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<noobaroo> Does encoding a video using "-pix_fmt yuv420p10le" reduce banding and give better efficiency? This is what I read online
<noobaroo> "I know footage from my camera gets a really nice compression with VMAF target set to 96 a file goes from 320MB to 20MB. Another thing to note is that I always use 10 bit since 10 bit a main AV1 decoding requirement. 10 bit creates smaller files with a better quality. There is also banding in the sky with 8 bit which is gone with 10 bit."
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<furq> it can
<furq> 10-bit generally has worse decoder support but obviously for av1 that doesn't matter
<noobaroo> Is 10-bit also better with HEVC?
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<iive> From what I remember the higher bit helps with motion compensation drift, so even if the source is 8bit, there is boost in compression.
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<aaabbb> iive: i think that's only with avc. hevc has higher precision motion vectors even with 8 bit
<aaabbb> the benefit of going to 10bit (from 8 bit sources) for hevc is a lot lower than avc. but it does help reduce banding especially at lower bitrates for sdr content
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<aaabbb> 10 bit does increase bitrate (in crf mode) but also improves quality. i'd recommend testing it out by tuning for ssim/psnr/vmaf and using 2pass abr, and compare the original with the 8 bit, and the original with the 10 bit
<aaabbb> in my experience, the ssim improves very slightly with hevc 10 bit (yuv420p10le), but the encoding time is a lot slower. so much slower that you might get better gains by just going to a slower preset and leaving it 8 bit (i haven't tested this)
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<iive> that has nothing to do with the precision of the motion vectors, it's how rounding is handled.
<aaabbb> iive: for avc?
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<furq> crf values for 8-bit and 10-bit are different
<furq> at least with x264, i assume 5 is the same
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<aaabbb> it is the same yeah. that's why i recommend using 2pas abr to test them
<noobaroo> Thanks furq aaabbb and iive
<aaabbb> the link i posted was for the answer which explains motion vector precision in 8bit vs 10bit avc (at least it is where i got he idea)
<aaabbb> that's funny i was literally just reading that gist haha
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<noobaroo> Almost 90% of the time when I try to do 2pass x265 encoding, it fails at the very end of the second pass: https://bpa.st/RBBA
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<aaabbb> noobaroo: that's really strange. if you turn off cutree, does it still fail? (turning off cutree will make bitrate skyrocket but "Incomplete CU-tree stats file" makes me wonder)
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<noobaroo> How do I turn off cutree?
<aaabbb> noobaroo: according to https://forum.videohelp.com/threads/404214-2-pass-encoding-error-in-ffmpeg-cli-with-libx265 try using "-f mp4 -y /dev/null" in the first pass
<aaabbb> it seems to be a bug, and that may be a workaround
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<ppw> can I make ffmpeg _always_ use lanczos as the resizing algorithm?
<aaabbb> ppw: without recompiling it, i don't think so. but it's not hard to add :flags=lanczos to your scale
<ppw> it's not, but I keep forgetting it
<aaabbb> if you're using bash you could try: alias ffmpeg="ffmpeg -sws_flags lanczos"
<aaabbb> i'm not sure if it would interefere with anything or if it would just be ignored when it's not relevant
<JEEB> at least the default was switched to bicubic at one point during the last two years
<JEEB> before that it was "this used to be fast on early 2000s machines" bilinear
<aaabbb> what's the params to turn bicubic into mitchell again?
<aaabbb> ppw: lots of people do things like -hide_banner and -nostdin via a bash alias, i think you could do the same with -sws_flags (tho i'd recommend you do lanczos+accurate_rnd)
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<aaabbb> idk why accurate_rnd isn't default actually, the performance hit is very low
<ppw> can you point me to the line of code that determines the default resizer?
<aaabbb> lemme look
<aaabbb> https://git.ffmpeg.org/gitweb/ffmpeg.git/commit/9f14396a5103ec80893db801035ece5d14c0d3c5 awful time for my internet to go back to dial up speeds
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<ppw> so setting .str to "lanczos" and reverting the scale->flags change would result in lanczos being set as the default?
<aaabbb> you would change .str = "" to .str = "lanczos"
<ppw> stop reading my mind :)
<aaabbb> looks like it, but i'd recommend just making a bash alias instead of writing a patch that might break if things get restructured
<aaabbb> i don't think you have to revert anything
<aaabbb> btw that might only be for filter_complex
<aaabbb> i haven't looked deeply but that'll get you started (if you really wanna patch the source)
<ppw> yeah, he says it's already set to bicubic for simple filter graphs in the patch
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<JEEB> bicubic was basically the swscale library default
<JEEB> that 2013 post is really old
<JEEB> 9f14396a5103ec80893db801035ece5d14c0d3c5
<JEEB> from 2021
<another|> About 11 years old
<JEEB> is which unset the flags set to swscale, and swscale defaults to bicubic
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<ppw> ohh, got it, so if I change swscale's defaults, filter_complex will follow?
<aaabbb> if filter_complex doesn't override the default (which i don't think it does anymore), yes
<ppw> so if I wanted to enable accurate_rnd as the default, would I set .i64 = SWS_LANCZOS+SWS_ACCURATE_RND here? https://bpa.st/CJXQ
<aaabbb> i haven't looked at the code but i'm guessing it's a bitmask so probably |
<ppw> ah
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<ppw> looks like it worked, but as soon as I set any flag with flags= they apparently get nullified.
<aaabbb> that's because it sets the default
<ppw> yes, but if I use flags=print_info to show me what's being used, it reverts to the bicubic scaler
<noobaroo> When I take a screenshot to .webp format with 99% compression quality, it's a 300KB file, but at 100% quality it's a 1000KB file. Now I'm probably being super cheap here but I don't have unlimited storage space and I would really prefer the smaller file. I can't tell a difference myself but I'm storing copies of quality checks at different CRFs compared to original format so having perfect accuracy is really really important
<aaabbb> if you want perfect accuracy then you want -lossless 1
<noobaroo> With CRF 18 is visually lossless even though it's not technically lossless, is there something similar like that with webp compression quality? Is 99% compression quality visually lossless?
<aaabbb> occasionally, lossless is actually smaller than lossy (flat, simple gradients etc)
<furq> ppw: flags=print_info+accurate_rnd
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<furq> oh nvm you're using C
<noobaroo> aaabbb I'm screenshotting with Spectacle so there is no -lossless 1, there is only a percentage of compression quality to select
<noobaroo> is 99% good enough? keep in mind I am specifically doing this to keep track of quality of codecs and settings...
<noobaroo> I think I should stop being cheap and just go with 100% to be safe :/
<aaabbb> even 100% isn't lossless
<aaabbb> 99% will be visually lossless, but if you're zooming in to try to find super tiny artifacts from a video codec, you might end up seeing artifacts from webp instead
<another|> PNG
<another|> It's up to you to decide whether you need lossless or not for your use case
<noobaroo> 100% jpeg is 800kb but 100% webp is 1000kb, how weird, even though at 99% webp is far less than jpeg
<aaabbb> webp lossless will usually be better (compression ratio) than png
<noobaroo> at 99% webp is 300kb and 99% jpeg is 680kb
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<noobaroo> Yeah, png is worse than both of those
<aaabbb> even when running png against optipng, it's not ideal
<aaabbb> i'd suggest trying lossless and see how much larger it is than 100% with lossy
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<aaabbb> oh i just noticed what you meant about spectacle
<aaabbb> does spectacle support any lossless screenshot, even something crappy like tiff? then you could convert it to lossless webp
<another|> It supports PNG
<evilscreww> Aaabbb- I'm still struggling with this rotation business
<another|> The plus for PNG is that you know for sure it's lossless
<evilscreww> Doesn't seem to be working what was the line of command again
<aaabbb> then i'd suggest saving as png, and then: ffmpeg -i input.png -c:v libwebp -lossless 1 -q:v 100 -compression_level 6 output.webp
<aaabbb> evilscreww: one of the devs said that setting rotation via -metadata is deprecated iirc
<noobaroo> Wow thanks, let me try that
<noobaroo> It does support TIFF
<aaabbb> either will work, only difference compression wise is tiff uses lzw and png uses deflate iirc
<noobaroo> I didn't know png is lossless
<aaabbb> it is, it's always lossless
<noobaroo> It supports lots of different formats, is there another lossless format that's even better?
<aaabbb> png/tiff will just be your temporary image that you will convert to webp
<aaabbb> so you could even do old fashion ms bitmap if you wanted, doesn't really matter
<noobaroo> tiff is 8MB and PNG is 1MB
<noobaroo> almost 2 though
<aaabbb> then unless png is significantly slower, go png, then convert to lossless webp
<evilscreww> Wtf, why remove something that wasn't hurting anybody
<aaabbb> evilscreww: not removed, just changed
<evilscreww> Transpose?
<aaabbb> no that's a filter, which requires reencoding. i'm not sure what the new flag is, only way i know is the old way to set it via metadata
<evilscreww> Groan ok.
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<chitchor1047> hi
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<chitchor> hi
<chitchor> Can anyone read this?
<another|> No
<JEEB> just the robots out there
<chitchor> I've used IRC before but never really used it properly
<chitchor> Anyway, how do I start contributing? I mean how do I get started?
<JEEB> start by building the current master :) for x86_64 requires nasm, compiler and some shell :)
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<JEEB> clone, mkdir -p build_root && cd build_root && ../path/to/ffmpeg/configure
<JEEB> after that it's up to what you're interested in :)
<chitchor> No, I didn't mean it that way. I've got no clue about asm. I mean what are the pre requisites? I can see assembly is a must. What else? C?
<JEEB> I noted the prerequisites for x86_64 to get it built, since the first step in attempting to contribute is to just... build the project :)
<JEEB> the project is in general C
<JEEB> nasm is required for hand-written x86_64 assembly
<chitchor> What about ARM? I'll most probably learn ARM assembly
<JEEB> for ARM you just need a compiler in most cases
<JEEB> since the hand-written assembly can usually be built into objects by the compiler
<JEEB> be it gcc or clang
<chitchor> do we have the mode command?
<JEEB> ?
<chitchor> "/mode Nick +x" something like this?
<JEEB> modes can be set on IRC, yes.
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<Marth64> all irc daemon have modes, when you connect to the server the modes available to you are printed before the ident server greeting msg.
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<Marth64> usually nickname level modes are set by the server, IRCoper NickServ and not in your control, whereas if you operate a channel you can alter those of a channel
<Marth64> server, IRCop, or NickServ*
<Marth64> long live irc
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<chitchor> I will leave this channel when I close my client, right?
<chitchor> Are bouncers free?
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<Marth64> yes if you close client, you will be disconnected
<Marth64> there are free and paid bouncer options. free if you host yourself
<Marth64> i personally don't use one these days because i like the concept of being disconnected but everyone has different needs
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<Marth64> chitchor: i am sure you will find your way on IRC and have fun, one last bit of advice and i'll stop
<Marth64> do register your nick with NickServ
<Marth64> if you haven't already :D
<Marth64> and when you get a real client, block incoming DCC for your safety
<Marth64> some do now by default but it should be a quick checkbox
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