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<
charely6 >
Hi, does anyone know how to get location values from an imported STL?
03:24
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<
peeps[zen] >
charely6: not possible at the moment, though there are a few PRs in progress that might eventually add such features
03:45
<
peeps[zen] >
rendering will show bounds at least, but that I think might only be in development snapshots
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16:51
<
teepee >
right, lets see if that floating holes trick works in an actual production print :)
17:03
<
InPhase >
Floating holes?
17:06
<
teepee >
like you have the bottom of a case with a hole for the screw and some larger cutout for the head of the screw
17:06
<
teepee >
so the smaller through hole is floating over the slightly bigger hole of the head
17:10
<
teepee >
interestingly cura totally messes that up with bridge support enabled
17:15
<
InPhase >
teepee: "Counterbored hole" is the term.
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17:16
<
InPhase >
teepee: I'm sometimes prone to calling them countersunk holes, just because it comes to mind faster, but that's formally incorrect, as countersunk holes are the angled ones for wood screws. The ones with flat bottoms are counterbored.
17:16
<
teepee >
yep, i have heard countersunk
17:16
<
InPhase >
And they tend to work fine upside down, because they are pretty small bridges.
17:17
<
teepee >
not what I've seen, as it tries to print the smaller circle completely without support
17:17
<
InPhase >
What slicer are you using?
17:18
<
InPhase >
That would be a stupid thing for a slicer to do. :)
17:18
<
teepee >
cura still, likely soon changing to prusaslicer once the mk4 is finally shipped :)
17:18
<
InPhase >
Hmm. I use cura too, and never noticed it doing such a thing.
17:18
<
InPhase >
I have printed quite a lot of such holes.
17:20
<
teepee >
let me produce a test case...
17:21
<
InPhase >
Naturally I can't spot a model with one in that orientation while I'm trying to find one.
17:25
<
InPhase >
Hmm. Although I can't read the order of operations from these colored lines in preview.
17:25
<
InPhase >
Oh, the horizontal progress slider will show the layer ordering.
17:26
<
InPhase >
Okay, it stupidly drops the ring in the middle...
17:26
<
InPhase >
Now to see if the old versions of Cura still launch.
17:28
<
InPhase >
Hmm. Cura 3.10 back in 2017 does the same goofy thing.
17:29
<
teepee >
it's not much better with "enable bridge support"
17:29
<
teepee >
it seems to be confused producing some wiredly angled lines
17:29
<
InPhase >
Maybe I've just ignored the errors of that layer and scraped it out in the past. It should certainly get the next layer right.
17:30
<
InPhase >
And it's a recessed hole so an ugly layer doesn't matter.
17:30
<
InPhase >
Most of that will be covered by a screw head.
17:32
<
teepee >
yeah, with M3 it's sort-of ok-ish just ignoring the mess, maybe some minor cleaning out the screwhole itself
17:43
<
InPhase >
That is a strange oversight of Cura's algorithm. I guess I built up too much faith in its handling of bridging.
17:43
<
InPhase >
It's pretty obvious to bridge with straight lines first and then fill it in.
17:44
<
InPhase >
Like, build up a cross web.
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17:45
<
peeps[zen] >
that's what bridge support is supposed to do
17:49
<
teepee >
yep, I've never seen it working well though
17:50
<
teepee >
which is why I always bump my head on the table when people insist on G2/G3 support for arcs being very important
17:50
<
teepee >
I think those things would be much more useful to have
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18:00
<
J23k84 >
teepee using just a shallow (5°) taper often works fine to reduce a hole
18:00
<
teepee >
that 2 layer squares work extremely well with current slicer behavior
18:02
<
teepee >
aha, looks like we have bed adhesion this time, 3rd run is hopefully a go now
18:03
<
teepee >
thumbs up to a good iso propanol clean :)
18:07
<
teepee >
J23k84: sounds cool. that's the stuff which should make printing so much more simple
18:09
<
J23k84 >
is that a usb power distribution
18:10
<
J23k84 >
.. there is some diagonal slicing that imho even better .. however i think building support towers and bridge would also work fine
18:12
<
teepee >
yeah, it's supposed to replace that insanely stupid 3.5V power stuff used for christmas decoration which is based on some children toy connectors
18:14
<
J23k84 >
you could replace all lambs with led and drive with 5V USB directly
18:15
<
teepee >
they already bought replacement leds, not sure how those work, if they are 2 leds + resistor or something
18:15
<
teepee >
as that normal connector is not keyed for +/-
18:16
<
teepee >
hmm, it could be AC though
18:16
<
J23k84 >
just put 2 smd LEDs in .. one will work - Ü
18:17
<
teepee >
ah, the transformer lists 4.2V DC
18:18
<
teepee >
I'm using 2mm JST PH which are keyed, so I just have to solder the right way, that should be fine
18:20
<
InPhase >
J23k84: That arc overhang video is on point to what needs to be done.
18:21
<
InPhase >
That'd take some carefully tuned printing temperatures and cooling, and some stiff filament to go as far out as they demonstrate, but it's at least the right direction to go with the problem.
18:21
<
teepee >
yeah, if half of that works in the general case, that would be awesome
18:22
<
InPhase >
I've seen cura actually do that sometimes, but only if you feed it just the right shape and it gets lucky on its trace I guess.
18:23
<
InPhase >
Like, I've had some circular overhangs, and it did exactly that.
18:23
<
InPhase >
hemi-circular
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18:23
<
InPhase >
s/hemi-circular/semicircular/
18:27
<
J23k84 >
I have some carbon greentec pro filament that is so stiff it prints horizontal .. quite funny
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19:27
<
teepee >
oh, Giles is still around :)
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20:57
<
Salamanders >
Pretty basic openscad question: When I try to linear-extrude a spiral "wire" the wire is very flat. Is there an easy way to extrude this in a way where it looks more like a constant-diameter wire round around a dowel?
20:57
<
Salamanders >
linear_extrude(height = 40, center = false, convexity = 10, twist = 500)
20:57
<
Salamanders >
translate([30, 0, 0])
20:57
<
Salamanders >
circle(d = 20);
21:01
<
othx >
peeps[zen] linked to "Parametric Helical Coil (Spring) by thehans" on thingiverse => 3 IRC mentions
21:02
<
Salamanders >
Very nice! (and harder to solve than I thought - I was imagining rotating the circle or something)
21:02
<
teepee >
meh, tree support did not work
21:03
<
teepee >
Salamanders: the BOSL2 library has some extended stuff in that regard too
21:07
<
Salamanders >
oh score. That lib looks amazing.
21:09
<
J23k84 >
Using a polyhedra is easier like with closepoints or include<ub.scad> Coil();
21:12
<
teepee >
yes, I tend to use more specialized smaller libraries. most of my designs are relatively simple, like cases for electronics stuff
21:15
<
J23k84 >
future me would suggest rotate_extrude(pitch=10) translate([10,0])circle(5);
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22:56
<
InPhase >
J23k84: In past discussions it has been pointed out there are some nuanced problems to sort out there with self-intersections on that rotate_extrude, which is where previous thoughts about it stalled out.
22:57
<
InPhase >
J23k84: It's not an unsolvable set of problems. Just trickier than the other extrudes.
22:59
<
InPhase >
J23k84: This is probably the singular reason we don't have it yet. It has sure come up as wanted often enough.
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23:12
<
J23k84 >
InPhase hope you feel better .. I would assume the intersection couldn't be more of an issue than with rotate extrude .. i had similar with my Coil module and pitch just need to be bigger the y size of the profile shape if over 360°
23:15
<
InPhase >
J23k84: Oh, yeah, that sinus pain was just a one day thing.
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23:32
<
peeps[zen] >
I just had a thought about possible self intersections for rotate_extrude with pitch. if angle >=360, then it split it into multiple operations with <= N-1 sections, N being number to complete a full rotation, close off the ends, and just union each of those
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<
peeps[zen] >
possibly with one section overlap across parts, in case coincident faces are an issue
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23:37
<
peeps[zen] >
J23k84: i think restricting the pitch would limit its usefulness too much, I would assume many would want to use it for threads which would require some overlap