teepee changed the topic of #openscad to: OpenSCAD - The Programmers Solid 3D CAD Modeller | This channel is logged! | Website: http://www.openscad.org/ | FAQ: https://goo.gl/pcT7y3 | Request features / report bugs: https://goo.gl/lj0JRI | Tutorial: https://bit.ly/37P6z0B | Books: https://bit.ly/3xlLcQq | FOSDEM 2020: https://bit.ly/35xZGy6 | Logs: https://bit.ly/32MfbH5
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<gbruno> [github] kintel synchronize pull request #4786 (Green refactoring of VBO code) https://github.com/openscad/openscad/pull/4786
<gbruno> [github] kintel pushed 1 modifications (Fixed --enable options in non-experimental mode) https://github.com/openscad/openscad/commit/89468478081d7b186dce4155b7e8e5dc7f313258
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<gbruno> [github] kintel pushed 9 modifications (Remove -direct and -prealloc features. These are now always enabled. The main reason for enabling them is that glBufferSubData() is quite slow on macOS, so we'll standardize on one common, fast, code path.) https://github.com/openscad/openscad/commit/70eb08394e89cc71410a2cffed7fdb3d03348bf7
<gbruno> [github] kintel synchronize pull request #4787 (VBO: Make vertex-object-renderers-direct and -prealloc enabled by default) https://github.com/openscad/openscad/pull/4787
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<gbruno> [github] kintel pushed 1 additions 4 modifications 2 removals (Remove unnecessary CGAL_OGL_Polyhedron and VBOPolyhedron Separate out CVAL_OGL_VBOPolyhedron implementation into separate compilation unit Remove excessive debug output) https://github.com/openscad/openscad/commit/df5a4a28a2ce2ae7c37b997dd4923d2e15f7bdfe
<gbruno> [github] kintel synchronize pull request #4789 (Move VBO rendering out of experimental mode) https://github.com/openscad/openscad/pull/4789
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<gbruno> [github] kintel closed pull request #4786 (Green refactoring of VBO code) https://github.com/openscad/openscad/pull/4786
<gbruno> [github] kintel pushed 2 additions 13 modifications 2 removals (Green refactoring of VBO code (#4786) * Remove unused create() functions
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<gbruno> [github] kintel pushed 9 modifications (Remove -direct and -prealloc features. These are now always enabled. The main reason for enabling them is that glBufferSubData() is quite slow on macOS, so we'll standardize on one common, fast, code path.) https://github.com/openscad/openscad/commit/b5a45dd36d5d5e22780ee675bd17fb486d9addc3
<gbruno> [github] kintel synchronize pull request #4789 (Move VBO rendering out of experimental mode) https://github.com/openscad/openscad/pull/4789
<gbruno> [github] kintel pushed 1 additions 4 modifications 2 removals (Remove unnecessary CGAL_OGL_Polyhedron and VBOPolyhedron Separate out CVAL_OGL_VBOPolyhedron implementation into separate compilation unit Remove excessive debug output) https://github.com/openscad/openscad/commit/5be3ebe87adbfe0842159339a1707a6c04e2ef60
<gbruno> [github] kintel synchronize pull request #4787 (VBO: Make vertex-object-renderers-direct and -prealloc enabled by default) https://github.com/openscad/openscad/pull/4787
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<Guest77> module foratguia ()
<Guest77> {
<Guest77> translate([0,0,0]) cylinder(10,16.25,16.25,[0,0,0],$fn=100);//int
<Guest77> translate([32.5/2,31/2,0]) cylinder(12,2.1,2.1,[0,0,0],$fn=100);//int
<Guest77> translate([-32.5/2,31/2,0]) cylinder(12,2.1,2.1,[0,0,0],$fn=100);//int
<Guest77> translate([32.5/2,-31/2,0]) cylinder(12,2.1,2.1,[0,0,0],$fn=100);//int
<Guest77> translate([-32.5/2,-31/2,0]) cylinder(12,2.1,2.1,[0,0,0],$fn=100);//int
<Guest77> }
<Guest77> difference()
<Guest77> {
<Guest77> translate([-90,-70,0]) cube([180,140,6]);//planxa
<Guest77> translate([40,40,0]) rotate([0,0,-10]) foratguia ();
<Guest77> translate([40,-40,0]) rotate([0,0,90]) foratguia ();
<Guest77> translate([-40,40,0]) rotate([0,0,-5]) rotate([0,0,90]) foratguia ();
<Guest77> translate([-40,-40,0]) foratguia ();
<Guest77> translate([150/2,50,0]) cylinder(12,3.05,3.05,[0,0,0],$fn=100);//anclatge planxa
<Guest77> translate([150/2,-50,0]) cylinder(12,3.05,3.05,[0,0,0],$fn=100);//anclatge planxa
<Guest77> translate([-150/2,50,0]) cylinder(12,3.05,3.05,[0,0,0],$fn=100);//anclatge planxa
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<gbruno> [github] t-paul closed issue #4679 ([manifold] Difference of Cube and Complex SVG Results in Incomplete Render) https://github.com/openscad/openscad/issues/4679
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<guso78k> teepee I like replace the bold measurement buttons with nice icons and I have seen you were working on them in 2021.  In order to have same look: Did you draw them or is there a place in the internet so source them from ?
<guso78k> Haha, using openscad itself to create its symbol XD XD
<guso78k> Great thing
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<J23k38> why isn't there an overview https://imgur.com/a/kQTVpGh
<J23k38> oh my bad .. just needed to zoom out - Ü
<guso78k> J23 this is great!
<guso78k> how to use icons.scad to create this view ?
<guso78k> is there a bash script to create all svg's automatically ?
<J23k38> that code will make an overview as it is .. just zoom out (view all)
<J23k38> the image was done by adding my lib as i have a module to arrange children.
<guso78k> potentional new measure distance symbol
<J23k38> maybe add a "10"  between .. also good as it is (small details may even be not a good idea)
<peeps[zen]> lol, why is there an 18+ erotic imagery warning on that guso78k ?
<guso78k> havee seen  that too , haha,ijsut used the very defaults ... strange
<J23k38> the warning will vanish after some minutes .. i assume to be automatic before some AI checks the image
<InPhase> peeps[zen]: Probably because of the flesh colored color scheme...
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<Scopeuk> peeps[zen] I think imgur defaults to everything is adult rated until such time as they confirm a suitable for everyone rating. fail safe default
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<peeps[zen]> makes sense I guess, i just don't think I'd ever seen that before
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<InPhase> guso78k: Send me the scad code for that exact image you posted. For science. (I use a different default color scheme.)
<guso78k> Inphase i it J23 who created the colorful thing
<guso78k> do you still want the code of my new 2 symbols ?
<InPhase> guso78k: The code for XcCJWzh so I can make the same in my custom color scheme and post it just to see what happens. :)
<guso78k> i will prepare, please give me one min
<guso78k> its already improved since then
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<InPhase> This does not produce your image.
<guso78k> as i said its improved already
<guso78k> do  you like me to try if i can go back in history ?
<InPhase> This is the set of all icons.
<InPhase> I don't even see your image anywhere here.
<guso78k> its on the upper right side
<guso78k> it got an "10" added
<peeps[zen]> guso78k: during vertex selection is it possible to highlight the current nearest before it is clicked?
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<guso78k> peeps[zen], this is actually a very good feature! however probably its very cpu intensive because i have to search all points again on each new  mouse position.
<guso78k> not sure if we want to spend that effort
<guso78k> ... and the data is still stored as plain coordinates,  and not as index. every vertex  is  still present at least 3 times :( .. as there are minimally 3 triangles touching one corner
<guso78k> (i got an hashmap  with an 3d coordinate index algorithm available, which can find nearby points in o(log N) time, but I would have to recreate the hashmap on each new render ...)
<InPhase> There. Someone clear their imgur cookies, or close their browser and open it again and try this in incognito, and then figure out of this makes you confirm over 18. https://imgur.com/a/8BKxiIZ
<guso78k> no adult warning there :)
<InPhase> Well, that's another point in favor of my ambition to change our default OpenSCAD color scheme to this one. ;)
* peeps[zen] makes a note to color shift his porn before uploading
<guso78k> yeahh, blue porn is not as  offensive :')
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<guso78k> i could not find a script in the repository to automatically redo all SVG's  . suppose it was done manually before.
<peeps[zen]> did you check the "scripts" directory? :P https://github.com/openscad/openscad/blob/master/scripts/generate-svg-icons.sh
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<guso78k> haha thank you
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<teepee> InPhase: I've seen twitter put up content warnings on the default openscad color scheme quite often
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<guso78k> InPhase you suggest we shall use your color theme as default ?
<InPhase> guso78k: Yeah. It's very pretty.
<InPhase> guso78k: https://bpa.st/OYRA You can put it in ~/.config/OpenSCAD/color-schemes/render/nocturnal-gem.json
<InPhase> guso78k: I also made a lighter background variant for the disturbed people who like this sort of thing: https://bpa.st/TAVQ
<InPhase> That one should be called daylight-gem.json
<InPhase> I was going to PR these last year, but then I guess kind of forgot to do it.
<InPhase> There are actually two changes I really want us to have consensus for in a make-openscad-pretty initiative. I think nocturnal-gem.json should be our default color scheme, and I think $fa=1; $fs=0.4; should be our default $fa and $fs values.
<InPhase> When new users open up the program and make a sphere, they should get something pretty...
<InPhase> First impressions matter.
<InPhase> I think our current defaults make the program look klunky, old, and low capability, and people have to have the grit to push past this first impression to see what it's really capable of.
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<guso78k> these are the new symbols
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<InPhase> guso78k: Where did the stl button go?
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<peepsalot> InPhase: in the other toolbar over the editor
<peepsalot> that's where it is for me on nightlies
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<InPhase> Did that move very recently?
<peepsalot> dunno, haven't paid much attention
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<teepee> I don't think it moved lately
<teepee> I would add the measurement after the reset-view button
<gbruno> [github] donovansmith opened issue #4814 (Windows: 2023.11.08 Build Crashes When Using Manifold) https://github.com/openscad/openscad/issues/4814
<gbruno> [github] donovansmith edited issue #4814 (Windows: 2023.11.08 Build Crashes When Using Manifold) https://github.com/openscad/openscad/issues/4814
<gbruno> [github] donovansmith edited issue #4814 (Windows: 2023.11.08 Build Crashes When Using Manifold) https://github.com/openscad/openscad/issues/4814
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