jackdaniel changed the topic of #commonlisp to: Common Lisp, the #1=(programmable . #1#) programming language | Wiki: <https://www.cliki.net> | IRC Logs: <https://irclog.tymoon.eu/libera/%23commonlisp> | Cookbook: <https://lispcookbook.github.io/cl-cookbook> | Pastebin: <https://plaster.tymoon.eu/>
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<hayley> fe[nl]ix: I was just getting over Bela Lugosi, it's a bit early for Big Data to be dead.
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<jackdaniel> some minor progress towards the initial release: https://turtleware.eu/static/paste/wecl-canvas.webm
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<beach> Looks great! So that's part of McCLIM on ECL?
<jackdaniel> these are clim-like operators for now, but I plan to implement some protocols on it; that's part of ECL running directly in a browser as WebAssembly module
<beach> Yes, I see.
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<beach> Maybe this question will show my ignorance, but won't this stuff make it possible to implement things like Clog differently? I don't know how Clog is implemented, hence the ignorance part.
<jackdaniel> yes, clog requires server with running common lisp process that communicates with javascript running on the client side; while here the common lisp is also on the client side (you just serve static files)
<jackdaniel> that said, having some "server" makes it possible to store persistent data in a database, so the use scenario is quite different
<beach> Right, I see.
<beach> But the JavaScript part could then be eliminated, right?
<jackdaniel> some operators I'm using call to javscript, but yeah -- the endgame is to be able to (i.e) run unmodified clim applications
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<beach> Got it. Thanks for explaining.
<jackdaniel> i.e the toolkit itself will use some javascript, but the client won't need to touch it; not much different from using cffi for system api
<jackdaniel> sure
<beach> Yes, I understand. I am sure this will create a lot of excitement.
<jackdaniel> I think that it will be a nice thing to point out for people who want to try common lisp
<jackdaniel> (or to share runnable snippets of code)
<beach> Sounds right.
<jackdaniel> another use case would be deploying applications of course
<jackdaniel> (for anyone to use)
<beach> Sure.
<pranav> jackdaniel: Thanks for working on this. Do you think CLIM on ECL web would be feasible, performance wise?
<jackdaniel> I don't know yet. I think that if everything is done correctly (i.e we don't try to create a low-level backend, and implement higher level protocols instead), then it should work just fine
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<pranav> I see. Thanks.
<jackdaniel> it is also worth noting, that there are two options here: doing what I'm doing right now -- "talking" with javascript, or using nearly finished sdl2 backend (low-level thing)
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<jackdaniel> and there's the size thing: ecl itself is 6MB -- not much more than an average web application, but still
<jackdaniel> perhaps this could also be optimized given enough coding, but I'm not planning to attend to that for now
<pranav> DOM access is really cool anyway.
<jackdaniel> thanks
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<dbotton> <beach> in theory it will be possible to take an existing CLOG app switch one file clog-connection-websockets.lisp and your CLOG app works unmodified
<beach> I see.
<dbotton> if I have access to JavaScript then the entire WebSocket layer disappears
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<dbotton> CLOG is pure lisp
<dbotton> of course if want to save state, files, you need access to that ability
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<beach> I am afraid I don't know enough background to understand everything you say.
<dbotton> Essentially it is exactly same as will be with McClim accept that CLOG uses HTML and McCLIM would use the the HTML5 Canvas
<dbotton> CLOG is not drawn, McClim is
<beach> So it's "pure lisp" but it generates HTML to get the browser to display it?
<dbotton> yes
<beach> I see.
<dbotton> and uses JavaScript to do this dynamically
<dbotton> not just page by page or with Ajax (partial page requests)
<dbotton> I think jackdaniel mentioned that there would be a way to use McClim in future with native widgets
<dbotton> if that exists then McClim in theory could do the same sort of the as CLOG does
<dbotton> the/thing
<beach> OK.
<dbotton> If writing at WebApp there is little reason to use WASM
<dbotton> unless it is a freestanding game or app that does not need a server anyways
<dbotton> but WASM + some JS ToolKits for mobile does open up the mobile space with out need to custom program for iOS or Android
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<dbotton> (oh even on Mobile it is just if no server needed, once a server needed no point with CLOG and WASM)
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<jackdaniel> clim protocols are not limited to "drawing"; i.e the default backend uses x11 primitives (and doesn't draw windows and their decorations)
<jackdaniel> in fact a natural choice, if I implement the sheet protocol in wecl, would be directly manipulating dom; divs on the video above are created with something to this effect (although not real clim)
<dbotton> The controls are not drawn by McClim?
<dbotton> (the x version)
<jackdaniel> content of gadget panes is drawn, but windows themselves are not
<jackdaniel> also, the adaptive toolkit allwos for providing any element as a "realization" of a "control"
<jackdaniel> McCLIM *
<dbotton> So basically what I said.
<dbotton> Sorry not so familiar with McCLIMs terminology
<jackdaniel> McCLIM is /nothing/ on web, so it is neither drawn nor adapts native gadgets, so the difference in this case would be "CLOG is not drawn, McCLIM is not anything"
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<dbotton> CLOG could at some point in future say in it's clog-gui provide a canvas that could be used by McCLIM to draw its gadgets and decorations etc
<jackdaniel> i.e svg backend produces xml nodes (naturally), and that would be closer to producing html than "drawing"
<dbotton> well that would still be drawing just vector based and using a descriptive XML language for it
<jackdaniel> it is not more drawing than <input type='checkbox'> is, but let's agree to disagree
<dbotton> the point is that many of the current McCLIM tools could be easily adopted into CLOG apps
<dbotton> It is matter of level of abstraction
<dbotton> that is a descriptive layout language for "widgets/gadgets/controls"
<dbotton> ie HTML
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<dbotton> There is far more that can be done with "custom drawing" your own controls
<dbotton> and that is not CLOGs goal at all
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<dbotton> What I like is the possibility of using McCLIM gadgets in CLOG
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<dbotton> I am sure at some point possible to had McCLIM a target <div> and CLOG just lays it out, the rest is McCLIM terratory
<dbotton> had/hand
<dbotton> For that WASM is really amazing
<dbotton> even for server based CLOG apps
<jackdaniel> I can imagine that the biggest issue with ui controlled from the server is latency (and of course uninterrupted connection)
<dbotton> I don't think we disagree on anything at all
<dbotton> exactly
<jackdaniel> well, I've disagreed on your definition of drawing
<dbotton> ah
<dbotton> ok
<dbotton> I guess I see drawing ad manipulating details not compositing
<dbotton> Modern artists would disagree with me :)
<dbotton> ad/as
<jackdaniel> taking the controls example, the radio choice gadget composes individual elements, (i.e it does not invoke any painting operation itself)
<jackdaniel> it operates on output record history which is very much like dom
<dbotton> I guess my age, in win16 and later "User Drawn Control" was the term regardless of how it was done, but accepted
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<ixelp> Debug Tools in CLOG and CLOG Builder · rabbibotton/clog · Discussion #361 · GitHub
<dbotton> I thought this would have some general interest as these graphical tools do not require you use CLOG or you app use CLOG
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<alcor> Is there some any shorthand for (setf (symbol-function 'curried-func) (curry #'myfunc 42)), aka for defining curried functions?
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<char> bike: I think I might need a ctype for plist for my project. Would you be interested in having that in ctype/ext ?
<Colleen> were asking, though
<Colleen> char: scymtym said at 2021.10.01 09:36:09: trivial-with-current-source-form is for attaching particular source forms to errors that are signaled by macro expanders. i guess this is an improvement over attaching the whole form received by the expander and it is technically affecting conditions signaled by the compiler. i'm not sure whether that is what you
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