naywhayare changed the topic of #mlpack to: http://www.mlpack.org/ -- We don't respond instantly... but we will respond. Give it a few minutes. Or hours. -- Channel logs: http://www.mlpack.org/irc/
< sumedh_> that problem is too stubborn... :(
< jenkins-mlpack> Project mlpack - svn checkin test build #1966: SUCCESS in 1 hr 13 min: http://big.cc.gt.atl.ga.us:8080/job/mlpack%20-%20svn%20checkin%20test/1966/
< jenkins-mlpack> * Ryan Curtin: Document minor fix.
< jenkins-mlpack> * Ryan Curtin: Easy fix for #355.
< jenkins-mlpack> Starting build #1967 for job mlpack - svn checkin test (previous build: SUCCESS)
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< jenkins-mlpack> Project mlpack - svn checkin test build #1967: SUCCESS in 1 hr 14 min: http://big.cc.gt.atl.ga.us:8080/job/mlpack%20-%20svn%20checkin%20test/1967/
< jenkins-mlpack> Ryan Curtin: Remove oneClass and defaultClass variables. There is a shortcut that can be taken when all the labels are the same, but the Entropy() function does not appear to be working correctly.
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< oldbeardo> sumedh__: there?
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< oldbeardo> marcus_zoq: could you help me in making a commit?
< oldbeardo> I have tested the build with my code included, it works properly
< marcus_zoq> oldbeardo: Okay, sounds good. So your ready to commit your changes?
< oldbeardo> marcus_zoq: yes, I just deleted the old code for the same module
< marcus_zoq> oldbeardo: So you need a step by step guide?
< oldbeardo> marcus_zoq: sort of, I have some files to add, and I have modified the corresponding CMakeLists
< jenkins-mlpack> Starting build #1968 for job mlpack - svn checkin test (previous build: SUCCESS)
< jenkins-mlpack> Project mlpack - svn checkin test build #1968: FAILURE in 3.1 sec: http://big.cc.gt.atl.ga.us:8080/job/mlpack%20-%20svn%20checkin%20test/1968/
< jenkins-mlpack> * siddharth.950: Removing old cosine_tree code.
< jenkins-mlpack> * sumedhghaisas: * Changes in AMF abstraction, Termination policy is made first template parameter
< jenkins-mlpack> * fixed minor formatting issues
< marcus_zoq> siddharth.950
< marcus_zoq> :)
< marcus_zoq> oldbeardo: so you can use svn status to check your changes, svn add <file> to add your new files.
< marcus_zoq> oldbeardo: and as you already did svn commit -m "commit message" to commit your changes.
< marcus_zoq> oldbeardo: There is no magic behind a simple commit.
< marcus_zoq> oldbeardo: Right now, you should have received a mail that informs you that you break the build with your change.
< oldbeardo> marcus_zoq: okay, I will commit the changes within 5 minutes, let's see if the build is successful
< oldbeardo> marcus_zoq: I get this message
< oldbeardo> svn: Aborting commit: '/home/mlpack/trunk/src/mlpack/core/tree/cosine_tree' remains in conflict
< marcus_zoq> oldbeardo: svn resolved cosine_tree
< oldbeardo> marcus_zoq: svn: '/fastlab/mlpack/trunk/src/mlpack/core/tree/cosine_tree' path not found
< marcus_zoq> oldbeardo: is this another repo because the path is different? So your removed the cosine_tree with svn rm cosine_tree right?
< oldbeardo> marcus_zoq: I deleted the cosine_tree folder using the url of the repo
< oldbeardo> but I want to add the new files to the same folder
< marcus_zoq> oldbeardo: So you do something like that svn add path/to/the/folder and then svn add new files right?
< oldbeardo> marcus_zoq: yes, but since the folder does not exist anymore it is having problems adding the files
< marcus_zoq> oldbeardo: I'm just asking to be clear you created the folder with mkdir folder and after that svn add folder svn add files?
< oldbeardo> no, I had copied the folder somewhere else, so I just copied it back
< oldbeardo> marcus_zoq: but yes I did the svn add part correctly
< marcus_zoq> oldbeardo: Can you move the folder with mv and then use svn mkdir folder to create the folder. Afterwards you move the files into this folder?
< oldbeardo> marcus_zoq: I did that, I get a warning saying 'cosine_tree is already in version control'
< marcus_zoq> oldbeardo: And this isn't the right version? You can remove a file from version control with svn rm --keep-local file.
< oldbeardo> marcus_zoq: I didn't get you, what is the right version?
< marcus_zoq> oldbeardo: right version = updated version -> The cosine_tree folder with your changes.
< marcus_zoq> oldbeardo: So if this folder is under version control, you can't just commit you updated files?
< oldbeardo> marcus_zoq: I don't think so, because I did svn revert and still says that the folder is in version control
< oldbeardo> marcus_zoq: that was an answer to your earlier question
< oldbeardo> marcus_zoq: if I try to commit, I get this message
< oldbeardo> svn: Aborting commit: '/home/mlpack/trunk/src/mlpack/core/tree/cosine_tree' remains in conflict
< oldbeardo> sorry wrong message
< oldbeardo> svn: '/fastlab/mlpack/trunk/src/mlpack/core/tree/cosine_tree' path not found
< marcus_zoq> oldbeardo: Okay, maybe this before you you that make a backup :) 1. svn revert -R . 2. svn update 3. check for the cosine_tree folder
< marcus_zoq> oldbeardo: Back in a few minutes...
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< oldbeardo> marcus_zoq: it was a stupid mistake from my side, the folder I was copying had the old '.svn' folder in it
< jenkins-mlpack> Starting build #1969 for job mlpack - svn checkin test (previous build: FAILURE -- last SUCCESS #1967 8 hr 31 min ago)
< marcus_zoq> oldbeardo: I'm glad you solved the problem.
< oldbeardo> marcus_zoq: me too, at least the build hasn't failed till now
< jenkins-mlpack> Yippie, build fixed!
< jenkins-mlpack> Project mlpack - svn checkin test build #1969: FIXED in 1 hr 13 min: http://big.cc.gt.atl.ga.us:8080/job/mlpack%20-%20svn%20checkin%20test/1969/
< jenkins-mlpack> siddharth.950: Adding new cosine_tree code.
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< jose__> Hi
< marcus_zoq> jose__: Hello!
< jose__> I compiled and installed mlpack with 64bit enabled armadillo. I tried running kernel_pca program on GroupLens100k.csv, sample data file given in mlpack. But it is failing with segmentation fault at memory allocation. i have 16GB RAM
< jose__> How much RAM do I need to test the program kernel_pca on GroupLens100k data
< jose__> or am I doing anything wrong
< jose__> am I at the right place
< jose__> yes
< marcus_zoq> jose__: Okay, let me check this should be a memory problem.
< marcus_zoq> jose__: Your are right, it's a memory problem, matrix dimension (100000 * 10000).
< jose__> yup
< jose__> how do I handle if my data file has more than 100000 data points
< jose__> is there an alternate or its never possible with mlpack
< marcus_zoq> jose__: The problem is the kernel matrix (kernel_pca_impl.cpp, line 101). Maybe we can find a proper way to workaround this.
< jose__> the only way I find is to estimate kernel matrix, then its almost new algo implementation
< jose__> suggest some thing better that takes not more effort to work around
< marcus_zoq> jose__: Right now, I can't think of a good way to do solve this.
< marcus_zoq> naywhayare: Maybe naywhayare knows a nice solution.
< jose__> hope u hv discussed with him
< marcus_zoq> jose__: At this moment, he's sleeping :)
< jose__> oops
< marcus_zoq> Jose__: He's in a different timezone.
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< andrewmw94> naywhayare: I think I have the tests and tree construction working. I still need to test the traverser and sometime when you are free, I want to ask you about a memory management problem I have
< jenkins-mlpack> Starting build #1970 for job mlpack - svn checkin test (previous build: FIXED)
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< naywhayare> andrewmw94: I am free now
< andrewmw94> ok. So my question is this:
< andrewmw94> I have a method softDelete(), which currently does nothing
< andrewmw94> I want it to delete a node and it's bound object, members etc.
< andrewmw94> but it needs to leave the child nodes and the points intact
< andrewmw94> I need to keep the normal destructor as it is, since that is what users will assume they use to delete the RTree
< andrewmw94> but I'm not sure how to delete just the one node, since calling delete will delete the children as well
< andrewmw94> does C++ have a nice way to do this?
< andrewmw94> I guess I could do something like changing all of the pointers to child nodes and points so that they are null and then calling delete on that node?
< naywhayare> can you explain the reason why you want to delete a node but leave the children intact?
< andrewmw94> when I split a node, it seemed simpler to just create two new ones and delete the old one, unless it is the root node of course
< naywhayare> I'm not sure that that would be simpler
< naywhayare> at least in terms of runtime / number of allocations
< naywhayare> you could reassign all the children to the two new nodes then delete the old node
< andrewmw94> I'm not sure either. It eliminates the shuffling of points/nodes to keep them in the right order
< naywhayare> I think that would work. but that's what you already suggested
< andrewmw94> the problem with that is that the destructor deletes all of the child nodes, so that you can call it on the root node to delete the whole tree
< andrewmw94> I think I can just assign all of the pointers to the children so they point to NULL to get arround that though
< naywhayare> right -- but if you remove all the children of the old node befoee you call the destructor, that should be fine
< naywhayare> *before
< andrewmw94> alright, I'll try that then. Thanks
< naywhayare> yeah, I think that is the best option, if you are not just subtracting points from the old node to create the new node
< naywhayare> and then keeping the old node as one of the two new nodes
< andrewmw94> I don't remember why I didn't do it that way originally. Maybe this was just the first way I thought of
< andrewmw94> or maybe I had a reason. My notes are all messy from debugging
< naywhayare> either way is fine, but I think keeping the old node might be slightly faster (though I haven't thought through all the details, so my intuition could be wrong)
< andrewmw94> It seems like it would be, but it also seems like I would have wanted to do it that way unless I thought of a good reason not to do so.
< andrewmw94> but I can't remember the reason.
< naywhayare> the potentially big cost is the (possibly) O(N) splitting of the node's points (a std::vector<arma::vec*>, I think) into two other std::vector<arma::vec*> objects
< naywhayare> but even if you just subtract some points from the first vector into the other vector, the memory costs are about the same. you have to resize both of them
< naywhayare> which is roughly the same as allocating two new ones, copying points into either of the two new ones, then clearing the original one
< naywhayare> ...I think
< andrewmw94> yeah... I think it may have just been me being lazy. Like: "I can use existing code to expand two new bounds or I can write my own to shrink a bound"
< marcus_zoq> andrewmw94: It's always a pleasure to read your blog posts!
< jenkins-mlpack> Project mlpack - svn checkin test build #1970: SUCCESS in 1 hr 17 min: http://big.cc.gt.atl.ga.us:8080/job/mlpack%20-%20svn%20checkin%20test/1970/
< jenkins-mlpack> andrewmw94: Rectangle tree and tests. Construction seems to work.
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< naywhayare> sumedhghaisas: I'm looking into your issues with validation RMSE now, but I don't have the test code that you are using
< naywhayare> could you send it to me please? then I can reproduce the issue
< sumedhghaisas> naywhayare: yeah sure... mail??
< naywhayare> yeah, email is fine
< sumedhghaisas> do you want the processed dataset too??
< naywhayare> yeah, that would be nice to have too
< naywhayare> unless it's too big to send by email
< sumedhghaisas> naywhayare: its 11MB... uploading...
< naywhayare> ok, thanks
< naywhayare> ok, received both emails; I'll get to work :)
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