michaelni changed the topic of #ffmpeg-devel to: Welcome to the FFmpeg development channel | Questions about using FFmpeg or developing with libav* libs should be asked in #ffmpeg | This channel is publicly logged | FFmpeg 7.0.2 has been released! | Please read ffmpeg.org/developer.html#Code-of-conduct
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<Lynne>
so when are we getting a webcodecs api?
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<cone-332>
ffmpeg Fei Wang master:ae9cf903e823: cbs_av1: Copy loop filter and segment parameters of repeat frame from its mapped frame
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<rajivharlalka>
had seen a wiki link few days/weeks? ago regarding beginner friendly issues on ASM, does anyone still have it
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<Daemon404>
Lynne, what do you mean? webcodecs is a js api
<wbs>
Daemon404: yes, but consider if you build ffmpeg (or just the libraries) with wasm; you may want to call the webcodecs api from regular C code in there, rather than plumbing that all up to the js level
<Daemon404>
... no
<Daemon404>
sounds oerverse
<Daemon404>
perverse*
<wbs>
TBH, it's not much different than using JNI to call out to java APIs for MediaCodec on android
<Daemon404>
jni is exactly the cursed thing it made me think of
<wbs>
whether you like it or not, your C code may be running inside some sort of sandbox, and it's totally ok to reach out and call things in it
<Daemon404>
i can acknowledge it is a thing people want while still maintaining itnis terrible
<Daemon404>
i get it now tho
<Daemon404>
no idea who has the willpower to inplement it
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<rajivharlalka>
jdek thanks. let me check if I can find things relevant else maybe this could be updated?
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<cone-479>
ffmpeg Frank Plowman master:54291f43837b: lavc/vvc: Fix assertion bound on qPy_{a,b}
<Lynne>
I was only talking about having an external webcodecs api without ever thinking anyone would want to have an internal decoder/encoder for webcodec APIs
<Lynne>
zero interest or anything ofc, its just the new thing I hear
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<cone-479>
ffmpeg Nuo Mi master:3d2fafa2294b: avcodec/vvcdec: fix potential deadlock in report_frame_progress
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<smandelli>
Dear all, I would like to discuss about a decoding problem. The same version of ffmpeg (same dll, lib) produces two different results, and it depends on my implementation. Both `ffplay` and my decoder implementation return the error `non-existing PPS1 referenced` `slice type 32 too large at 20607` `no frame!` but ffplay is able to reproduce the video with no artifacts, while my implementation based on send_packet/receive_frame
<smandelli>
shows artifacts like pixelization, during motion, the next frame has some residuals of the previous one etcc....
<smandelli>
I am wondering where is the difference
<smandelli>
in particular, I don't have any particular control for error like i cited before, Should I add some control?
<smandelli>
My program is based on the same dll of ffplay, so the problem is definitely in my implementation