<_whitenotifier-a>
[scopehal] azonenberg pushed 1 commit to master [+0/-0/±1] https://git.io/Jcne8
<_whitenotifier-a>
[scopehal] azonenberg cdab664 - OneWireDecoder: fixed incorrect handling of input time scale
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<GyrosGeier>
shiny
<GyrosGeier>
Intel released AVX512-FP16
<GyrosGeier>
so now we have "half32" as data type
* GenTooMan
wonders which half of 32 they give you. :D
<bvernoux>
GyrosGeier, will be interesting to check what is available on AMD Ryzen side as Intel is clearly a dead end in performance/price since Ryzen 5xxxx
<GyrosGeier>
yes, I suspect that was the work of the people they got from ATI
<GyrosGeier>
and there is no one to buy for Intel with that same experience
<GenTooMan>
azonenberg, BBB supports ES2 which is OpenGL 3.0 the PowerVR people are very tight about drivers for their hardware so no Open source.
<GenTooMan>
ATI has always been a quirky company. Likely the only reason they are still around is 3dfx self destructed thus leaving Nvidia and ATI to pick up the pieces.
<GyrosGeier>
ATI had bought Tseng Labs
<GyrosGeier>
so they got the people who invented GDDR
<GyrosGeier>
they have lots of focus on optimizing logic designs
<GyrosGeier>
while nV and Xilinx have a focus on optimizing processes
<GyrosGeier>
ATI back then were the only people who built power-efficient GPUs
<GyrosGeier>
we looked at embedded GPUs, and nV wanted to sell us something that ate 10W while idle, while ATI's solution was at 13mW
<Degi>
lol
<GyrosGeier>
nV at the time had zero innovation on the digital side
<GyrosGeier>
they just implemented the GL state machine in hardware, and optimized the layout so they could run it at high clock rates
<GenTooMan>
they kind of were forced to by ATI especially with all ATI's design wins on BIG customers.
<GyrosGeier>
and then they started adding proprietary extensions
<GyrosGeier>
so a bunch of games only had good water effects on nV
<GenTooMan>
that seems like a long time ago.
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<bvernoux>
azonenberg, It seems latest glscopeclient have a big regression
<bvernoux>
azonenberg, could you try to load spi example with it and scroll ? when I scroll the opengl display with all signal totally disappear ...
<bvernoux>
azonenberg, also the build\dist\windows_x64 does not include libffts.dll
<bvernoux>
also the crash when loading 64b66b.scopesession is here again ...
<bvernoux>
it is always related to EyeWaveform ...
<azonenberg>
So something else is broken that these fixes uncovered
<azonenberg>
I'll investigate later, i'm on my way to work running on about 45 minutes of sleep right now
<azonenberg>
Was out on a search and rescue incident all night but have to go into the office to finish tidying it up for the official re-opening next week
<azonenberg>
also as far as msi vs portable, i think you're the outlier
<azonenberg>
most windows folks want to just get an installer
<someone--else>
bvernoux: I think missing libffts.dll might be cause by not running make install after building ffts if you built it yourself and not installed via package manager
<bvernoux>
ha ok
<someone--else>
since installer generation script now looks for it in /mingw64/bin instead of where it was earlier before moving to distro packaged version
<bvernoux>
ok thanks for the details so it is an issue on my side ;)