teepee changed the topic of #openscad to: OpenSCAD - The Programmers Solid 3D CAD Modeller | This channel is logged! | Website: http://www.openscad.org/ | FAQ: https://goo.gl/pcT7y3 | Request features / report bugs: https://goo.gl/lj0JRI | Tutorial: https://bit.ly/37P6z0B | Books: https://bit.ly/3xlLcQq | FOSDEM 2020: https://bit.ly/35xZGy6 | Logs: https://bit.ly/32MfbH5
<kintel> pca006132 Yeah, we could dump more run-time setting there. In this case it doesn't really matter since it crashes with 2021.01 as well
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<Guest51> Is this a place to ask for help?
<nihil> depends on what you need help with
<nihil> if it's openscad, or openscad adjacent, then yes, this is probably a good place to ask for help
<nihil> if you need help with sewing or how to cook the perfect spaghetti
<nihil> probably not
<Guest51> Ha, well I’ll table my culinary questions for now, then.
<Guest51> It’s about openscad rendering speed, in particular how to render a large model in a reasonable time and, achieving that, quickly.
<nihil> what version are you using? and if it's the 2021.xx.xx stable, upgrade to latest dev build and enable manifold and fast-csg
<Guest51> it's the 2024.10.06 snapshot
<Guest51> I've checked fast-csg
<nihil> edit-> preferences-> advanced-> 3d rendering-> select manifold
<nihil> then you may render more quickly, and also rejoice in colors that persist after f6
<Guest51> working....⏳
<Guest51> I'm not surprised it’s taking a long time . I'm building a model w >3000 cubes. (It’s from a coordinate array I generated in python.)
<nihil> that sounds... efficient
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<gbruno> [github] jordanbrown0 opened issue #5362 (Windows disappear) https://github.com/openscad/openscad/issues/5362
<gbruno> [github] jordanbrown0 opened issue #5363 (Do we need both Window/Editor and Window/Hide Editor?) https://github.com/openscad/openscad/issues/5363
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<pca006132> 3000 cubes should not take too much time? if manifold is enabled
<pca006132> nihil: it may not finish, we don't currently work with 64 bit indices (and after a certain point you need that)
<pca006132> we do plan to do it... at some point in the future when users demand that (and we are fast enough so this kind of stuff will not take days to render)
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<gbruno> [github] hzeller opened pull request #5364 (Fix missing standard headers) https://github.com/openscad/openscad/pull/5364
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<gbruno> [github] hzeller opened pull request #5365 (Add missing headers in export_pov.) https://github.com/openscad/openscad/pull/5365
<gbruno> [github] hzeller synchronize pull request #5365 (Add missing headers in export_pov.) https://github.com/openscad/openscad/pull/5365
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<gbruno> [github] kintel pushed 53 modifications (Fix missing standard headers (#5364) * Include `<map>` in files missing it.
<gbruno> [github] kintel closed pull request #5364 (Fix missing standard headers) https://github.com/openscad/openscad/pull/5364
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<gbruno> [github] kintel pushed 1 modifications (Add missing headers in export_pov. (#5365) Also, replace one 'auto' variable with explicit type, so that clang-tidy does not consider PolySet an unneeded header.) https://github.com/openscad/openscad/commit/19a4d6760739edc1f5ec5724586d7ddee4259fbc
<gbruno> [github] kintel closed pull request #5365 (Add missing headers in export_pov.) https://github.com/openscad/openscad/pull/5365
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<t4nk_fn> I'm in trouble again, openscad complaining about libcross_section.so .. isn't that a part of manifold?
<t4nk_fn> this is not the build from git btw
<t4nk_fn> I have this separate package for manifold-9999
<t4nk_fn> oh hang on, gotta make manifold build it
<t4nk_fn> ... I think
<t4nk_fn> :| MANIFOLD_CROSS_SECTION isn't it
<guso78> did you git submodule update --init --recursive   ?
<t4nk_fn> euh, no, I don't think that's relevant here, as I said I'm building manifold as a separate package
<t4nk_fn> so I'm wondering if libcross_section.so is supposed to be coming from manifold
<t4nk_fn> all I see is --- replaced obj /usr/include/manifold/cross_section.h
<guso78> yes, but i believe, that even manifold itself has submodules ...
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<t4nk_fn> argh.. I thought I'd have a look at mayo's ... but I don't like all the versioned stuff
<t4nk_fn> and there's some error there too about numpy :|
<t4nk_fn> I had it working just fine before, until the libcross thingy came
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