jackdaniel changed the topic of #commonlisp to: Common Lisp, the #1=(programmable . #1#) programming language | Wiki: <https://www.cliki.net> | IRC Logs: <https://irclog.tymoon.eu/libera/%23commonlisp> | Cookbook: <https://lispcookbook.github.io/cl-cookbook> | Pastebin: <https://plaster.tymoon.eu/>
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<beach> owen: We are (slowly) working on something you might call an IDE, but it is still going to take some time before it is usable.
<beach> owen: ... as scymtym said.
<beach> scymtym: I see Second Climacs as only one component of an IDE. There also needs to be a backtrace inspector, a debugger, and Clouseau of course.
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<owen> i have not tried second climacs yet, perhaps I will look into it some weekend
<beach> owen: It is not usable at the moment.
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<owen> there is a clim frontend for lem btw
<owen> lem sucks in it's own way though... fine for lisp, useless for anything else (imo)
<owen> s/it's/its/
<owen> too much of an emacs clone, might as well use emacs
<beach> As far as I can tell, the main advantage of Lem is that it is written in Common Lisp. But that is useful only if you plan to work on it.
<beach> With Second Climacs, I don't think it is reasonable to try to compete with Emacs for all possible editing tasks. All we can hope for is that it is going to be better for editing Common Lisp code.
<beach> I mean, if things turn out as we plan, it *is* going to be better for that.
<beach> scymtym: Oh, and possibly something like magit, but using CLIM and maybe more menus and buttons.
<owen> well I might still check it out, unusable editors are fun to play with :), I recently got hooked on supercollider though so that will likely consume my next few weekends
<beach> I believe Second Climacs will run, but it is lacking lots of features.
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<younder> beach: You could look at the LispWorks editor. Perhaps a more realistic goal than making a emacs clone is trying to get that much functionality working.
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<beach> I don't have as a goal to make an Emacs clone.
<beach> scymtym: Oh, and a listener/REPL.
<beach> Some of these components can be realized independently, in case someone feels like contributing.
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<scymtym> beach: i agree, those components will be needed as well
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<jackdaniel> assuming that messages are processes as a whole batch at regular intervals, is it better to compress them when we add them to the queue, or rather when we drain it?
<jackdaniel> technically the latter has better complexity O(n) vs O(n²), although if events go really fast, then the size of the queue puts a strain on the memory
<jackdaniel> (between consecutive drains)
<scymtym> i think the answer depends drastically on the frequency with which compression is possible
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<scymtym> and on which part of the queue (if any) really has to be scanned repeatedly for the eager strategy
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<jackdaniel> what do you mean by "parts of the queue"?
<scymtym> i assume the quadratic complexity for the eager strategy comes from scanning the whole queue when an event is inserted. i meant that maybe scanning a smaller part of the queue, possibly just the previous event, may suffice depending on the semantics
<jackdaniel> ah, I see; that's not the case I think
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<jackdaniel> thanks; that was my thought as well - that it depends on the pressure compared to how often we drain it
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<beach> younder: I am reading the LispWorks documentation, and it looks like you need to explicitly compile the buffer in order to then be able to do things like find definitions.
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<beach> younder: But the LispWorks documentation does give ideas for other GUI-based tools that we might consider creating.
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<yottabyte> kagevf: ooo, thanks for the package.lisp suggestion. I didn't know you could define a package elsewhere and export functions that aren't in the same file. I guess once you've loaded the functions they're available to export or something?
<beach> yottabyte: Functions are not exported, symbols are. Your DEFPACKAGE form contains things like (:EXPORT <symbol-designator> <symbol-designator>...) and that's what causes the symbols to exist in the package and to be exported.
<beach> yottabyte: Then when you write something like (DEFUN <name>) in a file that starts with (IN-PACKAGE <your-package>), <name> refers to one of those symbols.
<beach> yottabyte: Try something like ,(defpackage "FOO" (:export "BAR")) then ,(find-symbol "BAR" "FOO")
<ixelp> (defpackage "FOO" (:export "BAR")) => #<Package "FOO">, but (find-symbol "BAR" "FOO") => FOO:BAR; :EXTERNAL
<beach> yottabyte: As you can see, the symbol BAR already exists in package FOO and it is exported (external).
<yottabyte> I see
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<dnhester26> is there a way to dynamically unbind a slot which I by mistake assigned a value to?
<dnhester26> i'm in the repl using some library but assigning the value as NIL is not acceptable
<beach> ::mop slot-makunbound
<ixelp> slot-makunbound-using-class
<beach> Hmm, there should be a SLOT-MAKUNBOUND too.
<beach> Oh, wait...
<beach> ::clhs slot-makunbound
<ixelp> CLHS: Function SLOT-MAKUNBOUND
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<dnhester26> thanks!
<beach> Sure.
<dnhester26> btw do you know if it shows up anywhere besides the dictionary? I was reading 7.5 but couldn't find it?
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<beach> I am afraid I don't know.
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<yottabyte> I read it as "make unbound" so I wish there was an e there. unless that's not what it means
<beach> You can wish that, but nobody is going to change the standard as a result.
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<yottabyte> right
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<dnhester26> If I'm writing a function which operates on an object of a certain class, but it's really never applicable to any other objects, is it preferable to define it as a regular function or as a generic and method specialized to that object?
<beach> You can always change it later, so it's not a big deal.
<beach> I would define it as an ordinary function to begin with, and then, if it needs to be generic in the future, change it.
<dnhester26> ok, thanks, so basically just go with the simple defun and if there ever is a need I can change
<dnhester26> great, thanks
<beach> Exactly.
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<yottabyte> what is `symbol-value`?
<beach> It is the value of a dynamic variable, given its name.
<beach> ,(symbol-value '*standard-output*)
<ixelp> => #<#:LIMITING-STREAM #x144C8D26>
<beach> I mean, it is the name of the function that returns that value.
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<paulapatience> yottabyte: I think everyone reads it as such.
<paulapatience> You could consider it a(n un)usual elision of e in some words, like inline and inlinable
<paulapatience> It's not as bad as the creat system call
<yottabyte> omg
<paulapatience> Dennis Ritchie says he regrets calling it that
<paulapatience> s/says/said/ sadly
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<yottabyte> beach: I just saw some code using setf with symbol-value. is that unnecessary?
<beach> yottabyte: It is necessary if you know the name of the variable at run time, and you want to change its value.
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<yottabyte> I see... because in functions I just do like (setf some-variable <value>)
<yottabyte> but that some-variable is defined in a let
<beach> Yes, if the variable is known at compile time, you usually don't need SYMBOL-VALUE or (SETF SYMBOL-VALUE).
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<yottabyte> should I call it a variable or a symbol?
<beach> Let's see... a variable has a symbol as its name.
<beach> So it depends on whether you refer to the variable or its name.
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<yottabyte> okay. I have no idea what that means but maybe that's okay. hahaha
<beach> Well, SYMBOL-VALUE clearly takes a variable name as an argument, so that's a symbol. But the variable may not exist, like ,(symbol-value 'hello).
<ixelp> (symbol-value 'hello) ERROR: Unbound variable: HELLO
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<beach> But LET creates a lexical variable with the name given, or binds a special variable with the name given.
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<dnhester26> I cannot believe how simple my program has become now that I am using the condition system instead of conditional statements. Why is the lisp condition system not emphasized so much when people talk about the great features of CL? in ANSI Common Lisp it's barely discussed, in On Lisp I couldn't find it on the table of contents, and in ClTl2 it's the last chapter which obviously I never got to
<dnhester26> obviously because I haven't gone through everything, I know, I hope to be able to slowly read it along with the spec
<dnhester26> I was just explaining what I meant by the "obviously" before in that previous statement
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<dnhester26> does anyone have any thoughts on cl-cron or any alternatives? recommendations?
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<beach> dnhester26: I think the condition system is discussed properly in Practical Common Lisp.
<beach> dnhester26: And there is a book about it.
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<beach> And yes, even more recent programming languages seem to get it wrong.
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<beach> The condition system was (maybe indirectly?) inspired by that of Multics PL/I.
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<beach> But this is a general problem with our domain. Knowledge is forgotten, so new things don't take advantage of existing ones. Like "modern" operating systems for instance.
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<beach> ... and of course "modern" programming languages.
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<gilberth> I dunno. First of all from what I hear I get the impression that education became much more focused on practical skills like e.g. learning SQL instead of learning about databases in general. And then the time at which there still was experimentation in how to design systems is long gone. And so I see no progress for decades. Which is rather disappointing and would I have had known this before I wouldn't have studied CS.
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<dnhester26> beach: yeah, thanks. I saw the book by phoe (here in the chat) if I remember correctly. I mostly learned to use it by asking here a couple of times and reading the spec (which for me at least was not as straight forward as I would've hoped, though with that said, the more I read it the more things click in, it's just that there are not many examples). I have a link open to the paper by kent pittman which I have skimmed a couple of t
<dnhester26> imes and intend to read slowly. It's just that with the pressure to finish the first stage of the project I'm doing I haven't given myself the time to really read since "it works". With that said, whenever I have a chance in the coming weeks I will try to read it
<kagevf> dnhester26: I'm on my 2nd re-read of phoe's book ... impression so far is that it's more geared for "how the CLCS works" than "how to use the CLCS" but you can glean the latter armed with knowledge of the former ... I found the online cookbook pretty helpful in figuring out how to use the CLCS ...
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<dnhester26> thanks
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<aeth> gilberth: It seems like the hot fields get new things and attention, and nothing else does. e.g. Machine Learning and "AI" (but just ML AI)
<aeth> Maybe a bit of wearables (VR, AR, etc.) from people looking for the next smartphone still
<gilberth> Question is: How much of this is really new instead of merely be feasible today because our machines got blazing fast?
<aeth> Old CS seemed to be more aligned with applying "pure" (not applicable to physics) mathematics, while new CS seems to be more aligned to applied mathematics (using SIMD/etc. on CPUs and/or GPUs and/or similar linear algebra & vector & matrix & tensor oriented machines)
<aeth> And statistics
<aeth> Entirely driven by hardware, I think.
<aeth> There was e.g. *Lisp on the Connection Machine, but you weren't going to program a Connection Machine.
<gilberth> Yes, that's what I meant. Neuronal networks were invented when? 60s? 70s? Too lazy to look it up.
<tux0r> 50s, probably, given that lisp was written for AI ..
<aeth> Even pure FP with immutable data structures (nearly) everywhere wasn't seen as feasible for decades. Lisps would probably be pure FP if we had 2010s machines in the 70s/80s.
<younder> Well statistics and hardware
<gilberth> I'm not into ML in any way. But I recently digged a bit into what algorithm get used. On that superficial glimpse looked very familiar to what I was taught in the 90s.
<younder> The noble price committee to announced John Hilton as a Winner in Physics. He was one of the pioneers of those statistical methods. Though his students (from Toronto who formed OpenAI) get most of the credit.
<aeth> gilberth: I have limited exposure to ML. e.g. about half of the AI CS class I took was ML at the time (probably taking over more and more of such classes)
<aeth> (ML as in machine learning, to be clear because of the ambiguity)
<aeth> gilberth: but it's all very familiar to me anyway from applied math and from graphics shaders and graphics and stuff.
<gilberth> aeth: Let's move to #lispcafe people would complain otherwise for off-topic.
<aeth> The place to be right now is probably getting more symbolic/functional/Lispy interfaces to this sort of vector machine (whether it's SIMD or a GPU or whatever else)
<aeth> Yes, moving
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<paulapatience> dnhester26: I learned all the basics from Practical Common Lisp, for what it's worth. Especially the condition system and format.
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<paulapatience> I didn't even go through the exercise chapters, just picked and chose the relevant chapters and used them as a reference.
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<paulapatience> aeth: What is the purpose of zr-utils:define-accessor-macro?
<aeth> paulapatience: structs
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<aeth> instead of exporting e.g. 5 accessor names * 5 structs (adds up quickly), define-accessor-macro can define a with-foo for those structs that uses with-accessors on those struct accessors
<paulapatience> Oh, I see, that'd what the prefix is for.
<aeth> yes, it uses the struct's package instead of the package you use the with-foo macro in, and if it has a struct prefix, it drops the prefix if you define it to do so
<aeth> zr-utils isn't really usable by others in this sense, because it's a lot of different things grouped together, not documented well
<paulapatience> I was looking through zr-utils for some ideas. I've changed my thoughts on my record library. I'm going to provide macros for users to decide how to use.
<paulapatience> e.g., I will provide define-constructor, which parses the parameters to create a constructor and compiler macro which calls make-instance
<paulapatience> I wanted to follow define-function's convention
<paulapatience> Then I will provide a define-associative-operation which will allow users to define operations that act on the paired slots
<paulapatience> And that will actually work on structs and classes
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<Josh_2> Hi hi :wave:
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<Bubblegumdrop> Hello Josh_2
<Josh_2> Hey :wave:
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