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<J24k61>
Kintel .. may be a manifold bug https://imgur.com/a/xsebSBl or just a very bad font linear_extrude(2)text(text=str(t),font="naturePro",size=5);
<J24k61>
looks like after a lot of polygon points there is an issue
<J24k61>
e.g "3" is a tree with a lot of points .. so probably very narrow points are an issue.
<J24k61>
nobody should make a font with №3 trees! seems they break the 2D system if not extruded. https://imgur.com/a/FpyDFHu or that glyph is just very wrong.
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<InPhase>
J24k61: If building your own, remember to update modules recursively... git pull && git submodule update --init --recursive Otherwise you'll draw the wrong testing conclusion inadvertently.
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<InPhase>
This has been a bit of a diagnostic hazard with how rapidly things are improving in Manifold.
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<kintel>
We should probably list submodule git hashes in our Library Info to make that easier to spot
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<InPhase>
kintel: That's an exceptionally good idea. Getting cmake to extract this at build.
<InPhase>
If we could throw the dates of the commits in there, it would be even better.
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<Nizz>
Anyone willing to assist me with creating a tapered cubed? I need the taper to only start after a height specified by a variable.
<clemens3>
took me a long time to build openscad from source
<clemens3>
the trick was to use an old lib3mf version, 1.8.1 or so
<clemens3>
but good luck if you don't know
<teepee>
new version should work too, it's used in some linux distros and on macos
<teepee>
Nizz: I'd suggest to use the BOSL2 library or stack a cuboid and a linear_extrude(taper_height, scale = topwidth/bottomwidth) square(x, center = true);
<InPhase>
Nizz: tapered in or out? And tapered with a sharp angle and fixed taper, or a gradually sloping taper?
<Nizz>
Tapered in, gradual slope. I'm trying to make a snap fit around a frame. I was wrong and I need it to be able to be a rectangle as well. I got it working with a 4 sided cylinder but that locks me into a square. I will try linear_extrude
<InPhase>
If you got it working with a cylinder, then gradual slope doesn't mean to you the same as what I meant. :)
<InPhase>
But then it sounds like linear_extrude should do the trick.
<buZz>
linear_extrude polygon is also a option
<buZz>
just describe the slant from the side, or is it slanted on all sides?
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<ashafq>
How do I create an U shape object in OpenSCAD? I thought of joining a cylinder and a cube together, but I guess I am trying to figure out an efficient way
<InPhase>
ashafq: rotate_extrude takes an angle argument, which can be 180.
<buZz>
i'd hull() a cylinder and cube
<buZz>
then difference() a similar shape
<ashafq>
Since I am really a beginner, can you guys help me out to understand it?
<InPhase>
ashafq: Then you'll need to clarify more specifically than "U shaped".
<ashafq>
I guess I can just cut square shaped holes
<InPhase>
ashafq: I could imagine you might mean you want to make it look like someone put a hollowed U in the side of the object, but since you confirmed something incorrect, I'm not certain yet if that's what you actually mean.
<Nizz>
Is it possible to add better spacing and titles to the customizer GUI?
<buZz>
Nizz: sure, send a pullrequest showing what you mean
<Nizz>
buZz I'm not sure what you mean, I've never used libera chat before
<Nizz>
I just have a lot of parameters and the gui is getting crowded and hard to parse. So I'm looking to add some better spacing and maybe title sections of variables.
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<buZz>
Nizz: openscad is opensource, you can clone the source and make your suggested changes
<buZz>
-or- you can open an issue on github and describe the issue, and wait until someone else fixes it maybe
<buZz>
chat isnt reporting issues ;) its just chat
<buZz>
volatile and temporary
<Nizz>
I wanted to know if there is an existing solution not necessarily request a new feature.
<buZz>
i never use it, i dont design for thingiverse ;)
<Nizz>
That's fair. I'm not putting it up on thingverse, just sharing it with a friend that doesn't know anything about coding so they will only be able to interact with the code via the customizer.
<buZz>
$sizeofobject = 10;
<buZz>
using proper variable names usually makes it obvious enough for noobs
<buZz>
not $a $b etc
<buZz>
assuming lack of skills makes people never grow
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