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<J24k27>
InPhase or you can print your TPU bands
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<teepee>
nice, colors!
<teepee>
for 3mf it would be nice to get the color support with lib3mf (maybe restrict to v2)
<teepee>
while assimp is maybe a way of catching lots of formats, it's a huge monster and I didn't have good experience in the past. so I very much would advocate for it as optional dependency
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<guso78k>
FYI i have template code to do colors in 3mf v2
<guso78k>
i have just shortly checked the colored version, also working here!
<guso78k>
only small issue: it does not display anything if feature render-colors is not enabled in my place
<guso78k>
sorry, now its working :) did compile again
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<guso78k>
But in the windows build I see that activating Feature "manifold" and "render-colors" only get effective when re-starting openSCAD .. Is this a known/proven/fixable behavour ?
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<t4nk_fn>
arg, I still don't know what to do.. got this old ender3 and I tore my magnetic bed.. but now there's this new ender v3 ke
<t4nk_fn>
don't know wheter I should buy it
<t4nk_fn>
anyone here got one? seems like it has a few improvements
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<guso78k>
I am really happy, that render colors are not included in main openSCAD branch. It adavances debugging of geometry algorithms to a whole new level!
<buZz>
i'm going to haxogreen next week and was thinking maybe some openscad introduction workshop would be cool
<buZz>
is there some material for such already made?
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<guso78k>
kintel, 3mf documentation was very poor on details on how to iterate over used materials and/or colors. hopefully *he* can find all required information.
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<Scopeuk>
t4nk_fn as far as I can see most of the change is using klipper, that can be done fairly easily. For me it would be almost entirely financial, do you want to spend $$ on a new flex plate or $$$ on a new machine (probably and a new flex plate as that is all that is wrong with the other)
<teepee>
I've seen another one not long ago on mastodon, but can't find it again so far
<t4nk_fn>
Scopeuk, you're killing me here.. :|
<t4nk_fn>
but I don't think your assessment is accurate though..
<t4nk_fn>
I got the ender 3 v2 pro orsth right now, and there are really a lot of changes for me
<t4nk_fn>
rails on the x axis, rails on the y axis, direct extruder, ceramic, hotter and faster, 500mm/s print speed, automatic touch probing and z offset, the build plate, better connection options..
<t4nk_fn>
and you can't really install klipper on the old ender which is slow like mad
<t4nk_fn>
then not to mention the silent mobo, and touch screen
<t4nk_fn>
mmm there's really a whole lot of advantages methinks
<t4nk_fn>
(as in.. I already got the tracking number since I ordered it :b)
<t4nk_fn>
but yeah, in order to 'fix it', a new build plate would have done it I guess (I even have a glass plate I don't use)
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<t4nk_fn>
but I must say I grew decently tired of the quirks of the old one, looking forward to some more ease of use
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<Scopeuk>
t4nk_fn I didn't think there were as much mechanical change, that sounds like a reasonable leap in the machine mechanics
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<t4nk_fn>
yeah, double leadscrews on the z-axis too
<buZz>
and two motors! for tilt compensation :D
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<buZz>
oh ender3 likely wont have a spare driver for it
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<t4nk_fn>
I hear the next economy version will be 3d-printed with broomsticks stuck up 'em for rails
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<pa>
where does openscad keep the temp files it renders when F6 is pressed but save not pressed?
<pa>
(i would so appreciate the option to auto save on F6 or F5)
<InPhase>
~/.local/share/OpenSCAD/backups
<InPhase>
My last entries in there are from 2021. It almost never triggers for me, because it's not a thing when you are using an external editor, where save triggers the preview.
<pa>
Thank you!!!
<pa>
ah, external editor.. interesting
<pa>
maybe i should start doing the same
<InPhase>
vim for the win.
<pa>
ehm..
<InPhase>
I know we put a good bit of effort into the built-in editor, but I think the program works so much better splitting the display with a vim window on one side, and OpenSCAD just being console/display and handling the previewing and rendering.
<pa>
the built in editor is certainly limited, but serves enough purposes.. But having the option to save before render should cost much, and might solve headaches..
<pa>
off by default, potentially
<pa>
*shouldnt
<InPhase>
Many things would require save before a heavy step like render.
<InPhase>
Like every IDE requires saving before building.
<InPhase>
I'm not sure why we have this differing behavior.
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<pa>
I think i asked this before, and the answer was that such behavior wasn't wanted/welcome.. hence my suggestion for "optional"