dnkl changed the topic of #foot to: Foot - fast, lightweight and minimalistic Wayland terminal emulator || 1.21.0 || https://codeberg.org/dnkl/foot || channel logs: https://libera.irclog.whitequark.org/foot
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<molarmanful> hey y'all, just wanted to verify something regarding font rendering and bleeding: is it expected that font's don't bleed to the left of the cell?
<molarmanful> (i.e. behind the left bearing of the glyphs)
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<dnkl> molarmanful: it's expected that fonts don't bleed in any direction. But unfortunately, too many bleed from left to right, so we try to handle that (fwiw kitty doesn't, and clips everything). But no, we don't handle right to left bleeding
<dnkl> I'd honestly like to get rid of our left to right handling too...
<molarmanful> dnkl: thanks for the clarification! My personal bitmap font is quite small/narrow, which necessitates the bleeds on both sides (esp. with Nerd Fonts). Understandable that this would be a headache for rendering though; although my bitmap font doesn't bleed right to left in foot, the overall experience is so nice and snappy that it makes it really
<molarmanful> hard to not switch (from Wezterm)!
<molarmanful> Perhaps this is a sign for me to make a non-bleed bitmap font...
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