michaelni changed the topic of #ffmpeg-devel to: Welcome to the FFmpeg development channel | Questions about using FFmpeg or developing with libav* libs should be asked in #ffmpeg | This channel is publicly logged | FFmpeg 6.1.1 has been released! | Please read ffmpeg.org/developer.html#Code-of-conduct
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<cone-640>
ffmpeg Marton Balint master:66e627291728: avcodec/bsf/pcm_rechunk: reorder supported codec list
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ffmpeg Marton Balint master:9eebeea4dd7f: avcodec/bsf/pcm_rechunk: add some more supported PCM formats
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ffmpeg Marton Balint master:7196b12b2b61: avformat/daudenc: force 2000 sample packet size with a bsf
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ffmpeg Marton Balint master:8c8ce4f23358: fate: make filter-channelsplit test use a fixed frame size
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ffmpeg Marton Balint master:6fc6cac4c6a6: fate: use a fixed wav demux packet size for amix tests
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ffmpeg Marton Balint master:2129d66a66af: fate: use atrim filter instead of -frames:a 20 for fate-filter-tremolo
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<Lynne>
why do we not have any AAC LTP testing in fate?
<Lynne>
didn't we have a broken aac encode ltp test?
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<jamrial>
elenril: does the test for loopback decoding i sent look ok to you? i reused the example you wrote for the documentation
<BBB>
so will there be a vote for balling's ban?
<BBB>
I'm not sure what's going on there
<elenril>
might also vote on ng while we're at it
<elenril>
jamrial: i guess?
<elenril>
the only thing I'm wondering about is whether mpeg2 encoding is bitexact
<jamrial>
it should, other tests use it
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ffmpeg Martin Storsjö master:64a2cdca130a: checkasm: hevc_pel: Check the full output in hevc_epel/hevc_qpel
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ffmpeg Martin Storsjö master:0c5da7be599d: aarch64: Fix ff_hevc_put_hevc_epel_h48_8_neon_i8mm
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ffmpeg Martin Storsjö master:8ff4a4a4f4f7: checkasm: hevc_pel: Use checkasm_check for printing failing output
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ffmpeg Martin Storsjö master:3ad3ada11fd9: checkasm: hevc_pel: Split a couple excessively long lines
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ffmpeg James Almer master:d925b2e13982: fate/ffmpeg: add a test for loopback decoding
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<thardin>
I see uvg266 exists
<thardin>
mayhaps worthwhile to write a wrapper for?
<JEEB>
yea the ultravideo folk who previously made the kvazaar encoder for HEVC
<JEEB>
previously there was the fraunhofer encoder
<nevcairiel>
uvg266 seems dead
<nevcairiel>
no meaningful dev for 6 months
<JEEB>
last commit from 2 months ago
<nevcairiel>
yeah a merged PR, nothing otherwise in 6
<JEEB>
right
<cone-384>
ffmpeg James Almer master:ad6347fc3797: fate/ffmpeg: add a -threads input option to the loopback decoder
<thardin>
not necessarily a ba hing
<thardin>
bad thing*
<jamrial>
thardin: for a brand new encoder that will need lots of work, it sorta is :p
<jamrial>
unless they are the kind to work on something internally then push huge amounts of code in one go
<nevcairiel>
the history didnt seem like that
<nevcairiel>
but who knows
<JEEB>
they seem to be academy from Tampere doing their stuff pretty much in the open
<frankplow>
Quite a lot of reported crashes for FFVVC in the wild have been down to illegal bitstreams produced by uvg266 I believe. That being said I think they are largely from old versions.
<thardin>
formal verification
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<kierank>
12:28:38 <•BBB> so will there be a vote for balling's ban?
<kierank>
12:28:44 <•BBB> I'm not sure what's going on there
<kierank>
this is insane, to ban someone they have to be a part of the community
<kierank>
do we need to vote on every troll and spammer?
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<Marth64>
g-line the spammerz
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<BBB>
kierank: I believe michael is technically right that the rules say we do, yes
<BBB>
I'm not saying I agree these are the bestest of rules. but that's what they are
<nevcairiel>
just do a timed ban for 99 years, the rules say permanent right?
<jamrial>
sleep(3.124e+9)
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<BtbN>
Great, I want to debug this d3d11 issue on my laptop, which does reproduce it... and there is no 64bit d3d11_1sdklayers.dll on it. How?!
<nevcairiel>
its part of the windows sdk, its not on every windows
<BtbN>
The latest Win11 SDK is installed vis Visual Studio 2022 here.
<BtbN>
*via
<BtbN>
not sure how I ended up with only the 32bit one
<nevcairiel>
huh then i dont know
<BtbN>
the 32bit one is sitting right there in SysWOW64