cr1901 changed the topic of ##yamahasynths to: Channel dedicated to questions and discussion of Yamaha FM Synthesizer internals and corresponding REing. Discussion of synthesis methods similar to the Yamaha line of chips, Sound Blasters + clones, PCM chips like RF5C68, and CD theory of operation are also on-topic. Channel logs: https://libera.irclog.whitequark.org/~h~yamahasynths
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<Lord_Nightmare> Foone: fire emblem 6, 7 and 8 for gba are all based on iterations of the same engine, often with bugfixes between the japan and us releases of the games which had us releases
<Lord_Nightmare> i think there's a partial disasm/reasm project for those to try to get a functional RE of the source code
<Foone> yah, this editor can edit all three
<Lord_Nightmare> i know that FE6's english translation patch more or less backport-bodges the english text engine from FE7-en back to FE6
<Lord_Nightmare> the FE6 randomizer exposed some really INTERESTING bugs in the FE6 engine, many of which were fixed in FE7
<Lord_Nightmare> like if you give an AI (enemy or ally) bard a set of lockpicks, and there is an unlockable door on the map, the AI softlocks in an infinite loop
<Lord_Nightmare> iirc FE7 has some sort of softlock prevention in it which will make the AI time out after a few seconds
<Foone> fun! I love those kinds of bugs.
<Foone> where it's like "this SHOULD work, but we never actually tested it in the campaign, so no one ever noticed it doesn't work"
<Lord_Nightmare> since bards can't normally use (or pick up?) lockpicks but the engine (incorrectly) assumes if they have a set they can use it, but they can't so it infinite loops
<Lord_Nightmare> not sure the exact code which causes this, once the disasm is finished it might be possible to spot and properly patch it
<Lord_Nightmare> there's a whole bunch of other random bugs in fe6 including memory/stat corruption when certain characters are in your party in the 'wrong' chapters etc
<Lord_Nightmare> fe7 is much more stable in general
<Lord_Nightmare> and has a bunch of nice QOL features
<Lord_Nightmare> fe8 is... different
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<endrift> Did FE6 come out significantly enough before Melee that they just said fuck it, FE7 goes to the US first?
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<Lord_Nightmare> Foone: https://twitter.com/Foone/status/1415694257164226561 <- that font for 'puppets' looks AWFULLY familiar :P
<NiGHTS> foone sur Twitter : "Sheep go to heaven Goats to to hell, And buddy...… "
<Lord_Nightmare> looks like a derivative of Motter Tektura, which was used by the Apple logo in the late 70s and 1980
<Lord_Nightmare> no, it just flat out IS motter tektura
<Lord_Nightmare> not even a derivative, its just exactly that font
<Lord_Nightmare> the apple version omits the dot on the lowercase 'i'
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<Foone> endrift: no, it looks like FE6 (2002) is after melee (2001). they just decided fe7 (2003) for... reasons
<Lord_Nightmare> FE7 has some big QOL improvements; iirc FE6 you did not have market/buy/sell access in between missions, only on certain chapters, but FE7 you do have it between missions which is a big improvement
<Lord_Nightmare> same with being able to decide which units to take or not, fe6 you could only sometimes do this, but fe7 lets you do it before each battle
<Lord_Nightmare> fe7 just plays better as a whole, and units are balanced much better
<Lord_Nightmare> some of the units in fe6 are just broken
<Lord_Nightmare> either much too weak or much too powerful
<Lord_Nightmare> there's an optional patch on top of the translation patch which backports the stats from fe7 for some units shared between the two games, to fe6
<Lord_Nightmare> since fe7 is a prequel set 20 years before the events of fe6, several of the characters appear in both games
<Lord_Nightmare> fe7 also added a quick save feature between each turn which fe6 lacked i think (and this feature has a really fun bug: the fe7-exclusive 'mine' item doesn't properly set it state during the exploding animation, i think it pretends its the players turn temporarly if an enemy steps on it during their turn, a sort of crude hack to swap phases in a fake way)
<Lord_Nightmare> (and this is broken: if you turn off the game during this 'fake player turn' while the mine is exploding, and turn it back on, it resumes the game before the mine exploded but it thinks the game is still the players turn! so you can CONTROL the enemy units for the remainder of that turn!)
<Lord_Nightmare> this smells very much like a feature that was bolted on to the fe6 engine without fully considering the consequences and not properly cleaning up state
<Lord_Nightmare> its too bad the fe6/7 source (to the best of my knowledge) didn't leak during the gigaleaks, i'd have loved to know what actually causes this bug
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<andlabs> meanwhile in roland sound canvas https://twitter.com/OnlyMIDIs/status/1415732581254012930
<NiGHTS> MIDIs on Display sur Twitter : "synthesis.mid ?????? / 194 KB shima26 - synthesis Roland SC-8850… "
<NiGHTS> Dana Sibera sur Twitter : "Steam Deck CRT, with deluxe woodgrain.… "
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