teepee changed the topic of #openscad to: OpenSCAD - The Programmers Solid 3D CAD Modeller | This channel is logged! | Website: http://www.openscad.org/ | FAQ: https://goo.gl/pcT7y3 | Request features / report bugs: https://goo.gl/lj0JRI | Tutorial: https://bit.ly/37P6z0B | Books: https://bit.ly/3xlLcQq | FOSDEM 2020: https://bit.ly/35xZGy6 | Logs: https://bit.ly/32MfbH5
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<J1A8436> why are 2D polygons not preview rendered with convexity=2 ?
<J1A8436> or what does the convexity variable in polygons ?
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<ali1234> convexity shouldn't do anything at all for 2d objects - they can't ever be convex by the openscad definition
<J1A84> ali1234 you know they are show as 3D objects in preview - and preview is the only place where the convexity variable does anything
<ali1234> convexity is the number of times a camera ray can enter and exit an object
<ali1234> the only way that can happen more than once for a 2d object is if the camera is looking at it edge on, in which can it would not show up at all anyway
<J1A84> "Although they are infinitely thin, they are rendered with a 1 thickness."
<ali1234> true i suppose
<ali1234> note that convexity = 2 is the minimum possible convexity
<ali1234> ie a sphere has convexity 2
<J1A84> well default is 1 for most .. except rotate_extrude uses 2
<J1A84> and the wiki shows examples with different convexity in polygons - but this has no effect  in preview
<ali1234> well it is odd for it to be 1... it can only ever be an even number for a closed object
<J1A84> "The convexity parameter specifies the maximum number of front sides (back sides) a ray intersecting the object might penetrate."
<teepee> nope, it's 1 for convex objects
<ali1234> the wiki is wrong then
<J1A84> intresting is that the example "has convexity of 4"  but it is just 2 Ü
<teepee> it was, should be fixed by now
<ali1234> someone broke it again :(
<teepee> :(
<J1A84> have changed the wiki
<J1A84> ali1234 where did you read that  ~"note a sphere has convexity=2 is the minimum... " can't find this in the wiki
<ali1234> i was basing that off the thing you've fixed
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<J1A84> ah ok  ..  so  still wondering why the preview display of 2D  ignores that variable
<J1A84> (or should i upgrade my version? )
<ali1234> if you've got an example i can try it on nightly
<ali1234> if it is reproducible i would report it
<J1A84> any polygon that is viewed so the ray passes two times the outside to inside
<J1A84> probably any with a hole
<ali1234> i can't reproduce
<J1A84> hmm just trying myself .. but i have seen this today morning
<ali1234> although it does look like convexity might be ignored
<ali1234> because even with convexity=1 i can't reproduce typical wrong ordering
<J1A84> ah maybe only when doing differences
<J1A84> try this https://bpa.st/QDVQ
<ali1234> looks fine for me
<ali1234> 0+git.6aae79634
<ali1234> (nightly snap)
<J1A84> here another https://bpa.st/GCLA
<J1A84> ah .. ok .. seems i need to upgrade Ü  - thanks for testing
<ali1234> that one shows an error for me
<J1A84> noooo
<J1A84> :(
<J1A84> so it is related to polygon not to 2D shapes
<J1A84> funny the parts are white ... in yours https://pasteboard.co/ejFhc4WWq5RQ.png
<J1A84> so something was changed already
<ali1234> yeah the errors are less severe for me
<J1A84> maybe they put default convexity 2 in . and this has  4
<ali1234> quite possible
<J1A84> well small successes are still wins .. or so
<J1A84> at least some improvement
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<gbruno> [github] t-paul edited issue #4291 (Provide customizer support for installed fonts) https://github.com/openscad/openscad/issues/4291
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