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<yitzi>
robin: You should probably do (SET-MACRO-CHARACTER CHAR (GET-MACRO-CHARACTER CHAR))
<yitzi>
Omit the nil.
<yitzi>
Since the readtable is an optional argument
<yitzi>
Also, dispatch tables can be read-only...I don't recall if readtables can be.
<yitzi>
thuna`: ^
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<_death>
there is a difference between not specifying the readtable designator (defaults to the current readtable) and specifying NIL readtable designator (uses the standard readtable)
<yitzi>
Apologies. Guess I missed on that page.
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<beach>
In the dictionary entry for RESTART-CASE, shouldn't the syntax be: restart-case restartable-form {↓clause}* → {result}* rather than restart-case restartable-form {↓clause} → {result}*?
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<jackdaniel>
it should
<beach>
Thanks.
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<thuna`>
Yeah, I was asking specifically for the NIL readtable. GET-MACRO-CHARACTER doesn't mention that if it's NIL it will ask for the standard readtable (unlike COPY-READTABLE) so I just wanted to check.
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<yitzi>
thuna`: Only copy-readtable appears to define this behavior. In some cases I'm not sure passing NIL makes sense. For example, in SBCL SET-MACRO-CHARACTER has this behavior but then has an assert to ensure that readtable isn't the standard readtable, presumably since it is readonly. This strikes me as a bit strange.
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<yitzi>
And, it appears that CCL does not return standard readtable in these cases. It returns `*readtable*`, so the behavior isn't consistent between at least two implementations.
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<yitzi>
thuna`: I've opened a stub issue in WSCL as a note to investigate further.
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<Josh_2>
(lambda () "Hi :wave: ")
<metsomedog>
'HI
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<subhuman>
websocket-driver is weird
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<metsomedog>
from a performance standpoint, should it matter if I use a 1d or 2d array if the total number of elements are the same?
<metsomedog>
in particular for a bit array, but also in general
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<dlowe>
note that you can access elements of a n-d array as an offset from 0 using row-major-aref
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<metsomedog>
I'm currently using 2d array but wondering if 1d array would be more optimized somehow
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<dlowe>
are you sure you would be optimizing the right thing?
<paulapatience>
1d array will be faster
<metsomedog>
tbh performance is not really a problem, I'm just curious if there are optimizations being done on 1d arrays that are not done on 2d arrays, afaik under the hood even the 2d array is stored as a 1d array?
<paulapatience>
It's more than a 2d array incurs more overhead
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<paulapatience>
s/more than/more that/
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<metsomedog>
I see, thanks
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<dlowe>
you could disassemble some accesses and see how much it changes
<bike>
under the hood a 2d array will probably be implemented as a 1d array. 1d arrays may be faster if only because the implementation has not bothered to optimize multidimensional array access much.
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<dlowe>
wouldn't you still need a multiply per dimension if the accesses aren't static
<dlowe>
array packing is more likely to affect performance than dimension, honestly. Having to dereference every array element is expensive.
<dlowe>
arrays of fixnums don't have this problem but if you have an array of structs it can bog things down
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<metsomedog>
yea that makes sense
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<younder>
Though om my SICL reports cite it is not actually SICL related. Instead it boosts SBCL's performance.
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<younder>
On my SBCL it has the same effect as putting a turbo in your car. Everything just runs faster.
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<metsomedog>
is there a way to "flatten" a cons cell and/or list into function argumens, similar to the ,@list operator? I guess APPLY? for example for (let ((c (cons 1 2))) (+ (car c) (cdr c))) or (let ((l (list 1 2))) (+ (first l) (second l)))
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<agm>
metsomedog: the last argument to APPLY gets spread. is that what you are asking?
<ixelp>
lisp - Which is better?: (reduce + ...) or (apply + ...)? - Stack Overflow
<metsomedog>
apply: 0.113 seconds of real time and 302,730,372 processor cycles; reduce: 0.136 seconds of real time and 369,950,436 processor cycles
<craigbro>
how good is vararg handings in your cl...
<metsomedog>
dlowe: I agree it's pretty inconvenient to use cons cells, cause you basically have to do destructuring-bind everywhere or car and cdr
<Shinmera>
c-a-l is as low as 4096 in reality (on clisp)
<agm>
metsomedog: that's not a surprise; APPLY calls the function once with all the arguments, REDUCE calls the function with the first two args, then with the result and with the third arg, and so on
<dlowe>
lists work just fine in ASSOC which is where you usually find it still in canonical lisp
<dlowe>
one could create an n-reduce which allowed functions to consume more arguments
<younder>
Have you considered that defstruct can be made of type list. Providing a quick and dirty way to access random elements in a list without makeing a mess of it and it is also READ'able.
<metsomedog>
dlowe: I was using cons cell for 2d array indices in a pathfinding algorithm
<Shinmera>
standard-structures are also READable
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<dlowe>
metsomedog: a struct would be way more readable and just as fast
<metsomedog>
maybe I will make a struct point2 or something
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<dlowe>
a cons is basically a struct with some weird field names
<Shinmera>
a struct with slot type T
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<metsomedog>
hmm so I tested with struct (defstruct point2 (x 0 :type fixnum) (y 0 :type fixnum)) instead of cons and the algorithm got notably slower
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<metsomedog>
CONS: 0.760 seconds of real time, 2,054,543,481 processor cycles, 218,184,640 bytes consed; STRUCT: 1.110 seconds of real time, 2,985,322,149 processor cycles, 285,245,360 bytes consed; LIST: 0.840 seconds of real time, 2,266,198,695 processor cycles, 285,281,232 bytes consed
<metsomedog>
sorry for spam btw
<metsomedog>
^ dijkstra for connected graph with 1024x1024 vertices
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<younder>
Funny, defstruct should inline. defclass does not on SBCL
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<younder>
setters and getters that is.
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<younder>
Admittedly my info is secondhand from hadley, but I trust her to be correct. She based her third-movement compiler on this assumption
<metsomedog>
well I haven't changed any optimizating settings in the compiler (debug, safety etc.) maybe that affects things
<Shinmera>
what does that actually measure
<Shinmera>
cause defstruct constructors by default use kargs, which obviously takes more time to parse than cons
<Shinmera>
similarly I have no idea what you're actually doing with the structs
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<metsomedog>
So I have implemented the function dijkstra, and basically I just replaced all uses (car cons) with (point2-x point) and tested the runtimes. The runtimes are recorded from: (let ((input (make-array '(1024 1024))) (weights (lambda (v) 1))) (time (dijkstra input weights)))
<metsomedog>
it's not unlikely I have made some mistake
<Shinmera>
Add (declare (optimize speed)) at the start of the function and it'll tell you a buncha stuff
<metsomedog>
43 notes T.T
<Shinmera>
another easy win will be (defstruct (point2 (:constructor make-point2 (x y))) ...)
<Shinmera>
so you avoid the argparse
<Shinmera>
(declaim (inline make-point2)) before the defstruct will also help
<Shinmera>
and then you might want to take care of type declarations so it doesn't have to check when it doesn't know
<Shinmera>
anyhow
<Shinmera>
plenty of things to do to make this win in the end
<Shinmera>
and it will win, because it carries more information more compactly than a cons can
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<Shinmera>
fixnum is also not the best type for an index, since array-dimension-limit is significantly lower than most-positive-fixnum
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<Shinmera>
(not to mention fixnum includes negative integers)
<Shinmera>
so another win would be instead of fixnum something like (unsigned-byte 32)
<metsomedog>
thanks for all the tips!
<Shinmera>
no prob
<Shinmera>
not that I'm saying you should do all this stuff
<metsomedog>
I'm using the "point" for delta as well so it must include negative values, is there some "signed byte 32"?
<Shinmera>
sure
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<metsomedog>
did the above suggestions and the struct version is still slower, I'm sure it would be faster if I went through all of the compiler notes though, and it's probably better long-term to use the struct
<Shinmera>
if you're using this as practise, go ahead
<Shinmera>
but if not, don't worry about it until you have to
<metsomedog>
well I'm not gonna go and refactor everything at this point, I'm using this code for the current game jam
<metsomedog>
but it's nice to get a feel for how things perform though
<metsomedog>
I was pleasantly suprised that using cons cells or 2-element lists are quite fast without any type declarations etc. tho
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<metsomedog>
gotta head off now, thanks again to everyone giving advice
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<clothespin>
are there any hunchentoot hackers here?
<clothespin>
I was wondering what I have to do to get hunchentoot to serve over https on sbcl
<clothespin>
do I have to proxy?
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<dbotton>
you can use without a proxy
<clothespin>
do i have to install some kind of ssl lib?
<dbotton>
I use CLACK that wraps around hunchentoot so never looking into but there are instructions in the docs if irk