teepee changed the topic of #openscad to: OpenSCAD - The Programmers Solid 3D CAD Modeller | This channel is logged! | Website: http://www.openscad.org/ | FAQ: https://goo.gl/pcT7y3 | Request features / report bugs: https://goo.gl/lj0JRI | Tutorial: https://bit.ly/37P6z0B | Books: https://bit.ly/3xlLcQq | FOSDEM 2020: https://bit.ly/35xZGy6 | Logs: https://bit.ly/32MfbH5
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<Guest1> hi, habe openscad mit macPorts auf Mac installiert und kann es aber jetzt nicht unter Programmen finden. Wie kann ich es starten?
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<guso78k> Scopeuk,, thank you for yoru suggestions. I could easily add one "instance" of the shared-ptr-skope on a dummy global stack and would be sure that its never freed. The Issue is rather with Scope class itself . its birth appears to be quite complicate where is arises somehow from Handle dereferencing and BuiltinContext and I just wanted to ask, if
<guso78k> anybody has a general best solution for that.
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<J24k12> pca006132 do you think it is possible that double precision is causing issues with 3mf export? - using git 018a30c00 and now getting "can't add triangle to 3mf model regularly
<J24k12> hm ok it is working with 0e5f5cab7
<f0lkert> any chance for povray export?
<J24k12> maybe ask at povray if they make an scad import ..  theoretically at least some elements could be translated
<f0lkert> if I (or anyone) would implement it, would it be merged?
<J24k12> you would miss a lot of info needed for povray like light and textures but at least we making some steps towards colors
<teepee> that would depend on the actual implementation, but likely yes
<teepee> extra stuff could come in via a scene profile or whatever
<J24k12> could be an intriguing alternative to blender for nicer images.
<f0lkert> if doesn't look complicated
<J24k12> check the gallery for some examples
<J24k12> gallery!
<J24k12> examples!
<teepee> long time ago I looked at yafaray as they had a library to integrate into other projects
<J24k12> teepee seems lot images -missing- not loading on the gallery
<teepee> saving blender files would be possible in theory in libassimp IIRC but blender files are strange
<teepee> oh?
<teepee> hmm, looks like multiple issues even, mixing http/https links and something broken with github
<J24k12> and thingyverse might have changed something
<teepee> yeah, thingiverse blocks embedding
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<f0lkert> ok it exports valid povray. now to add some basic (initial) colors, camera and lights
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<f0lkert> ok it works a bit. colors are still to be done and cameraplacement is odd :-) https://github.com/folkertvanheusden/openscad and two examples: https://vps001.vanheusden.com/~folkert/openscad-pov/
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<f0lkert> J24k12: is there a branch that I overlooked which keeps the colors in the PolySet::color_indices/colors? because when I render, everything ends up in yellow
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