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<freemangordon> tmlind: do you have any idea where to look for usleep_range() latency? I enabled ftrace function tracer but don't know how to analyze the results. BTW, it turned out we have the same issue on d4.
<tmlind> freemangordon: ok, sorry not sure what might be broken at this point, will try to find my old notes on timer tests so maybe it can be narrowed down a bit
<tmlind> seems short usleep_range() can take much longer than specified?
<freemangordon> on average 400us
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<freemangordon> according to cyclictest
<freemangordon> setting pm_qos_resume_latency_us makes no difference
<freemangordon> increasing the priority however does
<freemangordon> cyclictest -p 80 -m -i 100 results in 40us average
<freemangordon> on d4
<freemangordon> so maybe it is just a matter of scheduler priority, dunno
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<tmlind> sounds like if priority affects it
<freemangordon> mhm
<freemangordon> but calling cpu_latency_qos_add_request() does nothing
<freemangordon> OTOH, returning -EAGAIN from pwm_ir_suspend seems to make things better
<freemangordon> so I am starting to think this is idle related, like CPU enter too deep idle state which needs lots of time to resume from
<freemangordon> *enetrs
<freemangordon> argh
<freemangordon> *enters
<tmlind> ok possible
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<arno11> sicelo: cool :)
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<tmlind> seems like reloading the d4 modem modules including phy-mapphone-mdm6600 every two weeks works around the modem weirdness, uptime again close to 23 days, this still the old v6.1 based kernel
<tmlind> so maybe some modem firmware bug triggering some bug on linux
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<Wizzup> tmlind: nice digging
<Wizzup> I wonder if this is also the case for turning it in offline mode or not
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<tmlind> not sure what goes wrong, but i've had uptimes past two weeks by doing modem reload
<Wizzup> ok
<Wizzup> I do sometimes put my d4 into offline mode, which is why I asked
<Wizzup> this doesn't unload the modules but I suppose it puts the modem in some other mode at least
<tmlind> ah ok yeah no idea if offline mode is enough to avoid the issue
<tmlind> i've noticed that the qmi data connection at some point can run out of connection id's so maybe that's related
<Wizzup> hmm
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<arno11> sicelo: callerId and landscape mode work very well with your patches :)
<arno11> gprs0 issue is also solved :) thx
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<sicelo> arno11: yay! good to know
<Wizzup> sicelo: any prs you want me to look at?
<sicelo> those fix the gprs issue that arno was referring to just now
<Wizzup> ok
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<Wizzup> i'm planning to take a holiday for ~7 days or so (from work), so I will have more time for these things
<Wizzup> let me look at these now
<Wizzup> for iproute2, do we not need the netmask at all?
<Wizzup> isn't that passed by icd2 itself?
<Wizzup> doesn't look like it is
<sicelo> we do. it's in $subnet
<Wizzup> oh, right.
<Wizzup> ty for pointing that out
<Wizzup> sicelo: do we want to explicitly depend on iproute2?
<sicelo> that might be good, yes
<sicelo> but something already depends on it ... not sure what. i didn't have to install it manually
<sicelo> maybe something in devuan
<sicelo> but yeah, explicitly depending on it might be useful, in case that 'mysterious thing' disappears or changes :-)
<sicelo> the sphone patch for callerId is at https://paste.debian.net/plain/1292456
<Wizzup> ok, let me fix up debian/control
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<Wizzup> sicelo: what is the typo being fixed?
<sicelo> i made it a separate commit in case it turns out unnecessary. looks to me like the decision to use dns[0] or dns[1] was meant to be made depending on availability or non-availability of dns[1], not dns[0]
<Wizzup> ty
<Wizzup> good eye!
<Wizzup> I'll get this going now.
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<arno11> Wizzup: sicelo: i finally successfully built a pcsx-rearmed package for Leste and neon optimized :) it works full speed + sound on N900 :D
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<arno11> should work on D4 with far better rendering with few modifs
<Wizzup> great
<Wizzup> what modifs?
<arno11> for example the key mapping is maybe different
<arno11> (hardcoded)
<arno11> and maybe we should use different cflags for optimization
<arno11> and for better rendering it is just a question of settings
<arno11> (opengl rendering with scalex2 + filters for example)
<arno11> but when you see how it runs on n900, could be awesome on D4 really
<arno11> pcsx burns 'only' 300mA with pulseaudio on n900
<Wizzup> right, ideally we'd have one build for all devices, but maybe some config files
<Wizzup> in any case, cool
<Wizzup> !
<arno11> yes cool :) i think i just need to check few things about d4 and update config file
<arno11> anyway maybe it works well with n900 optimization
<arno11> i'll update my repo and then maybe you can try on your D4 ?
<Wizzup> sounds good, I'll need some rom to try it on, I haven't done much with the ps recently :D
<arno11> ok, and btw the HLE bios integrated in the emu works well
<arno11> so you just need a .bin game ;)
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<bencoh> arno11: assuming you can use fremantle on n900, you might want to benchmark pcsx-rearmed there and compare
<arno11> yes :) with no real benchmark, it already seems similar in term of perf
<arno11> definitely better in term of power cons.
<arno11> and really don't know why
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<arno11> on leste cpu usage is around 50-60% @25 fps in Gran Turismo for example
<arno11> brb testing with fremantle
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<arno11> surprisingly it works better on leste @ the same freq (850MHz): similar cpu usage at around 25 fps but smoother on leste with better sound
<arno11> of course with hildon compo deactivated
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