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<Guest2616>
I am trying to download OpenScad on my Mac ( macOS Monterey) but the system will not allow it. Getting error message: "OpenSCAD” cannot be opened because the developer cannot be verified."
<Guest2616>
...and "macOS cannot verify that this app is free from malware."
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<muesli>
I use openscad's text() to render some 3d text. Eventually I want to 3d print an outline of each letter in a different color, which the original letters should fit in to. I'm wondering if anyone has successfully tried that before. I naively tried scaling the text() output a bit, but the letters don't quite fit.
<teepee>
I think that would only work with offset() or minkowski()
<J1A8483>
muesli keep in mind if you + offset the whole text the letters may merge together .. so either only use negative offset or make each letter separately
<J1A8483>
(or use text(spacing=5))
<muesli>
thanks for the reminder, printing them individually indeed :)
<muesli>
here's another solution(?) I just played with:
<muesli>
ignore that
<muesli>
Ok, offset looks like the proper solution indeed :)
<muesli>
A bit random, but a big thank you to everyone involved in OpenSCAD!
<othx>
J1A8483 linked to "Heatwave 3d Printable Typeface by LorenIPSVM" on thingiverse => 1 IRC mentions
<muesli>
fancy
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<joseph_alt>
joseph_: test
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<joseph_>
InPhase: I saw your messages on Tuesday, thanks for the advice/suggestions. Sorry for not responding earlier, I've been busier than usual because of logistics for a surgery I have scheduled in a week and a half. I have been trying to see if just for testing I can pass in a shader filename using stdin through docker, but this might be harder than just going right to a Qt menu item. Hopefully ready to start at least a draft PR soon
<joseph_>
Also I received a cryptic message from my IRC bouncer. "erbium.libera.chat: Server Terminating. tomaw". What's strange is that everything seems to be working as it has since I set it all up. I just confirmed that at least my push notifications still work, so hopefully it stays that way
<InPhase>
There was a server reboot a couple days ago. It's a rare event, but happens.
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<InPhase>
And yeah, my general advice for that development is to keep going along iteratively, and get as quickly as you can to something where you can start inserting shaders rapidly. That will help you check a whole bunch of assumptions you built up, which is very valuable. It will also help you get your changes into the "always working" state where you have a reference point of behavior that you can keep
<InPhase>
monitoring as you build up the infrastructure to inject those shaders properly.
<InPhase>
Even if there are more steps that way, it tends to go faster due to fewer accumulated errors from the short self-feedback cycles.
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