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<noobaroo> I have a really slow encode going that's going to last for the next 12 hours probably, but I want to encode a quick 2 min long video right now. Is it possible to pause the first one while I do the second? Sometimes I get crashes from running too many things at once
<noobaroo> If not, how bad do you guys think it is to run 2 operations at once on your own PCs? I never run 2 operations simultaneously but mine crashes sometimes with just one operation, and I am approx 8 hours into this encode process so I would really hate for it to crash and to have to start all over
<linext> what's the fastest way to resize video on a fast computer?
<linext> D:/tv/programs/ffmpeg.exe -hide_banner -y -threads 32 -i "bla.mp4" -vf scale=iw/4:ih/4 "shrank.mp4" 2>&1
<linext> takes about 50 seconds
<Marth64> noobaroo: you should be able to use ctrl+z to suspend the process if on linux . then `fg` to bring it back. this is a posix signaling concept guides can be found online
<Marth64> linext: you said fastest that would be using a GPU which will have some degree quality loss (may be minimal degree)
<linext> right now it's 37x
<Marth64> that is pretty good with just cpu
<noobaroo> Marth64 have you tested this yourself with ffmpeg? I just want to be sure I won't have to start over, this took forever
<Marth64> i have not had a need to, no
<linext> i have a 3060 ti video card
<Marth64> that generation has good encoder IMO
<Marth64> you can get decent results with nvenc
<linext> writing to HDD is 28x
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<furq> noobaroo: are you overclocking your cpu by any chance
<furq> you seem to have a lot of strange stability issues
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<linext> video card rendering ran at about 75x
<Marth64> nice
<linext> cpu rendering is about 45x
<linext> i'm trying to resize videos to be half or a quarter of the resolution so it faster to detect and remove commercials from tv recordings
<linext> they are mostly 30 min, or 60 min
<linext> i take the first frame of a commercial and play it with an invert filter on top of the video
<linext> if the screen goes black, then the frame matches and that's where the commercial begins
<Marth64> interesting work. commercial cutting is hard. have you tried comskip?
<linext> nope
<linext> looks like they've done some of the work already
<Marth64> it works but the config tuning is a dark art
<Marth64> once you get used to it its ok
<linext> basically i can detect frames of commercials on a reduced resolution version of the video
<linext> then use ffmpeg to cut them out using filter_complex
<Marth64> nice
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<linext> each commercial needs to be tagged with the start frame and how long it runs for
<noobaroo> furq no
<linext> hmmm.. if i turn off audio the speed goes up to 100x CPU
<linext> with audio off gpu is 88x
<Marth64> audio consumes cpu cycles yes
<linext> the other method i have is to use closed captions
<linext> the videos are being recorded from ATSC and have closed captions
<linext> even on the commercials
<Marth64> linext: if you are doing that, you may get lucky with XDS data stream in CC
<linext> i wish
<Marth64> :)
<linext> i ran the videos through ccextractor
<linext> the only XDS i found was the parental guidance rating
<Marth64> on some channel it is re-broadcasted at start of new scene after commercial break
<Marth64> unfortunately with CC you have to just find what is best for that channels
<linext> so far my DVR system can record 28 channels at once
<linext> so it's making a lot of data
<linext> that's why i have to consider how long things take to run
<linext> a 4TB drive can fill up in a week
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<Marth64> makes sense
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<aaabbb> linext: if you want to resize even faster, you can use fast_bilinear. the quality isn't as good as the default (bicubic) but it is faster
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<evilscreww> so i use concat demux - i need to make a video_list.txt file?
<evilscreww> and what directory does it need to be in
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<another|> whatever dir you want
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<evilscreww> another|: how does ffmpeg know where it is
<evilscreww> or do i need to point to it by writing c:\windows\desktop\whatever\video_clips.txt
<evilscreww> ill just try that
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<evilscreww> this was extremely helpful for me btw
<evilscreww> if you wanted to pin it or do something
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<iconoclast_hero> ffmpeg version N-112938-g12e25af7a8 on ubuntu 22.04
<iconoclast_hero> trying to capture a null-sink from pulse audio with ffmpeg.
<iconoclast_hero> https://trac.ffmpeg.org/wiki/Capture/PulseAudio suggests ffmpeg -f pulse, however:
<iconoclast_hero> [in#0 @ 0x606309bb47c0] Unknown input format: 'pulse' / Error opening input file module-null-sink.
<iconoclast_hero> i'm not sure what the -i is in this particular case, but I'm not able to get past the -f pulse part so that's moot for now.
<iconoclast_hero> changing the source to anything else (e.g., alsa_output.pci-0000_00_1f.3.analog-stereo.monitor) doesn't help either
<iconoclast_hero> configuration: --bindir=/usr/local/bin --prefix=/cache/ffmpeg_build --pkg-config-flags=--static --extra-cflags=-I/cache/ffmpeg_build/include --extra-ldflags=-L/cache/ffmpeg_build/lib --extra-libs='-lpthread -lm' --ld=g++ --enable-gpl --enable-gnutls --enable-libaom --enable-libass --enable-libfdk-aac --enable-libfreetype --enable-libmp3lame --enable-libopus --enable-libsvtav1 --enable-libdav1d --enable-libvorbis --enable-
<iconoclast_hero> libvpx --enable-libx264 --enable-libx265 --enable-nonfree
<evilscreww> Error opening input: Invalid data found when processing input
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<iconoclast_hero> i need to recompile, don't i?
<iconoclast_hero> thanks to this handy dandy compile script i have...
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<iconoclast_hero> with the pulse capture... it says it's getting data since it has a size and a bit rate. where is this being saved if the output file is still 0 bytes?
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<jafa> neither valgrind nor heaptrack show a memory leak... that suggests the leak has to be mmap or similar non-heap allocator right?
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<JEEB> jafa: I recommend specifically valgrind's memory allocation profiler, I remembered its name earlier but right now it escapes my mind but if you scroll back there you should have me mentioning it :P
<JEEB> massif, right
<JEEB> that should show you what keeps allocating memory even if it is all freed at the end
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<JEEB> ans Massif Visualizer that's a Qt app is quite great at visualizing a massif dump as well
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<jafa> does valgrind track mmap and similar apis or only malloc?
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<JEEB> did you actually try massif or just basic valgrind? since valgrind only tells you about possible invalid memory access or leaks, not just rising allocations (but everything getting nicely cleaned in the end)
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<jafa> ffmpeg 6.1.1 won't compile for me with that configure option
<JEEB> compile option?
<jafa> I will need to check - I tried a week or 2 ago
<JEEB> you don't need to set any compile options for valgrind or massif
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<JEEB> setting it might make FATE tests be run under valgrind but will not affect your builds
<JEEB> you just run your thing with massif https://valgrind.org/docs/manual/ms-manual.html
<JEEB> then you can use something like massif visualizer to visualize it
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<iconoclast_hero> Specifically, does this mean that ffmpeg will not take sink inputs: https://ffmpeg.org/ffmpeg-devices.html#pulse: "To list the PulseAudio source devices and their properties you can invoke the command pactl list sources."
<BtbN> What do you mean by "sink inputs"?
<BtbN> You can only use inputs as inputs.
<BtbN> If your sink has a monitor-source, of course you can use that. But you can't straight up use a sink as input.
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<iconoclast_hero> i'm looking at pavucontrol and I see "Monitor of audio" with a signal (i.e., the bar's moving) and that is the thing I want to grab.
<iconoclast_hero> when I made it I tried to include a space in the name: `pactl load-module module-null-sink sink_name=monitor sink_properties=device.description='audio hole'`
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<iconoclast_hero> when I look in pactl list|grep audio\ hole I do see this: Argument: sink_name=monitor sink_properties=device.description=audio hole
<iconoclast_hero> so i'm looking for ` -i monitor `?
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<iconoclast_hero> pactl list modules sources sinks: https://pastebin.com/raw/eLX9rXuX
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<evilscreww> aaabbb: concat demuxer works WAY better than concat protocol for my purposes
<evilscreww> i dont even need to convert to ts
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<noobaroo> Got it thanks ayecee
<noobaroo> Oops wrong chat
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<iconoclast_hero> what should an SDP file include for an RTP audiostream created via $ pactl load-module module-null-sink sink_name=rtp channels=2 rate=48000; pactl load-module module-rtp-send source=rtp.monitor destination=192.168.1.10 port=4010 mtu=320
<iconoclast_hero> i see people getting the output of ffmpeg and using that for the parameters but i just get an error
<jafa> testing vaapi h264 encode on a Ryzen 7000 series iGPU... it is messing up the video
<Marth64> What is the error iconoclast_hero
<iconoclast_hero> I might have gotten it...but I'm not getting any audio
<iconoclast_hero> i'm trying to get this RDP stream working on android and i figured it would be better if i can get it working in linux first.
<iconoclast_hero> hence ffplay
<iconoclast_hero> however, it's no longer playing on the pulseaudio rtp receiver app on the phone so i'm giving up for ow i think
<Marth64> Does android even have pulse stack?
<Marth64> or its custom app
<iconoclast_hero> it's from fdroid
<iconoclast_hero> that's its name
<jafa> vaapi - solved - need to explicitly specify nv12
<iconoclast_hero> i could get sound out of it but it sounded like it was coming in at 200% volume or something
<iconoclast_hero> ok, as for ffplay. i checked and had the wrong ip address when i created the rtp send so i fixed that and changed the port
<iconoclast_hero> actl load-module module-rtp-send source=rtp.monitor destination=192.168.1.3 port=4011 mtu=320
<iconoclast_hero> here are some errors: cat x.sdp; /usr/local/bin/ffplay x.sdp -protocol_whitelist file,udp,rtp: https://pastebin.com/briJVWnc
<Marth64> if this is UDP, have you ruled out networking bottlenecks?
<Marth64> Or consider TCP?
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<Marth64> I can imagine Android over Wi-Fi not being all that timely in handling UDP packets tossed at it
<Marth64> (an assumption).
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<Marth64> Is AC3 decoder option -heavy_compr same as AC3's "RF Mode??
<Marth64> -?
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<iconoclast_hero> apparently the RTP stream breaks my router
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<Marth64> i think your connection dropped just as i wrote a message about networking
<Marth64> check networking ... udp can be taxing
<Marth64> switch to tcp to compare, if you can, see if that helps
<Marth64> i don't know enough about what you are doing to know if that is possible but it usually is
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<noobaroo> I have a video that I recorded from a friend's brand new phone, the file is like 80Mbps 4K video and it's fine on the phone but in my PC the color is really washed out and there is a weird rainbow effect
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<dv_> hm, I guess you can do intra refresh in VP8 by not generating I frames (except for the first one) and manually force intra macroblocks instead, but decoders have no idea about this, and thus don't know when to start producing decoded pictures when they join mid-stream
<JEEB> yea, H.264 was also quite hacky regarding that
<noobaroo> My mom's red car looks grey but it changes to red instantly like from 0 to 1 in a single frame at a certain proximity
<dv_> so, in other words, intra refresh in VP8 can't work in general - the decoder must be specifically modified to handle it
<dv_> VP9 can do it though because its frames can be marked appropriately
<dv_> via the error_resilient_mode flag
<JEEB> I'd say H.264 is quite similar since in most cases you have no idea that within 10 frames or 50 frames or whatever you would have all the necessary refs
<JEEB> sometimes in the container you may have this flagged but I think almost nothing supports this in mp4 even though the flags are possible
<dv_> h264 does have some intra refresh metadata tho, hang on
<Marth64> noobaroo: sounds like colorspace issue possibly?
<dv_> ah, not exactly. the SEI messages can contain recovery point information.
<JEEB> yea that is used for open gop
<JEEB> so you have that SEI plus a normal I frame
<JEEB> but that is different from informing the decoder that in X frames it can start showing
<JEEB> (since in X frames it should have all the necessary refs)
<dv_> so why does intra refresh still work mid-stream?
<dv_> do decoders just keep track of the intra macroblocks that arrived thus far?
<dv_> at least it seems to work with ffmpeg's h264 decoder
<JEEB> well yes, that is not surprising :D
<JEEB> since x264 was one of the first major things I know of that supported intra refresh
<JEEB> for game streaming in like... 2009-2010 or so?
<dv_> sure, but what does that decoder use to know when the frames can be shown if intra refresh is in use?
<JEEB> so avcodec was made to support that
<dv_> does it use the SEI?
<JEEB> dv_: since intra refresh is not flagged in any form as far as I can tell, you just wait until you seem to have a fully decode'able frame
<JEEB> and until then you decode and store refs
<JEEB> I have not looked into h264dec code but that's how I'd expect it to work
<dv_> and this waiting is done by the decoder by keeping track of what macroblocks got intra-refreshed, and once all were refreshed that way -> output?
<JEEB> what slices were full and thus the reference frame is available I'd say
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<dv_> because perhaps something similar could be used for VP8
<JEEB> usually intra refresh is done with low latency and you can't have frame threading there, so you just have X slices
<JEEB> and at least how x264 intra refresh works is it codes one of those slices as intra in a pattern that after X frames you have all of the slices decoded and all refs available
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<dv_> right
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<noobaroo> Marth64 It looks like it plays fine when I use software decoding but my computer fan starts going crazy
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<rue_mohr> anyone know how I can take a web stream camera and loop it back as a v4l device?
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<CounterPillow> rue_mohr: That requires an out-of-tree v4l2 loopback kernel module. https://github.com/umlaeute/v4l2loopback/wiki/FFmpeg See https://github.com/umlaeute/v4l2loopback
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<jafa> is there a way to tell ffmpeg to drop the data it read during probing and instead start transcoding new data that arrives?
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<rue_mohr> CounterPillow, ah!
<CounterPillow> fwiw, the future™ way to do this sort of shenanigans is with pipewire video, but not many things support that yet.
<rue_mohr> oh wrong channel, sorry!
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