teepee changed the topic of #openscad to: OpenSCAD - The Programmers Solid 3D CAD Modeller | This channel is logged! | Website: http://www.openscad.org/ | FAQ: https://goo.gl/pcT7y3 | Request features / report bugs: https://goo.gl/lj0JRI | Tutorial: https://bit.ly/37P6z0B | Books: https://bit.ly/3xlLcQq | FOSDEM 2020: https://bit.ly/35xZGy6 | Logs: https://bit.ly/32MfbH5
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<linext> is there a program to wrap a texture around a 3d model?
<linext> by texture, i mean surface with variations
<linext> like fuzzy mode
<gbruno> [github] kintel pushed 3 modifications (Remove unused function) https://github.com/openscad/openscad/commit/0654715b92894fab914cbf132ebc2f6b6cb5f115
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<peeps[zen]> linext: there are some slicer features like that i think
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<linext> fuzzy mode in prusaslicer is kind of good
<linext> there are libraries in openscad that can put a texture on a flat surface
<linext> but not complex surfaces
<peeps[zen]> i'm trying to remember the name of some feature I read about some years ago, where the outer perimeters would vary speed according to a bitmap, which also created an interesting sort of texturing
<peeps[zen]> but yeah as I remember it was for simple shapes only, like cylindrical mapping or flast faces etc.
<peeps[zen]> flat
<peeps[zen]> never really tried any of them though
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<peeps[zen]> linext: ah, found it "velocity painting" https://all3dp.com/2/velocity-painting-how-to-paint-your-3d-prints-with-style/
<peeps[zen]> also apparently some slicer called ideaMaker which i've never used has some texture/bump-mapping features also
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<InPhase> peeps[zen]: well that's a neat trick.
<InPhase> Good grief that's a terrible site though. So many popups trying to get me engaged. Way to make me not want to visit your site, site.
<peeps[zen]> here is the main site for it (i think), instead of an article about it https://www.velocitypainting.xyz/
<peeps[zen]> it was all the rage like 5yrs ago, and seems like no updates since then
<InPhase> I wonder if it only works with some filaments.
<InPhase> I haven't really noticed my filaments changing color based on print speed...
<InPhase> Well, maybe that t-glase I have did that.
<InPhase> "It has some effect when used with opaque filament but really sings with translucents."
<InPhase> I guess that's the ticket then. Translucents.
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<gbruno> [github] kintel pushed 2 modifications (Remove unused operators) https://github.com/openscad/openscad/commit/42a61db309a06a324bc3118d6edcb9ab201971cf
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<gbruno> [github] cversek opened issue #5058 (Building on Mac OS X Using Homebrew Fails due to Qscintilla2 Versioning) https://github.com/openscad/openscad/issues/5058
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<peeps[zen]> InPhase: even without translucents, i would think the speed difference is enough to affect the surface finish/reflections in a visible way
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<peeps[zen]> unless, maybe modern printers are tuned well enough to compensate the effect away to a large extent. the whole concept is more or less exploiting artifacts of imperfect nozzle pressure/flow control
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<Guest92> ulrich bar is there ?
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<guso78k5> I like the verlocity painter strategy. which slicers do support that ?
<InPhase> Looks like a post-slicer gcode modifier, in that version.
<InPhase> Although you could easily imagine more merit to integrating that into a slicer.
<guso78k5> it would be much easier to use it inside the slicer as it still knows all geomtry. a post slicer solution would have to reverse-engineer the geomtry to know where to apply the pattern to.
<guso78k5> cura supports plugins. maybe such a thing exists ?
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<J24k83> Guest92?
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<linext> i've sold about 50 of those
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