teepee changed the topic of #openscad to: OpenSCAD - The Programmers Solid 3D CAD Modeller | This channel is logged! | Website: http://www.openscad.org/ | FAQ: https://goo.gl/pcT7y3 | Request features / report bugs: https://goo.gl/lj0JRI | Tutorial: https://bit.ly/37P6z0B | Books: https://bit.ly/3xlLcQq | FOSDEM 2020: https://bit.ly/35xZGy6 | Logs: https://bit.ly/32MfbH5
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<kintel> teepee was afk. I got the emails you sent directly to Michael and me
<gbruno> [github] kintel synchronize pull request #4786 (Green refactoring of VBO code) https://github.com/openscad/openscad/pull/4786
<gbruno> [github] kintel pushed 1 modifications (Remove duplicate buffer initialization code; use VertexStateManager instead) https://github.com/openscad/openscad/commit/1235104b1141c7a2455a19ecee167eec90c23767
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<guso78k> kintel yes, my texturing stuff is in danger. lets see, how well it merges once your PR gets merged
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<gbruno> [github] kintel pushed 10 modifications (Remove -direct and -prealloc features. These are now always enabled. The main reason for enabling them is that glBufferSubData() is quite slow on macOS, so we'll standardize on one common, fast, code path.) https://github.com/openscad/openscad/commit/01026ff7f454fa965f85f51d11757dab9902d898
<gbruno> [github] kintel opened pull request #4787 (VBO: Make vertex-object-renderers-direct and -prealloc enabled by default) https://github.com/openscad/openscad/pull/4787
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<gbruno> [github] Sarah-C opened issue #4788 (Could the RELEASE_NOTE.md have a little update?) https://github.com/openscad/openscad/issues/4788
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<gbruno> [github] t-paul closed issue #4788 (Could the RELEASE_NOTE.md have a little update?) https://github.com/openscad/openscad/issues/4788
<Scopeuk> It's an interesting though, not really what release notes are for but a small (no maintanence note) pointing at nightly/Dev snapshots with a brief verbage of what those are might be of some value. Fully agreed though keeping 5rack of features in/out in that build is basically a job in it's own right
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<teepee> Scopeuk: agreed, but that would go to the website I suppose, not the RELEASE_NOTES
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<FractOrr> Shouldn't -DCMAKE_BUILD_TYPE=RELEASE turn off debugging in compile?
<Scopeuk> teepee I had pondered if the readme (github landing page) would be a suitable place to ad a link for visibility. "binary releases" or similar.
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<peeps> FractOrr: depends what you mean by debug. it should turn off debug *symbols*, but there are other things like our debug command line option that still sort of work i think
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<peeps[work]> also, not sure if it is case sensitive but I always use write is as "Release" "Debug" etc.
<peeps[work]> s/use write is/write it/
<peeps[work]> and you may need to do a clean compile if you are switching between types. i often remove my whole build dir and start from scratch when changing build configs like that
<peeps[work]> then there's the question of NDEBUG for CGAL, which we have to disable so that it can do assertions that throw rather than crash everything
<peeps[work]> lots of nuances to what "debug" means
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<joseph_> kintel: I saw your mention in 4786. Also I noticed 4787. I will have to take some time at some point to investigate all the effects of all the vertex-object-* features. Last year when I was just focused on adding shaders, I mostly either tested with them all enabled or all disabled.
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<gbruno> [github] jbinvnt closed pull request #4752 (GSoC 2023: Final Checkpoint) https://github.com/openscad/openscad/pull/4752
<FractOrr> how do I specify page size for pdf export on the command line?
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<teepee> FractOrr: right now, you can't I believe
<teepee> we probably want something like --export-option pdf.page-size=A5
<FractOrr> oh, I thought someone mentioned that could be done, no wonder I could not get that work
<teepee> well, the code speaks the truth ;-) but as far as I remember, the command line code path always selects the default options
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<kintel> joseph_ Yeah, it's a bit convoluted, but I'm hoping to get the flags sorted our very soon, as it's hard to maintain code with so many possible code paths
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