teepee changed the topic of #openscad to: OpenSCAD - The Programmers Solid 3D CAD Modeller | This channel is logged! | Website: http://www.openscad.org/ | FAQ: https://goo.gl/pcT7y3 | Request features / report bugs: https://goo.gl/lj0JRI | Tutorial: https://bit.ly/37P6z0B | Books: https://bit.ly/3xlLcQq | FOSDEM 2020: https://bit.ly/35xZGy6 | Logs: https://bit.ly/32MfbH5
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<gbruno> [github] t-paul closed pull request #4792 (Document asciistl and binstl in the man page.) https://github.com/openscad/openscad/pull/4792
<gbruno> [github] t-paul pushed 1 modifications (Merge pull request #4792 from ChickenProp/chickenprop/update-manpage Document asciistl and binstl in the man page.) https://github.com/openscad/openscad/commit/d23b9f102b476e4e891362f0c1823cb2968ff94f
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<gbruno> [github] kintel edited issue #4782 (Move VBO support out of experimental) https://github.com/openscad/openscad/issues/4782
<gbruno> [github] kintel edited issue #4504 (vertex-object-renderers performance regression on macOS/arm64) https://github.com/openscad/openscad/issues/4504
<gbruno> [github] kintel edited issue #4782 (Move VBO support out of experimental) https://github.com/openscad/openscad/issues/4782
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<gbruno> [github] kintel pushed 1 modifications (Enable tracing of remaining glBindBuffer/glBufferData calls) https://github.com/openscad/openscad/commit/27d4caee3034d4486757df56cead277970d7e061
<gbruno> [github] kintel opened pull request #4793 (Enable tracing of remaining glBindBuffer/glBufferData calls) https://github.com/openscad/openscad/pull/4793
<gbruno> [github] kintel edited pull request #4793 (Enable tracing of remaining glBindBuffer/glBufferData calls) https://github.com/openscad/openscad/pull/4793
<gbruno> [github] kintel edited pull request #4786 (Green refactoring of VBO code) https://github.com/openscad/openscad/pull/4786
<gbruno> [github] kintel edited pull request #4789 (Move VBO rendering out of experimental mode) https://github.com/openscad/openscad/pull/4789
<InPhase> J23k38: Well... The perfectionist in me returned to this in the evening, and I tried to make your variant have the right widths too, and hold up under various parameterized changes. But I think it mostly restored the same complexity. (Although maybe this is a little cleaner.) https://bpa.st/C7OQ
<gbruno> [github] kintel edited issue #4782 (Move VBO support out of experimental) https://github.com/openscad/openscad/issues/4782
<gbruno> [github] kintel edited issue #4782 (Move VBO support out of experimental) https://github.com/openscad/openscad/issues/4782
<gbruno> [github] kintel edited issue #4782 (Move VBO support out of experimental) https://github.com/openscad/openscad/issues/4782
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<gbruno> [github] kintel pushed 2 modifications (Removed unused fillInterleavedBuffer()) https://github.com/openscad/openscad/commit/714b190899340f19ac17cdbc9e50fdec884f3474
<gbruno> [github] kintel synchronize pull request #4786 (Green refactoring of VBO code) https://github.com/openscad/openscad/pull/4786
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<gbruno> [github] kintel ready_for_review pull request #4786 (Green refactoring of VBO code) https://github.com/openscad/openscad/pull/4786
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<gbruno> [github] kintel pushed 2 modifications (Removed unused fillInterleavedBuffer()) https://github.com/openscad/openscad/commit/8018ffb136365002c6c0f66cecd5f77897938a5b
<gbruno> [github] kintel synchronize pull request #4786 (Green refactoring of VBO code) https://github.com/openscad/openscad/pull/4786
<gbruno> [github] kintel edited pull request #4786 (Green refactoring of VBO code) https://github.com/openscad/openscad/pull/4786
<gbruno> [github] kintel edited pull request #4787 (VBO: Make vertex-object-renderers-direct and -prealloc enabled by default) https://github.com/openscad/openscad/pull/4787
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<gbruno> [github] kintel pushed 9 modifications (Remove -direct and -prealloc features. These are now always enabled. The main reason for enabling them is that glBufferSubData() is quite slow on macOS, so we'll standardize on one common, fast, code path.) https://github.com/openscad/openscad/commit/b319d5aa41e4761b285d4dd54362866ba10436c7
<gbruno> [github] kintel synchronize pull request #4787 (VBO: Make vertex-object-renderers-direct and -prealloc enabled by default) https://github.com/openscad/openscad/pull/4787
<gbruno> [github] kintel pushed 1 additions 4 modifications 2 removals (Remove unnecessary CGAL_OGL_Polyhedron and VBOPolyhedron Separate out CVAL_OGL_VBOPolyhedron implementation into separate compilation unit Remove excessive debug output) https://github.com/openscad/openscad/commit/65b2c9be05128912758d053ee65c054db2847aea
<gbruno> [github] kintel synchronize pull request #4789 (Move VBO rendering out of experimental mode) https://github.com/openscad/openscad/pull/4789
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<kintel> humm, gbruno is unnecessarily verbose sometimes..
<gbruno> [github] kintel edited issue #4782 (Move VBO support out of experimental) https://github.com/openscad/openscad/issues/4782
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<gbruno> [github] kintel pushed 1 additions 4 modifications 2 removals (Remove unnecessary CGAL_OGL_Polyhedron and VBOPolyhedron Separate out CVAL_OGL_VBOPolyhedron implementation into separate compilation unit Remove excessive debug output) https://github.com/openscad/openscad/commit/5eb7ee1612632f5f3c33b007c448e33fe30d6cc2
<gbruno> [github] kintel synchronize pull request #4789 (Move VBO rendering out of experimental mode) https://github.com/openscad/openscad/pull/4789
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<dok> cccccbghdrgigjetjhnrufdiurvuveukuudnlcegnbki
<dok> srry
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<teepee_> heh, that looks like a yubikey :)
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<dok> teepee: yeah i accidently touched the key
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<J23k38> i wonder if ModHex works on NEO
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<gbruno> [github] Dapid opened issue #4794 (Compiling issues: Manifold and CUDA) https://github.com/openscad/openscad/issues/4794
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<gbruno> [github] Dapid edited issue #4794 (Compiling issues: Manifold and CUDA) https://github.com/openscad/openscad/issues/4794
<gbruno> [github] Dapid closed issue #4794 (Compiling issues: Manifold and CUDA) https://github.com/openscad/openscad/issues/4794
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<guso78k> teepee minimal program size in python is only 6 characters
<guso78k> Was able to tweak python to yield expression which are not used anymore.
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<kintel> It would be nice to be able to trigger a series of CI actions that builds and tests all the "uncommon" variants of OpenSCAD.
<kintel> -> while doing deep refactoring, I'm always scared of breaking some of those, and I keep forgetting all the permutations :/
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<juri_> sounds like you want a make rule that will make a random config.
<kintel> random, and then running it enough times to have confidence may work too :)
<kintel> I was thinking a cascade of connected actions that can be run just before merging a large change. ..or just after merging one
<kintel> Would be fun with the same for permutations of experimental features enabled.
<guso78_> Think you can catch most bugs when compile randomly enables Features with a defined seed.
<juri_> make allconfig, make randconfig, punt. ;)
<guso78_> My words ,,
<kintel> Yeah, an easy way out could just be to run a nightly random test, and deal with any issues post-merge
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<lf94> sup
<lf94> guso78_: you there?
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<guso78k> lf94 i am back
<lf94> Check out https://github.com/lf94/summonscript guso78k
<guso78k> yeahh, i will check this evening ;)
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<gbruno> [github] kintel opened issue #4795 (Regular build causes lots of test failures) https://github.com/openscad/openscad/issues/4795
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<lf94> mfw the kittycad c suite all added on discord
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<lf94> I determined last night it take 300k cylinders to fill their 16GiB AWS G4 instance
<lf94> I'm open to other ideas, but it's based on the premise that their cylinder tessellation generates more geometry the larger the diameter is
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<guso78k69> lf94 was able to display the colorful summonscript into
<lf94> :D
<guso78k69> most of the examples work
<guso78k69> glass-grinding-shield seems to have an issue
<guso78k69> i like the incremental meshing!
<lf94> hang on, phone
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<lf94> yeah the glass thing is a bit busted, I think I didnt upload the latest version
<lf94> it's literally just a thin box-like thing
<lf94> the incremental meshing is pretty useful eh? :p
<guso78k> suppose you mesh in different resolutions in a sequence. Does Mesh #2 base on the result of mesh#1 or does it start from scratch ?
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<linext_> a cool option might be to put any line with the cursor into % mode
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