sorear changed the topic of #riscv to: RISC-V instruction set architecture | https://riscv.org | Logs: https://libera.irclog.whitequark.org/riscv
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<organizedglobals> wonder if there are any other simulation programs that can handle much larger schematics at a higher simulation speed, as logisim evolution is still written in Java... (full message at https://libera.ems.host/_matrix/media/r0/download/libera.chat/cf3541c28a5ed3df112c4fef6118b923eb5a3582)
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<muurkha> organizedglobals: I didn't see your full message
<muurkha> but people normally use verilog simulators (or VHDL simulators, or SystemC compilers) for that
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<muurkha> the next step beyond doing verilog (VHDL, etc.) simulation in software is doing it on an FPGA
<muurkha> which is fast and cheap enough that sometimes it's how people actually deploy in the field
<muurkha> but even if your goal is an ASIC, simulating on an FPGA can be useful for debugging
<muurkha> is that what you were asking about?
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<mort> honestly, I'm pretty sure you can do higher performance simulations in minecraft than with logisim
<mort> a guy I know is working on a reimplementation of the minecraft server software specifically to be able to run circuits quickly, it's written in rust and actually insanely fast, with plans for even further optimizations in the future
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<organizedglobals> any plans for minetest?
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<dh`> question: what's the proper citation for the risc-v SAIL model?
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<mort> organizedglobals: no plans for minetest
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<anyone> A function like uint64_t f(uint32_t x) { return (uint64_t)x << 1; } produces {slli a5,a0,0x20; srli a0,a5,0x1f;} under gcc. Is there a reason it couldn't just do {slli a0,a0,1;}?
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<muurkha> anyone: interesting, it's like it's worried the high bits of a0 are full of garbage
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<GenTooMan> that sounds the most likely reason although technically speaking the best method would be to mask it then shift, the assumption the compiler is making is that a barrel shifter is in the processor, which is not always the case.
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<anyone> maybe it's the linux ELF sysvabi - clang emits the same (slli/srli)
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<jimwilson_> a 32-bit value is always sign-extended to 64-bits, even if unsigned, that is an ISA requirement, so converting a unsigned 32-bit value to unsigned 64-bit requires a zero-extend, there is no zero extend instruction (before zba/zbb), so we need a pair of shifts, the optimizer then combines that shift pair with a following shift left, so that we have 2 shift total instead of 3
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