teepee changed the topic of #openscad to: OpenSCAD - The Programmers Solid 3D CAD Modeller | This channel is logged! | Website: http://www.openscad.org/ | FAQ: https://goo.gl/pcT7y3 | Request features / report bugs: https://goo.gl/lj0JRI | Tutorial: https://bit.ly/37P6z0B | Books: https://bit.ly/3xlLcQq | FOSDEM 2020: https://bit.ly/35xZGy6 | Logs: https://bit.ly/32MfbH5
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<J23k97> Funny high resolution Isospheres render at least 20× faster with manifold as shown in preview
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<Guest84> yooo
<J23k97> oi
<Guest84> how to do
<J23k97> !tutorial
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<J23k97> tutorial!
<othx> tutorial is The OpenSCAD tutorial is a great place to learn how to create designs in OpenSCAD, and can be found at: https://en.wikibooks.org/wiki/OpenSCAD_Tutorial
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<ndnihil> yeah openscad, make that single thread hurt while the other 7 and a shitload of GPU sit there laughing at you...
<ndnihil> just my semi-regular plea for multithreading or gpu rendering...
<ndnihil> Total rendering time: 0:14:55.215
<Scopeuk> ndnihil have you played with the manifold engine on the nightlies?
<Scopeuk> that does have multithreading. in theory it has gpu support but it's no faster and is disabled
<ndnihil> I have not
<ndnihil> running 2022.06.26
<ndnihil> a "stop render" button would be handy too
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<J23k87> there is  right bottom .. but you can't only stop at the next  point
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<ndnihil> I have no such button
<J23k87> only visible if rendering
<J23k87> the  white x can be clicked to stop
<ndnihil> oh hey look at that
<J23k87> but as i said - it could take some time until it stops
<ndnihil> yeah, definitely not an immediate thing
<ndnihil> but might help in the middle of a 15minute snooze
<ndnihil> Total rendering time: 0:00:06.246
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<ndnihil> rewrote it though, so it's not too bad
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<J23k87> today i found geometry that will render much faster with manifold than the preview .. so render was some seconds while the preview took a minute
<ndnihil> hah, all that rendering and shit
<ndnihil> and I just realized I was doing it wrong
<InPhase> J23k87: Difference of intersections?
<ndnihil> still might kinda work, but wrong
<J23k87> InPhase it was generated by a hull of a lot of tetrahedrons
<InPhase> Hmm, interesting.
<J23k87> InPhase here https://bpa.st/3GSQ
<J23k87> just seeing it is not a lot .. it is just one   but with strange faces
<J23k87> maybe preview get faster if that would be not such a mess
<J23k87> oh yes  using multiple faces with 3 points instead of one face with 1500 is much better
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<InPhase> Yeah, that looks like a pretty weird usage of polyhedron's face input.
<J23k87> probably you showed me that in a way Ü ( iirc it was from the guy doing fillets without minkowski )
<InPhase> Well I don't remember it, but sometimes I do really horrible hackery for fun. ;)
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<J23k87> no it wasn't your code - you just pointed me to that guy and while digging through the code i found this for in isosphere
<J23k87> I wonder if normal face generation is possible in that approach ..  i thought  they might not be ordered - but maybe he was just lazy and used this shortcut
<InPhase> Ah.
<InPhase> And yeah, those are some wildly different times. I forgot I even opened the file since it took so long, but I'm getting 12 minutes preview, 0.2 seconds render even after fushing the cache.
<InPhase> I like the sphere it generates though. That has nice properties.
<InPhase> Not quite unbiased in the coordinates with respect to the axes, but it's a mild bias.
<J23k87> the 0.1 and 1.2 value change the  twist
<J23k87> at least some faces are just  [n, n+5 , n +13]  not sure if that is working for all q
<peeps[work]> i wonder if preview-based hull (or scale) is still going through cgal rather than manifold. its possible that slightly different code path got overlooked
<peeps[work]> definitely seems like something is going wrong there
<J23k87> hm https://imgur.com/E6t8R6s   iam not try to close that  ..  also the triangles change with q ..
<peeps[work]> seems like that's it. change q down to 1000 for faster test iterations (about 3.5s preview) then disable manifold, and time seems the same between render and preview.
<J23k87> didn't olivier also mentioned that with fast CSG that there are some preview operations different from render - at least i had different results when render with preview and without in the beginning
<gbruno> [github] t-paul pushed 1 modifications (Bump manifold to latest version (v2.1.0-97-ge79d343).) https://github.com/openscad/openscad/commit/d3ae5c61b4f8df9998a075980d48b7f3410279fd
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<teepee> anyone with windows running up to trying a new build with updated Manifold?
<ndnihil> the things I do to avoid doing other things... https://old.ndnihil.org/cad/eccentriccycloidalgear.mp4
<teepee> that needed a number of build fixes in Manifold, so it would be good to see it actually working before bumping the Manfold version
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<teepee> AppImage looks ok
<gbruno> [github] t-paul opened pull request #4728 (Bump manifold to latest version (v2.1.0-97-ge79d343).) https://github.com/openscad/openscad/pull/4728
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