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<arno11> Wizzup: @osso-games-startup: /usr/bin/osso-games-startup.launch is missing in daedalus.
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<arno11> yeah, that's the problem. with it, drnoksnes starts normally
<Wizzup> ok, so another laucher issue
<arno11> btw i still have troubles with sdl display in picodrive. but it seems sdl1.2 is based on a different branch now in daedalus
<arno11> sdl is also buggy in smplayer btw
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<arno11> hmm scratch that, even with the beowulf/chimaera sdl pkg, it doesn't work well
<arno11> afterall sdl1.2 is not supposed to work 'anymore'
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<arno11> even if there are still few issues like qt5 apps slow to launch, overall daedalus perfs on n900 are quite good: able to compile picodrive and play drnoksnes @the same time with almost no slowdown (and no overclock) :D
<Wizzup> heh, seems like decent scheding
<arno11> :)
<Wizzup> scheduling
<arno11> ah, it says 'warning: video overlay is not hardware accelerated, not going to use it.' so that's why i can only use sdl window in pico
<arno11> so the problem is maybe only with new gpu stuff
<arno11> and btw when i load a qt5 app i see 'MESA: info: Loaded libpvr_dri_support.so' taking a while to load (around 5 sec)
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<arno11> i wonder if qt5 troubles are 'noticeable' on d4
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<arno11> *from a daedalus img
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<arno11> oh, a troubleshooting option in qt5ct seems to solve the slowness issue: 'force raster surface'
<arno11> it makes a huge diff. need to check after a reboot
<arno11> it is even faster than my chimaera atm
<arno11> around 2-3 sec to launch a qt app, really good
<gnarface> hmm, suggests some missing hardware or driver feature, like layer opacity calculations that have to fall back on software otherwise?
<gnarface> or maybe just a gl/gles dichotomy issue?
<arno11> really don't know
<gnarface> just a guess; sounds like from what i infer "force raster surface" would do that primarily could benefit performance massively from what i've seen in the past on other hardware, is that it would avoid needing to do hardware transparency calculations on the fly
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<gnarface> ...since i've noticed a particularly high cost when such calculations fall back on software mode, notably more than other types of rendering
<arno11> ah ok
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<gnarface> but whether the hardware and/or driver is actually just missing that feature, or it merely needs a earlier opengl (or gles) version to access it, i couldn't say
<gnarface> similar issues have reared their heads on the pinephone in other distros though
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<arno11> btw this qt5ct option doesn't cause any troubles for the moment excepting a white background in conversations main window
<gnarface> hmm, seems like a predictable side effect, but i wonder if it's inheriting that color from somewhere that you could change it to at least be black or something matching the rest of the UI
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<arno11> in fact there are lot of options in qt5ct, i should have a look deeper
<gnarface> at least it didn't default to mauve :)
<arno11> yeah lol
<arno11> another noticeable good effect is the memory usage: it decreases a lot !
<gnarface> yea, that would make sense, as it would no longer have to keep multiple separate layers in memory, it'd just be flattening them all to one layer ahead of time
<gnarface> (this would in theory accrue a slightly higher CPU load but as we have seen elsewhere, not as high as the CPU load of having to constantly calculate transparency of multiple layers without the aid of a dedicated hardware feature in the GPU)
<arno11> yeah, at least now, things stay smooth even with 4 or 5 qt apps loaded
<arno11> included a heavy app like telegram-desktop
<arno11> not too bad for n900 :D
<gnarface> yea, for sure
<arno11> i'll open an issue tomorrow to keep a trace
<arno11> thx for details and clarifications btw
<gnarface> no problem... i wonder if qt5 stuff can still be built against gles2
<gnarface> google suggests the n900 can do gles2 in hardware, and also on the pinephones we've seen that stuff that migrated away from gles2 support took a severe performance hit
<gnarface> in theory that might get your performance back without losing rendering features
<gnarface> i think it depends though on whether the fundamental qt code has been changed too much to be able to use it
<gnarface> (specifics of this are over my head)
<gnarface> in theory also, you might just be able to force an earlier opengl version with a mesa environment variable, but so far i don't think we've seen anything coded in such a way that actually works
<arno11> ok, thx again. time to zzz
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