<kintel>
-> Did anyone try to access gettext through glib and remove our direct dependency on gettext?
<kintel>
The reason this is annoying seems to be that glib bundles gettext, and gettext bundles glib, and it becomes quite the mess to build on macOS, as the glib build system isn't very friendly..
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<kintel>
joseph_ btw., out of curiosity: What is your dev platform (OS and HW/GPU), and what other systems do you have convenient access to?
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<joseph_>
kintel: My main machine runs Debian stable and has an AMD 5900x CPU w/ Nvidia 3090. My laptop also runs Debian stable, and has an Intel i7 CPU and Nvidia 1060 (if I need to test anything with its iGPU, I'd have to read up on how to switch to it). The laptop is dual-booted with Windows, but I rarely boot to it and the partition is nearly full. A VM hosted on my main machine for Windows testing is probably going to be easier. I
<joseph_>
also own a 2018 Mac mini with Intel CPU.
<teepee>
joseph_: windows VM for GPU stuff can be tricky, did you try GPU passthrough or anything like that?
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<joseph_>
kintel: Unfortunately, when building the PC I didn't think ahead. From the info I could find online, the motherboard I chose has put everything in one IOMMU group. So unfortunately it seems like passthrough won't work. If I need to test on Windows with direct access to the GPU, it might be easier to start deleting stuff off the laptop and run it bare-metal on there
<joseph_>
oops, I meant to address that to teepee
<teepee>
I think there are other options too, but I've not heard much about the details, like kvm has some sort of GL driver IIRC
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<teepee>
and virtualbox supposedly also has some support, probably via the guest additions
<guso78[m]>
Glsl did Work with virtual Box by using Manual Commander(No vbo)
<guso78[m]>
... when i Player with textures
<kintel>
joseph_ When doing OpenGL work, I would recommend being able to run things natively on Windows unless you have a GPU passthrough to a VM.
<kintel>
Ideally using automated tests but It's a known issue that tests are tricky to get to run on Windows, but binaries should be runnable from a straight-forward msys build.