teepee changed the topic of #openscad to: OpenSCAD - The Programmers Solid 3D CAD Modeller | This channel is logged! | Website: http://www.openscad.org/ | FAQ: https://goo.gl/pcT7y3 | Request features / report bugs: https://goo.gl/lj0JRI | Tutorial: https://bit.ly/37P6z0B | Books: https://bit.ly/3xlLcQq | FOSDEM 2020: https://bit.ly/35xZGy6 | Logs: https://bit.ly/32MfbH5
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<gbruno> [github] kintel edited pull request #4663 (Bump glib to 2.76.3 for macOS) https://github.com/openscad/openscad/pull/4663
<gbruno> [github] kintel edited pull request #4663 (Bump glib to 2.76.3 for macOS) https://github.com/openscad/openscad/pull/4663
<gbruno> [github] kintel pushed 1 additions 1 modifications (Bump glib to 2.76.3 to support macOS 13. Add glib patch to fix build issues) https://github.com/openscad/openscad/commit/3b1075cf307951234eaa5cac38acd0c710a70850
<gbruno> [github] kintel synchronize pull request #4663 (Bump glib to 2.76.3 for macOS) https://github.com/openscad/openscad/pull/4663
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<lf94> observation
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<lf94> stuff like elongated cone, capped cone, <something> <shape>, sometimes relies on certain operations happening first.
<lf94> thus, there must be a hierarchy of shape specifiers
<lf94> cone.capped.elongated
<lf94> that shape is ideal for pegs in 3D printing
<lf94> http://0x0.st/HT8o.png fixed up
<lf94> It's a slightly elongated along the Y axis capsule, and the peg can then sit nicely on the flat surface, be thinner but still long enough for stress
<gbruno> [github] kintel pushed 2 modifications (try static libpcre) https://github.com/openscad/openscad/commit/888b29addfb65028fb8d3131784a46175b073769
<gbruno> [github] kintel synchronize pull request #4663 (Bump glib to 2.76.3 for macOS) https://github.com/openscad/openscad/pull/4663
<gbruno> [github] kintel edited pull request #4663 (Bump glib to 2.76.3 for macOS) https://github.com/openscad/openscad/pull/4663
<gbruno> [github] kintel ready_for_review pull request #4663 (Bump glib to 2.76.3 for macOS) https://github.com/openscad/openscad/pull/4663
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<J23k> https://imgur.com/a/7tGsZQz   you could think it is not done with oSCAD  ( shader image from 3D-builder)
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<guso78> hmm, it could be a oscad polyhedron with points calculated  by Sanjeev ....
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<guso78> Just read the issue about OBJ-Export with Lazy-Union. I regularily hear from Lazy Union, but do not yet understand  it. My understanding is that it is used to speed up things by Union-ing the result in the very end. But is there  some actual documentation of it ?
<guso78> Can Lazy Union be used the collect one bunch  of positives volumes and one bunch of negative volumes to finally subtract  them in the very end only ?
<Scopeuk> my understanding is it mostly disables the implicit top level union
<guso78> this would make modelling easier sometimes
<Scopeuk> that is if you have cube() and cylinder() in a model with no explicit union. classic openscad performs a union to create one object
<Scopeuk> I think it does extend past that
<guso78> ahh, so the objects stay separate in the stl when not explicitely wished to union them.
<Scopeuk> that bit I'm not as clear on
<Scopeuk> it's not a feature I use
<guso78> Thx Scopeuk
<gbruno> [github] tpimh opened issue #4671 (Export color information) https://github.com/openscad/openscad/issues/4671
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<gbruno> [github] t-paul closed issue #351 (New feature: OBJ export) https://github.com/openscad/openscad/issues/351
<teepee> In my opinion, it's not a feature at all
<teepee> plus it's not something that is fully implemented
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<guso78> just finally wondering if anybody can explain the actual "feature"of lazy union or link to a brief documentation, whats the idea behind ...
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<joseph_> teepee kintel: I'm expecting to open a PR for my work on OpenCSGRenderer refactoring sometime this weekend. I plan to be online Saturday/Sunday because I got a bit behind due to issues with building newer commits. It seems like the issue was that I needed to import the changes here: https://github.com/openscad/docker-openscad/commit/5c504f995e045dc298e877a7a6cc5e4acfe7f3dc
<teepee> joseph_: nice, I'm likely online if it's not too late for EU timezone :)
<teepee> what's the scope of that refactor?
<teepee> is that matching your document?
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<lf94> What'd I miss
<lf94> I forgot to quit my irc session at home :')
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