<othx>
ccox linked to "Recursive Sierpin?ski Tetrahedron by cgranade" on thingiverse => 1 IRC mentions
<ccox>
There are dozens of variations and later models on thingiverse, many with SCAD files.
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<AndrewStone[m]>
the basic technique in those is recursive volumetric replacement.
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<AndrewStone[m]>
In some volume, choose some spots to have "stuff" and some spots to be empty. In the "stuff" spots, don't just fill it with a solid object. Do what you just did: choose some spots to have "stuff" and some spots to be empty (following the same algorithm).
<juri_>
dTal: Julia is a great name for a person writing a cad kernel in haskell. :)
<dTal>
coincidentally
<dTal>
my name is neither Julia, nor am I writing a CAD kernel in Haskell!
<juri_>
ah, i keep getting other people and myself mixed up. :)
<juri_>
dTal: I haven't looked into Julia much. drinking haskell koolaide by the gallon. what entises you about it?
<dTal>
haha is your name actually Julia?
<teepee>
just finish the haskell one and then write one in julia :)
<juri_>
dTal: indeed. :)
<dTal>
What a coincidence! Well this conversation's about to get confusing
<dTal>
Julia's big thing that makes it Amazing is multiple dispatch with no runtime penalty
<dTal>
it's an organising principle of the language in the same way that objects are the organising principle of Python, except that multiple dispatch is superior to object for composing libraries