<t4nk_fn>
but I think the problem would be that it needs to be about 10cms wide and symmetrical
<t4nk_fn>
printed like shown it's pretty strong.. but if I would print it differently it would snap just like that
<t4nk_fn>
*ponder*
<t4nk_fn>
perhaps print two of those, a cm or 3 wide.. and then glue on a connecting something
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<peeps[zen]>
i'm looking at the windows mxe build for the first time in a long while. wondering if our mxe repo should be updated for the latest opencsg changes, or is it bypassing that for the git submodule now?
<peeps[zen]>
mainly curious if i can successfully complete a debug build
<peeps[zen]>
if we want the git submodule to be the main method going forward, then seems like wasted effort to also maintain that dependency build in mxe
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<kintel>
peeps[zen] The submodule was meant as a stop-gap to allow us to use new OpenCSG features earlier, but I didn't plan to fully move to the submodule. I'd prefer upstream-maintained packages if available
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<kintel>
..so yes: Updating mxe packages would be great :)
<peeps[zen]>
ok. and i just realized I was looking at the opencsg.mk on master branch of openscad/mxe, but the scripts apparently use branch openscad-snapshot-build, which is newer
<kintel>
i think that's just a tag
<kintel>
are you trying to repro the manifold-related crash?
<peeps[zen]>
yeah, but also curious if i could workaround the "too many sections" issue in general
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<teepee>
no on 2023.11.04.nightly (git 6ba7d84) @ Debian
<teepee>
let me check the AppImage
<teepee>
no on 2023.11.14.ai16996 (git f602162d2)
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<J23k65>
hm on windows openscad closes every time
<J23k65>
oh even without manifold?
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<J23k65>
ah no renders fine without manifold .. but when i stop the render it crashed - and now manifold uses 100% of my system and without any progress for minutes
<J23k65>
what ever this is - it is bad at least on my pc
<J23k65>
if you use the documentation you will find these answers faster quiliro
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<quiliro>
yes! I should have searched for * . I just thought it wouldn't be described as *. I don't know why I did not think about that.
<quiliro>
You have thought about automating it all!
<quiliro>
I like that....
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<quiliro>
If you have a plane cut a vertical cylinder at an angle and you want to remove the top half, how would you do that?
<quiliro>
it is not a difference
<quiliro>
unless I make the plane an extruded cube
<quiliro>
extruded vertically, of course, not perpendicular to the plane
<quiliro>
The question is for al cutting figures, in fact.
<quiliro>
How to me a cutting figure remove the contents of one side of the figure and keep the other side?
<quiliro>
The question is for all cutting figures, in fact. **
<quiliro>
How to make a cutting figure remove the contents of one side of the figure and keep the other side?
<quiliro>
sorry for the typos
<quiliro>
I should pay more attention to RMS's suggestion: "Read the messages before sending it."
<peepsalot>
just difference (or intersection) with an appropriately sized cube
<peepsalot>
there is no direct operation to cut one side of an infinite plane unfortunately
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<quiliro>
suppose it is not a planar surface...it is an irregular film ... How would you make it cut the solid and remove one side?
<quiliro>
first extrude the irregular film and find the intersection?
<quiliro>
first extrude the irregular film and then find the intersection?
<peepsalot>
you need to extend the surface to create a solid that encompasses either the positive side (intersection) or negative side (difference), eg hull it with a cube
<quiliro>
oh!
<quiliro>
thanks peepsalot
* quiliro
runs to try
<peepsalot>
er, sorry, hull is probably not good for a concave surface
<peepsalot>
but if you can otherwise extend the surface to a thickness that encompasses the object, you are set
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<quiliro>
oh... I should use the extend command?
<quiliro>
I cannot find the extend command on the reference sheet.
<peepsalot>
no just meant as a general word, not a specific operation
<peepsalot>
you can't really linear_extrude a 3d surface either