teepee changed the topic of #openscad to: OpenSCAD - The Programmers Solid 3D CAD Modeller | This channel is logged! | Website: http://www.openscad.org/ | FAQ: https://goo.gl/pcT7y3 | Request features / report bugs: https://goo.gl/lj0JRI | Tutorial: https://bit.ly/37P6z0B | Books: https://bit.ly/3xlLcQq | FOSDEM 2020: https://bit.ly/35xZGy6 | Logs: https://bit.ly/32MfbH5
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<FractOrr> I have been working on adding a new file export format and adding options to the export similar to the way the pdf has.  I started using the the pdf functionality as a starting point.  After getting it working for the most part I started that instead of adding another set of export options variable like the exportPdfOptions that maybe it would
<FractOrr> make more sense to make those export options generic for what ever file type is being exported so that if another export format was added that need options it would make it easier to add.
<FractOrr> just wondering what you think about that idea?  I am new to working on OpenSCAD so there definitely could be issues that this could cause that I am not aware.
<buZz> FractOrr: cool, what file export are you adding?
<teepee> FractOrr: yes, there's a long standing feature request saying a generic options pane + some way of specifying those on command line would be great
<FractOrr> lightburn, for laser
<buZz> so gcode?
<teepee> the PDF happened in that way as the person working on it did not want to jump into that deep water, so we decided to go ahead with just PDF
<teepee> better that than no progress
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<buZz> ah found it > LightBurn supports importing the following file types: svg, ai, pdf, dxf, hpgl, plt, png, jpg, bmp, tiff, gif, webp.
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<teepee> hey, there's even a tiny bounty on that, assuming those still work - https://github.com/openscad/openscad/issues/649
<buZz> so, what does your export add, vs svg/dxf ?
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* buZz just curious, not trying to be critical :)
<FractOrr> it exports to the lightburn format, which is pretty much svg in there xml format
<buZz> ah ok, to prevent needing to click 'import' ?
<buZz> its pretty cool either way :) well done FractOrr
<FractOrr> right, then I can do pretty much everything from command line and save me a bunch of time
<buZz> ah its for automating jobs?
<FractOrr> automate it the point where I am hoping I can just open the lightburn file and start the job
<buZz> open the gcode export you mean?
<buZz> or are you using lightburn as CAM software?
<buZz> i mean, as 'host'
<FractOrr> right now I export several svg files from openscad and import into lightburn, do some changes and then start the job and do this on many jobs.  being able to do this would save me a bunch of time
<FractOrr> using lightburn on my laser engraver
<buZz> i never like using gui tools as host software
<buZz> feels so fragile
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<FractOrr> i believe there are options to automate lighburn jobs from command line but that would be next step if I can get this all working
<buZz> once you have the .gcode, you could just throw it to /dev/ttyUSB0
<buZz> like pronterface does or similar
<buZz> in a pinch, just ; cat bla.gcode > /dev/ttyUSB0
<buZz> :)
<buZz> but some control is nice
<teepee> that does not work though :)
<buZz> teepee: because of the buffers?
<FractOrr> gcode is for 3d printing right?
<teepee> no because I think (at least Marlin, not sure if everyone) requires the checksum
<buZz> FractOrr: no, all CNCs
<buZz> teepee: lasers dont use marlin
<teepee> true, so it *might* work there if they accept raw gcode
<FractOrr> have not heard of being able to use gcode on laser engravers
<buZz> FractOrr: have you used lightburn?
<buZz> file > save gcode
<teepee> I don't know if that communication mandates the checksums
<buZz> teepee: it doesnt
<buZz> for a 2D plotter i did that, just cat bla.gcode > /dev/ttyUSB0
<buZz> worked totally fine
<teepee> ah, ok
<buZz> made the gcode with inkscape prior
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<teepee> what engraver is it?
<teepee> I'm sure the internet knows if it does gcode, at least when talking default setup
<buZz> they all use gcode
<FractOrr> my version of lightburn does not do gcode, there could be other versions that do though
<teepee> so we are not yet at the point of windows GDI engravers ;-)
<buZz> its literally a native feature
<buZz> and its what gets sent to your laser
<FractOrr> Ah, I have a omtech (hate it) and my lightburn has that as Save RD File
<buZz> looks very proprietary
<buZz> so RD = Ruida
<FractOrr> my omtech has a ruida controller, so maybe rd files are similar to gcode files
<buZz> yeah just proprietary crap
<teepee> sounds like there's a special gcode-license-key
<buZz> yeah didnt even know lightburn was proprietary too :D
<teepee> well, that's the problem why there's no simple way of adding support to openscad
<buZz> 60 euro for gcode capable, 120 euro for RD capable , 150 euro for 'galvo capable' :D
<teepee> they did not document the format except some snippets on questions in their forum
<buZz> teepee: nah its just about the CAM output towards the device
<teepee> and the software is proprietary
<teepee> no idea, but the menu docu page you linked had a "gcode output button is enabled only if devices supports it"
<buZz> well i'm sure some people will be happy to see this fileformat supported :)
<teepee> yes, and I support merging this, but there's limited way of maintaining it other then purely technical issues
<FractOrr> lightburn is a good for vector editing,I use it a lot for simple things but opednscad for my more complex things.  and things that I might 3d print at some point
<buZz> FractOrr: ever used inkscape?
<buZz> i design a lot of tshirts and inkscape is my go-to for vector editting, even complexer stuff
<FractOrr> yes a few times, I find lightburn easier to use
<buZz> i must have been using inkscape for over 15 years now
<FractOrr> maybe I need to spend more tie with inkspace and learn it better
<buZz> FractOrr: i would argue that learning non-proprietary tools makes you a lot more flexible
<FractOrr> probably but when I started with graving it came with lightburn so that is what I have continue to use
<teepee> ahhhhh, 6 years old and I'm seeing that for the first time ;-) https://www.youtube.com/watch?v=2yPXuO0sPNQ
<othx> teepee linked to YouTube video "【Stepper Motors】Running in the 90's【InitialD】" => 1 IRC mentions
<buZz> lol
<teepee> yeah, I'd say it introduces a higher potential for a dead end - there's no 100% safety in open source too
<buZz> i think i made one of those too
<teepee> but especially in support for machines and stuff, companies tend to drop stuff much earlier than open source
<othx> buZz linked to YouTube video "[Reprap] Playing the Imperial March" => 1 IRC mentions
<buZz> barely audible though :(
<teepee> yeah, that's a classic, I think I remember a different video
<buZz> those babyblue printer parts on that printer
<buZz> were printed by Josef Prusa in czech
<buZz> he brought them by train :)
<teepee> nice, I don't think he'll do that with my MK4 :D
<buZz> hehe not likely no ;) that was ~12 years ago
<teepee> fwiw, lightburn seems to be relatively safe unless the company really messes up. as it's not tied to one specific machine it's not as dependent on a single manufacturer
<buZz> he wasnt even incorporated back then
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<teepee> it's find, I hope at least DHL will not destroy stuff in delivery
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<buZz> iirc he didnt even have a farm, he printed parts for ~15 printers on a single i2
<teepee> yeah, that certainly changed a tiny bit :)
<buZz> :)
<teepee> will be a big change here, means going from 2.85mm to 1.75mm
<buZz> hehe, we still have >40kg of 2.85mm filament
<teepee> so the MK1 will have to stick aound for a couple of years :D
<buZz> someone at the hackerspace was starting a project to chop it all up, and reextrude to smaller diameter
<buZz> mix with a bit of fresh material
<teepee> hmm, me probably 10kg of ancient GRRF stuff we bought at the company maybe 8 years ago
<buZz> maybe i should adopt his project
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<kintel> What happened to the mailing list? All @gmx.* got kicked off?
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<teepee> kintel, not sure the stats don't show a huge number of bounce disable
<buZz> email is rocketscience nowadays :(
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<teepee> actually in the last 3 days there were more than usuas
<buZz> freaking dnssec and whatever flaming hoops you need to jump through
<teepee> usual*
<buZz> maybe some server has unsynced time
<buZz> maybe some server has a expired cert
<buZz> maybe some server has config error
<buZz> boom, banned for LIFE
<buZz> :D
<teepee> nothing dnssec, I did try setting up SPF and DMARC but kicked those out before the bounces happened
<teepee> also gmx never bothered to send a DMARC report in the first place :(
<buZz> half configs could have propagated , locking you in 'forever'
<buZz> like HTST(?)
<teepee> I did get mails from the mailing list before the bounces
<buZz> seemingly i never signed up
<buZz> boo
<teepee> I wonder if "replace from with mailing list address" would be the correct setup anyway
<teepee> why would I want mails from a mailing list look like they come from the people directly?
<buZz> its the norm
<buZz> :)
<buZz> and 'reply to' should point to ML
<teepee> yeah, that works
<teepee> not sure what's being displayed on the list dashboard, the archive shows last mail Tue, Oct 17, 2023 1:30 AM
<teepee> the board shows 20 mails today
<teepee> ah, no, to be exact, 17 mails on 20th
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<kintel> I just saw, "<teepee's email> subscription has been disabled on discuss@lists.openscad.org due to their bounce score
<kintel> exceeding the mailing list's bounce_score_threshold."
<kintel> ..and a handful of similar emails today
<kintel> ..but email has become too complex for me to understand ;)
<peepsalot> buZz: my 11yr old prusa rattled much more :P https://www.youtube.com/watch?v=yCZ76WJBuBw
<othx> peepsalot linked to YouTube video "Reprap Daydream" => 2 IRC mentions
<buZz> peepsalot: this is the same printer ; https://www.youtube.com/watch?v=zP_5HthSYsw
<othx> buZz linked to YouTube video "[NURDspace] Just a small test print" => 1 IRC mentions
<buZz> oh hehe yeah
<buZz> pretty song though :D
<peepsalot> thanks
<lf94> I present SummonScript, a new code CAD system.
<othx> lf94 linked to YouTube video "SummonScript unscripted continuous-shot demo" => 1 IRC mentions
<othx> lf94 linked to YouTube video "SummonScript CAD vs code CAD gear case study" => 1 IRC mentions
<lf94> https://youtu.be/o58s1bPI1ZA I present SummonScript, a new code CAD system.
<othx> lf94 linked to YouTube video "SummonScript surface level details demo" => 1 IRC mentions
<othx> lf94 linked to YouTube video "SummonScript unscripted continuous-shot demo" => 2 IRC mentions
<lf94> '''/quit
<lf94> whoops
<lf94> That was really f'd up, my bad guys
<lf94> weechat was stuck x_x
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<lf94> Im going to IRC hell
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<InPhase> lf94: Some compelling video demos there. :) It seems to behave nicely.
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<bozo16> so
<teepee> so?
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<dTal> lf94: you could do with a bit more copy as to why your system is better than e.g. libfive-studio
<dTal> also worth noting that your "gear case study" does not replicate the correct tooth shape, and that this is important; the gear will not function correctly
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<lf94> dTal:It's the exact shape minus the inner fillet
<lf94> dTal: libfive-studio and summonscript I guess are functionally equiv
<lf94> except one is scheme and the other is js
<lf94> and libfive-studio requires you to use the built-in editor
<lf94> InPhase: thanks!
<lf94> dTal: is there another aspect of the tooth you're talking about?
<dTal> lf94: for example, the space between the gears is curved all the way to the bottom, whereas the other gear has flat lands to match the lands on the teeth. It's clear just from looking that your gear would not mesh with itself
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<lf94> hehe, I need some more distinction here.. you mean the gear in the sample video has flat lands?
<dTal> your gear is certainly not the same
<lf94> Not sure what to say, it is minus the inner fillet where the tooth joins the inner cylinder
<lf94> The inner spaces looking flat in the sample video is an illusion
<dTal> the sides of the teeth in the original gear actually arc inwards; the teeth narrow again towards the base. Yours are not even 90 degrees at their base
<lf94> Did you go to the end of the video?
<lf94> :)
<lf94> Sounds like someone didnt!
<dTal> oh lol
<dTal> sorry
<dTal> you fix it at 12:18
<lf94> :D