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<joseph_>
teepee: Thanks for the follow-up, I was going to check in today. It's been a very busy move-in week and first week of university classes for the semester. Now most of my initial set-up tasks for the semester are completed and I'm going to turn more of my attention back to fixing the segfault. The debugger broke on line 92 of VertexArray.h, so it seems to be an issue with one of the OpenGL calls, harder to debug then if it's only
<joseph_>
on the host side of things in C++. I'm going to spend this evening trying a few more things and then share what I know so far if I think I need to ask for outside help on it. As for the timeline, I think I'm on track. Adding 4 weeks was probably a good call just because my move-in for university has been very busy.
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<linext_>
looks like customizer doesn't generate HTML elements for boolean where var=true, or var=false;
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<J1A8456>
hm now already the second who told me that 2022.09.05 is crashing with the maze design
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<J1A8456>
ok seems to be false alarm
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<ran>
where can I find a list of all the new stuff in 2022.09.05?
<InPhase>
ran: Teleport into the future and see it in the list of features in the new release. :)
<InPhase>
(Probably we should have been writing this down as we went along, because it's a pretty big pile of major stuff this time.)
<ran>
well I'm just talking about what's in the new beta build on your website
<Friithian>
that's what commit messages are for… right?
<InPhase>
Yeah, all ~500 of them.
<ran>
well the beta appImage seems to ignore my theme now
<ran>
might be a symptom of just being an appImage or something
<peepsalot>
i think appimage always has ignored theme
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<InPhase>
ran: fast-csg is important, function literals are stable now, roof was added, a new malloc replacement was added for some performance boosting, a wide assortment of customizer and other interface improvements were made, and a bunch of bug fixes were made.
<InPhase>
ran: I could easily be forgetting another big change. Some additional big changes are close, but not yet in the nightly releases.
<ran>
thanks
<buZz>
is fast-csg now in all builds?
<buZz>
enabled*
<InPhase>
I think it's built with it, but you have to turn it on in the preferences.
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<teepee>
InPhase: as I hate "writing down" the PRs have tags, so it's easy to fetch lists of bugs / features / other stuff
<teepee>
I did link those somewhere, but of course I don't remember where :)