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<kierank> 22:07:24 <• ubitux> ok i found the fix for prores
<kierank> Was it padding?
<ubitux> kierank: nah, badly terminated bitstream
<ubitux> patch is on the ml
<kierank> Ah
<kierank> There is an FFmpeg M1 if you want it
<ubitux> m1 doesn't have the issue, only m2/m3
<kierank> Ah your commit message implies M1 does
<kierank> Nice wokr
<kierank> Work
<ubitux> "This commit fixes glitchy playbacks on QuickTime with M2 and M3 hardware (but not M1 for some mysterious reason)"
<ubitux> did i miswrite? 🤔
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<kierank> It's ambiguous whether not applies to the fix or the glitch
<ubitux> mmh ok
<ubitux> feel free to propose a better wording, english bad
<ubitux> BBB: still unclear to me what to do about the quantization heuristics; Lynne seemed to say that aw approach should be better in theory (ks is also significantly more complex due to prediction being done in advance and duplication of code)
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<Lynne> ubitux: do you want to see the encoder fully optimized or just working well enough to be useful?
<ubitux> tbh i really don't give a damn, just tell me what to do and i'll execute myself
<Lynne> if the latter, just targetting a constant bitrate through every slice's encoding would be good enough
<Lynne> generally prores is expected to be CBR afaik
<Lynne> add a setting to reencode if the budget is overshot to keep strict CBR
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<ubitux> if you ask me to make a mix of both i won't though
<ubitux> if you ask me to pick i can do that :D
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<Lynne> it's aw, I think
<ubitux> ok well then i guess i'll send a patch to drop ks after importing the remaining useful bits and i'll be sure to mention that you take responsibility for it :D
<Lynne> sure, feel free to
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<BBB> ubitux: I believe from a compression pov, we typically compare a vs b and show that a is better than b in terms of bitrate vs quality [..] vs complexity vs whatever other metric you care about to differentiate
<BBB> so dropping because lynne says so isn't a great metric, but because compression is identical but aw is less code is fine
<BBB> not saying lynne is wrong, just that there's more objective metrics out there 8)
<Lynne> I never said it's not optimal
<Lynne> it's suboptimal by all accounts
<Lynne> but it's prores, where you care more about CBR than the actual quality
<Lynne> and ubitux said he just didn't care about it that much
<BBB> but compression and quality-per-bit is still a goal, right? I mean, it would be silly not to
<Lynne> it's prores, if you need more quality, you bump the bitrate, lol
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<thardin> hum.. I think I'd like to add some config-dependent tests
<thardin> for codec2, which require --enable-libcodec2
<JEEB> yup
<JEEB> there's the x264 using test already
<JEEB> and the avctx side data patch set I've been posting adds more x264, x265 and svt-av1
<thardin> alright, I'll have a closer look
<thardin> the present decoder is float. I think there may be a fixed decoder in the works
<thardin> it might also require different tests for different versions, since they've been looking at changing the decoder to something more similar to LPCnet
<thardin> different refs I should say
<thardin> asynth-44100-2.wav unsurprisingly turns into nonsense mostly, except for the noise part of it
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<cone-743> ffmpeg Leo Izen master:fb54c89a0df3: avcodec/jpegxl_parser: check ANS cluster alphabet size vs bundle size
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<cone-743> ffmpeg Leo Izen release/6.1:1a3ec3f2f8b2: avcodec/jpegxl_parser: check ANS cluster alphabet size vs bundle size
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<Lynne> is the C random() function specified?
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<Lynne> e.g. is srand(1), followed by random() always going to output the same numbers on any platform?
<Traneptora> Lynne: spec doesn't appear to make that promise
<Traneptora> this is a committee draft 2007
<Lynne> meh, everyone uses glibc anyway, and if code is too sensitive to input conditions is probably better off being a noop
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<Traneptora> Lynne: in mpv we stopped using srand, and started using an in-house xorshiro
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<Traneptora> why do you ask, btw?
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<Lynne> Traneptora: toying around with DCTs, writing some code to figure out if I can use the daala/av0 DCTs for jxl
<Traneptora> not sure why srand is relevant for that
<Lynne> overflow checking
<Traneptora> iirc DCTs in JXL are straight DCT-II or DCT-III, (not really sure the names?)
<Traneptora> how is srand relevant for overflow checking, out of curiosity
<Lynne> fuzzing, figuring out how close the transforms approximate a DCT
<Traneptora> ah, for random spot checking, ic
<Lynne> I'm writing a fixed-point decoder, and while a DCT-II/I is very straightforward... ish in the float domain, int domain requires a lot of effort to make something optimal, with large enough precision, speed and overflow guarantees
<Lynne> the transform naturally passes the IEEE spec from 1993 about DCT approximations (which the old JPEG spec references), but that's a fairly low bar to pass
<Traneptora> in hydrium I approximated the forward DCT with integers but I'm not really sure how to write fixed-point DCT code efficiently
<Traneptora> you'd probably look at it and laugh
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<Lynne> hydrium?
<Lynne> oooh, your jxl encoder
<Traneptora> very experimental still
<Lynne> yeah, it's not great for speed or precision, but will do the job for now
<Lynne> you'll run into issues with larger block sizes, I see you only do 8x8 for now
<Traneptora> atm yea it's 8x8 only
<thardin> Traneptora: did you see that tiny jxl compo?
<Traneptora> what tiny jxl compo?
<microchip_> Lynne: do you ever sleep? :P
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<Traneptora> thardin: hm?
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<Lynne> microchip_: only the 4th time I've ever been asked, so clearly, far too much
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<thardin> Traneptora: can't find it again.. I think it was some demoscene people checking what you could get out of jxl files below a certain size limit
<Traneptora> is this related to JXL art?
<thardin> possibly
<JEEB> reminds me of animation compressed to a floppy
<Traneptora> JXL art is producing interesting patterns with incredibly tiny files, based on the modular MA tree
<thardin> none of the images display in my browser :o
<Traneptora> most browsers do not support JXL
<thardin> I'm just surprised no one has even implemented jpeg fully yet
<Traneptora> well tbf the original JPEG standard was massive and well ahead of its time
<Traneptora> by the time some of its ideas become useful, the de facto standard subset was already almost synonymous with "JPEG"
<Traneptora> thardin: for example, this is 70 bytes: https://buzo.us/h.jxl
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<thardin> don't have jxl decoding set up
<thardin> simple/dumb idea to get something similar to intra prediction following up on the discussion from yesterday: shear the pixels instead of modifying the transform
<thardin> this avoid blocks depending on other blocks
<thardin> the shear amount has to be stored though
<thardin> certain old game formats use a similar idea. for example SCUMM uses this for efficiently storing dithered images
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<Lynne> thardin: what opus did was it rotated the coefficients just before quantization, so you could also do that for video
<Lynne> so if there was a single dominant frequency, its energy would spread out over the whole band and you'd avoid getting spectral holes like aac is still plauged with
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<thardin> funky
<thardin> sounds like you could also exploit harmonic information like codec2 does
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<thardin> speaking of, just got done writing a battery of tests for the libcodec2 binding
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<thardin> what's better than tests? twice the number of tests!
<thardin> is there a way to have tests share refs?
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