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<guso78k>
@kintel, I envision, that after rendering, and before measurment, we could process the points, apply the rotation matrics and store them in a quad-tree(depth coorindate not needed). That way measurement will become way more smooth.
<guso78k>
Of course the quad-tree has to be recalculated every time when view rotation is altered.
<guso78k>
Do you rathert see this an speed advantage or memory waste for data duplication ?
<guso78k>
BTW: highlighting edges in Measurement is really poor implemeneted(lines are sometimes un-naturally thick). I need somebody others expertice to fix that
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<teepee>
kintel: macos build fails with ./scripts/macosx-build-dependencies.sh: line 434: /Users/distiller/project/patches/OpenCSG-1.7.0-MacOSX-port.patch: No such file or directory