teepee changed the topic of #openscad to: OpenSCAD - The Programmers Solid 3D CAD Modeller | This channel is logged! | Website: http://www.openscad.org/ | FAQ: https://goo.gl/pcT7y3 | Request features / report bugs: https://goo.gl/lj0JRI | Tutorial: https://bit.ly/37P6z0B | Books: https://bit.ly/3xlLcQq | FOSDEM 2020: https://bit.ly/35xZGy6 | Logs: https://bit.ly/32MfbH5
<t4nk_fn> I'm afraid it won't be possible to make a clip that's worse than the original though ;)
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<t4nk_fn> JordanBrown, heh, funny.. I made a tiny tester, just 5mm wide and 1.2cm tall...
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<t4nk_fn> ... it already does the trick ;)
<t4nk_fn> but I think the problem would be that it needs to be about 10cms wide and symmetrical
<t4nk_fn> printed like shown it's pretty strong.. but if I would print it differently it would snap just like that
<t4nk_fn> *ponder*
<t4nk_fn> perhaps print two of those, a cm or 3 wide.. and then glue on a connecting something
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<peeps[zen]> i'm looking at the windows mxe build for the first time in a long while. wondering if our mxe repo should be updated for the latest opencsg changes, or is it bypassing that for the git submodule now?
<peeps[zen]> mainly curious if i can successfully complete a debug build
<peeps[zen]> if we want the git submodule to be the main method going forward, then seems like wasted effort to also maintain that dependency build in mxe
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<kintel> peeps[zen] The submodule was meant as a stop-gap to allow us to use new OpenCSG features earlier, but I didn't plan to fully move to the submodule. I'd prefer upstream-maintained packages if available
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<kintel> ..so yes: Updating mxe packages would be great :)
<kintel> There's even a ticket :) https://github.com/openscad/openscad/issues/4746
<peeps[zen]> ok. and i just realized I was looking at the opencsg.mk on master branch of openscad/mxe, but the scripts apparently use branch openscad-snapshot-build, which is newer
<kintel> i think that's just a tag
<kintel> are you trying to repro the manifold-related crash?
<peeps[zen]> yeah, but also curious if i could workaround the "too many sections" issue in general
<kintel> peeps[zen] Do you mind if I merge https://github.com/openscad/openscad/pull/4826 - or should I hold off in case you're in the middle of stuff?
<peeps[zen]> i don't mind, go ahead
<gbruno> [github] kintel pushed 1 modifications (bump manifold version to 7273c9b (#4826)) https://github.com/openscad/openscad/commit/f602162d26be3ed2a4aa6e8e64ae6c5c66fb73bc
<gbruno> [github] kintel closed pull request #4826 (bump manifold version to 7273c9b) https://github.com/openscad/openscad/pull/4826
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<gbruno> [github] gsohler opened pull request #4828 (Bitand) https://github.com/openscad/openscad/pull/4828
<guso78k> does anybody know, how to resolve the manifold submodule conflict ? ( i am sure it will not make a difference)
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<Guest98> cube(50);
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<J23k65> hmm  this is not WASM
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<J23k65> can someone check  if that crashes manifold (23.11.14)  https://pastebin.com/HSQWQVDp
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<teepee> no on 2023.11.04.nightly (git 6ba7d84) @ Debian
<teepee> let me check the AppImage
<teepee> no on 2023.11.14.ai16996 (git f602162d2)
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<J23k65> hm on windows  openscad closes every time
<J23k65> oh even without manifold?
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<J23k65> ah no renders fine without manifold .. but when i stop the render it crashed  -  and now  manifold uses  100% of my system and without any progress for minutes
<J23k65> what ever this is -  it is bad at least on my pc
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<quiliro> hello
<quiliro> I have this figure https://termbin.com/kyht
<quiliro> I am not sure which the curves on each cuarter of the roof are sines?
<J23k65> points with the same distance from center (along the cylinder)
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<quiliro> yes
<quiliro> they are cylinders
<quiliro> but the rotation uses the sine
<quiliro> I am more clear each time about the command definitions and also about what I want.
<quiliro> very good guidance in this chanel
<quiliro> channel*
<quiliro> congratulations
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<quiliro> translate([0,0,-100]) cube([100,100,.1],true); cylinder(d=100);
<quiliro> makes a cube and a cylinder correctly
<quiliro> but
<quiliro> hull(){translate([0,0,-100]) cube([100,100,.1],true); cylinder(d=100);}
<quiliro> will not render anything
<quiliro> *hull(){translate([0,0,-100]) cube([100,100,.1],true); cylinder(d=100);}
<quiliro> I don't know what * does
<quiliro> without * , the sentence works correctly
<quiliro> the first statement works
<quiliro> the later does not show anything
<J23k65> * deactivates things .. all on the cheatsheet
<J23k65> cheatsheet!
<othx> cheatsheet is https://www.openscad.org/cheatsheet/ for the release version and https://www.openscad.org/cheatsheet/snapshot.html for the development snapshot versions
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<J23k65> if you use the documentation you will find these answers faster quiliro
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<quiliro> yes! I should have searched for * . I just thought it wouldn't be described as *. I don't know why I did not think about that.
<quiliro> You have thought about automating it all!
<quiliro> I like that....
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<quiliro> If you have a plane cut a vertical cylinder at an angle and you want to remove the top half, how would you do that?
<quiliro> it is not a difference
<quiliro> unless I make the plane an extruded cube
<quiliro> extruded vertically, of course, not perpendicular to the plane
<quiliro> The question is for al cutting figures, in fact.
<quiliro> How to me a cutting figure remove the contents of one side of the figure and keep the other side?
<quiliro> The question is for all cutting figures, in fact. **
<quiliro> How to make a cutting figure remove the contents of one side of the figure and keep the other side?
<quiliro> sorry for the typos
<quiliro> I should pay more attention to RMS's suggestion: "Read the messages before sending it."
<peepsalot> just difference (or intersection) with an appropriately sized cube
<peepsalot> there is no direct operation to cut one side of an infinite plane unfortunately
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<quiliro> suppose it is not a planar surface...it is an irregular film ... How would you make it cut the solid and remove one side?
<quiliro> first extrude the irregular film and find the intersection?
<quiliro> first extrude the irregular film and then find the intersection?
<peepsalot> you need to extend the surface to create a solid that encompasses either the positive side (intersection) or negative side (difference), eg hull it with a cube
<quiliro> oh!
<quiliro> thanks peepsalot
* quiliro runs to try
<peepsalot> er, sorry, hull is probably not good for a concave surface
<peepsalot> but if you can otherwise extend the surface to a thickness that encompasses the object, you are set
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<quiliro> oh... I should use the extend command?
<quiliro> I cannot find the extend command on the reference sheet.
<peepsalot> no just meant as a general word, not a specific operation
<peepsalot> you can't really linear_extrude a 3d surface either
<quiliro> oh
<quiliro> I was about to do that!
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<teepee> huge changes coming up in a couple of minutes ;-) - https://www.epoch101.com/
<J23k65> 10
<J23k65> yeahh
<peepsalot> nice, counted it down with a coworker
<J23k65> so 400 mil to go
<peepsalot> i remember when it was 1234567890
<peepsalot> exciting times :P
<teepee> yeah, still 10 years till we will see a 2 with lots of 0
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<quiliro> 15 years 'til buffer overflow
<quiliro> what program will need changes? all the ones which use time!
<quiliro> just add 68 years?
<quiliro> or something around that...
<quiliro> or add a bit and use 0 for the previous times
<quiliro> and 1 for current ones
<quiliro> learning modules, for, translate and rotate: https://termbin.com/igs1
<quiliro> module*
<quiliro> using * extensively to understand the commands better
<quiliro> have yet to try #
<quiliro> I would love to learn to use parameters more
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<InPhase> teepee: Oops, missed it
<InPhase> teepee: In 3 year and 2 months, give me more advanced notice please.
<InPhase> s/year/years/
<t4nk_fn> me too :| there were so many permissions to enable to view that site that I just couldn't go through with it ;)
<teepee> sure
<teepee> InPhase: don't forget to tune in in 3 years, 2 month :)
<InPhase> !tell teepee Thanks.
<teepee> pff, I have adblock + privacy badger, has to be enough
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