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<Scopeuk>
I've tried running that dataset through nightly and it was able to preview (currently rendering). it got there on preview but it used about 500meg processing the initial pass and then exploded to probably the best part of two gigs
<Scopeuk>
render is currently using 5 gigs
<Scopeuk>
hmm peaked at 7.5
<Scopeuk>
WARNING: GeometryEvaluator: Node didn't fit into cache. wonder why
<teepee>
because the cache is configured to be smaller :)
<Scopeuk>
yeh I think I was missing a :p
<Scopeuk>
I did generate an stl out of morbid curiosity it is 400MB
<teepee>
ouchies
<Scopeuk>
I could easily see throwing a couple of geometry operations on top of this causing ram usage to exceed available memmory
<teepee>
but yeah, surface does explode quite a bit, it's like every point expands to 9 triangles or so
<Scopeuk>
interesting it looks like it used less peak ram rendering it on the release version
<Scopeuk>
yikes that is 400 meg binary
<teepee>
cool, so ascii would be about 2gb
<Scopeuk>
easily
<Scopeuk>
Total rendering time: 0:00:11.411
<Scopeuk>
Facets: 8282883
<Scopeuk>
Top level object is a 3D object:
<Scopeuk>
and from the look of the customizer window in the screen shot they are doing some sort of scaling afterwards
<Scopeuk>
it looks to be a 1440 by 1440 geographical data set so 2 million data points or there abouts
<Scopeuk>
Ok that last response looks to me like the machine just ran out of usable ram
<Scopeuk>
you can work with whatever dataset you like if you have the hardware to go with it
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<guso78>
Believe that every Data Point expands to two triangles . This is the amount you need to Cover the space in between 4 Points with arbeitary. Size. The vertical triangles to Cover the Sides are literarily Peanuts
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<teepee>
guso78: no, that does not work if you have bigger spikes