michaelni changed the topic of #ffmpeg-devel to: Welcome to the FFmpeg development channel | Questions about using FFmpeg or developing with libav* libs should be asked in #ffmpeg | This channel is publicly logged | FFmpeg 6.1 has been released! | Please read ffmpeg.org/developer.html#Code-of-conduct
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<cone-989> ffmpeg James Almer master:89215237dd6a: avformat: remove ff_remove_stream_group()
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<JEEB> ah, fun
<JEEB> another buffersink (?) related memory ballooning thing
<JEEB> first > 100 buffers queued in out_0_0/out_1_0/out_2_0 , then > 1000 buffers queued
<JEEB> will have to see if I can do a massif graph at some point :)
<JEEB> since I'd like to test the ffmpeg threading stuff
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<wbs> llyyr: thanks for the reference for the MLP/LTO bug report
<wbs> I've analyzed and studied the root cause in the toolchain and written an upstream bug report about that, and posted a workaround for us (to disable use of tricky/problematic inline assembly in the clang+LTO+windows case)
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<JEEB> ah, so it was inline asm
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<wbs> yes - funky inline assembly can be problematic for LTO
<JEEB> that is also what configure atm does if you do enable-lto
<JEEB> affects some inline asm definitions in x86
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<nevcairiel> i'm not sure if i should be surprised or not surprised that we have a configure feature for such specific a case already
<nevcairiel> clearly other compilers have had issues with this kind of label before
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<wbs> yeah, we seem to have inline_asm_direct_symbol_refs, inline_asm_labels, inline_asm_nonlocal_labels, and stuff like HAVE_7REGS
<wbs> almost so one could conclude that inline assembly is tricky
<JEEB> :)
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<BBB> or we could just delete all inline asm /me runs
<BBB> don't kill me it was a joke!!112
<beastd> Don't run! More explicit joking, please :D
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<Lynne> you're just encouraging mkver to send a patch to do it :)
<mkver> ?
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<mkver> wbs: Why does mlpdsp_init.c not use relative jumps?
<wbs> mkver: no idea
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<cone-743> ffmpeg Martin Storsjö master:f5e3e9e04e83: checkasm: Remove unnecessary const on scalar parameters
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