user> (get-macro-character #\')
<atgreen>
#<function sb-impl::read-quote>
<atgreen>
cl-user> (get-macro-character #\:)
<atgreen>
nil
<atgreen>
nil
<atgreen>
nil
<jackdaniel>
it is probably part of the symbol reader, but if you make #\: a macro that is not constitudent then you will read two symbols
<jackdaniel>
but that's probably not what you want
<jackdaniel>
and replacing the symbol reader would be a tad more invovled
<atgreen>
it doesn't seem like this is going to work :(
<atgreen>
maybe formatting the code with an external process (emacs) would be better
<jackdaniel>
but why can't you define the package with appropriate exports? or put a double colon?
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<jackdaniel>
hacking a reader is fun but it seems more like a kludge than a solution
<atgreen>
I don't want to define packages a transpile-time
<atgreen>
I just want to generate code
<jackdaniel>
but in that case you don't need to read it
<jackdaniel>
and there is no problem in the first place - am I wrong?
<atgreen>
well, I'm generating it as a string right now
<atgreen>
so I would have to read the string in order to pretty print it
<jackdaniel>
you have a common lisp code (as text) that you want to print as a common lisp code?
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<jackdaniel>
I thougth that you have some ast representation that you want to print as common lisp (like me :)