michaelni changed the topic of #ffmpeg-devel to: Welcome to the FFmpeg development channel | Questions about using FFmpeg or developing with libav* libs should be asked in #ffmpeg | This channel is publicly logged | FFmpeg 7.0.1 has been released! | Please read ffmpeg.org/developer.html#Code-of-conduct
<Marth64>
I've grown to appreciate bwdif over time, normally I use yadif but bwdif has its place in some material
<Lynne>
its okay, I want nnedi
<Marth64>
what's a nnedi?
<Marth64>
ahh, got it :D
<Marth64>
didn't even know it was there!
<Lynne>
its outdated sadly
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<kurosu>
In several cases (encoder, non-normative, quality trade-off) it's perfectly fine to change the C DSP code, as it's only useful to offer a baseline. If you find a new good trade-off in SIMD, you won't hold it off because C code (that no end user should be running) needs to change
<kurosu>
(anyway thanks Cpt Obvious)
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<cone-064>
ffmpeg Rémi Denis-Courmont master:4819aeebf4d0: avr32: remove explicit support
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<cone-649>
ffmpeg Thomas Siedel master:c75940db2904: avcodec: add external enc libvvenc for H266/VVC
<ramiro>
kurosu: good point. it's still a bit annoying to test though.
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<courmisch>
is it nonlinear? why is RGB to YUV linear then?
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<rajivharlalka>
how does integral value in AVFRAME* -> data[] represent pixel values? Also considering the input is a HDR video, what changes to accomodate for 10bit pixel values instead of 8
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<BBB>
rajivharlalka: data will be uint16_t* instead of uint8_t* if data is 10bit, typically
<BBB>
layout is described in AVFrame->pix_fmt
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