teepee changed the topic of #openscad to: OpenSCAD - The Programmers Solid 3D CAD Modeller | This channel is logged! | Website: http://www.openscad.org/ | FAQ: https://goo.gl/pcT7y3 | Request features / report bugs: https://goo.gl/lj0JRI | Tutorial: https://bit.ly/37P6z0B | Books: https://bit.ly/3xlLcQq | FOSDEM 2020: https://bit.ly/35xZGy6 | Logs: https://bit.ly/32MfbH5
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<InPhase> FractOrr: If you're not ready to do a PR, one thing you can do is run "git diff 70309bcaa" to get the changes made since the last upstream commit, and then put those at https://bpa.st I assume that's a reasonably small diff.
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<InPhase> FractOrr: It's probably some object with an improperly maintained lifetime.
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<peeps[work]> yeah Qt stuff can be particular difficult about that in my experience
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<Guest14> b6hyhyhyh
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<J23k98> no at least b8
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<buZz> :D
<buZz> b8 and switch
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<Pepi88> hey
<Pepi88> is this the place to ask questions? I am having trouble creating a model
<buZz> this is the internet, dont ask to ask, just ask ;)
<InPhase> Pepi88: This channel is both for discussion of how to do things with OpenSCAD and for working on development of OpenSCAD itself. So yes, that's on topic. :)
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<buZz> i wonder if gob.ar is the .gov of argentina :D
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<Pepi88> not exactly
<Pepi88> i think i figured out my problem, thank you
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<buZz> what a cliffhanger :(
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<J23k98> one of these days again - Ü
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<Pepi88> i have another problem: this is not colouring my cube: color([0.2,0.8,1]) cylinder(h=10,r=10,$fn=4);
<Pepi88> it is just rendered in yellow
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<J23k98> Pepi88 rendering has no colors
<J23k98> as stl can't store color information -  3mf files could but this feature is not supported at the moment
<Pepi88> maybe rendering is not what I mean. I am doing a tutorial that shows how to change the color of different parts of the model. And it writes a code very similar to mine and in the left part of the screen there is a yellow cube and a sphere with the other color specified by the code. That is what I am trying to do. Anyway, maybe it is as you said and
<Pepi88> I can't.
<lf94> heh, poor pepi
<lf94> Pepi88 colors are only visible in preview I think
<lf94> The preview and render are two distinct things
<Pepi88> ok thanks
<J23k98> F5 is preview and F6 the render you can export
<J23k98> Pepi88 you can export the preview only as png image file (with colors)
<J23k98> btw if you want a real cube  made by a cylinder ($fn=4)  you need to multiply the height with sqrt(2)  as the radius is not the side distance but edge .. or just use cube(10,true);
<Pepi88> haha i was just realizing that. Thank u very much
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<FractOrr> after enabling debugging I no longer get the segmentation fault error when I quit the gui app but I still, get the error when I run from shell to convert to the new file format.  the exported file gets created but is 0 bytes and then I get that error message but nothing else even with debug enabled
<teepee> FractOrr: that could be not-initialized variables, in debug mode they are often inititalized to 0 but in production builds just random values
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<FractOrr> i installed the debugger nemiver and I think I have tracked down the issue
<FractOrr> it looks like default values for the export options are not being passed to the new exporter so the struct that should contain the export options does not exist only when running the export from shell
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<lf94> InPhase: (or someone else) what's the limit OpenSCAD has before it starts stressing over how many parts you're assembling together?
<lf94> Is there instancing or ?...
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<InPhase> lf94: A good rough estimate is that unioning goes up linearly with total face count, as does RAM.
<InPhase> lf94: Which doesn't leave us with an inflection point really.
<lf94> What have you experienced
<InPhase> That linear growth. :) And how far I'm willing to push it depends on how long I'm willing to wait for a given result, linearly.
<InPhase> When it feels non-linear it's because people are doing non-linear things like changing resolution and doing minkowski, which can take you up to the 4th power of your resolution settings.
<InPhase> Because it's face count, and not by resolution.
<InPhase> The mapping from resolution to face count is extremely design dependent and at different powers.
<InPhase> One can easily get a 6th power or 8th power of resolution.
<InPhase> Odd valued powers are also available. (e.g., minkowski a sphere and cylinder and get the 3rd power)
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<InPhase> If you flat out ban minkowski, you're usually talking about a quadratic (i.e. power of 2) relationship between resolution and faces.
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<peeps> lf94: there is not explicit instancing, but each node of the CSG tree is automatically cached, and will load already computed subtrees which match
<peeps> I'm not sure if all that behavior is still done with manifold enabled though
<lf94> InPhase: give me some shape count lmfao
* lf94 shakes InPhase
<lf94> give me da numbers
<peeps> depends on your RAM and patience (and which experimental features if any, you use)
<peeps> there is no hard limit
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<peeps> except maybe std::numeric_limits<size_t>::max()
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<lf94> How many shapes until it takes > 5s
<lf94> on your systems
<peeps[work]> idk, seems like a pointless and vague question. why not measure for yourself?
<peeps[work]> what is a shape anyways :P
<peeps[work]> eg cube() vs sphere($fn=1000)
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<peeps[work]> argh mailing list spam bots are on the rise
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<bozo16> we can write a spam bot in openscad?
<bozo16> peeps[work]:
<peeps[work]> doubtful
<bozo16> pity
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