michaelni changed the topic of #ffmpeg-devel to: Welcome to the FFmpeg development channel | Questions about using FFmpeg or developing with libav* libs should be asked in #ffmpeg | This channel is publicly logged | FFmpeg 6.1 has been released! | Please read ffmpeg.org/developer.html#Code-of-conduct
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<cone-989>
ffmpeg James Almer master:89215237dd6a: avformat: remove ff_remove_stream_group()
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<JEEB>
ah, fun
<JEEB>
another buffersink (?) related memory ballooning thing
<JEEB>
first > 100 buffers queued in out_0_0/out_1_0/out_2_0 , then > 1000 buffers queued
<JEEB>
will have to see if I can do a massif graph at some point :)
<JEEB>
since I'd like to test the ffmpeg threading stuff
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<wbs>
llyyr: thanks for the reference for the MLP/LTO bug report
<wbs>
I've analyzed and studied the root cause in the toolchain and written an upstream bug report about that, and posted a workaround for us (to disable use of tricky/problematic inline assembly in the clang+LTO+windows case)
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<JEEB>
ah, so it was inline asm
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<wbs>
yes - funky inline assembly can be problematic for LTO
<JEEB>
that is also what configure atm does if you do enable-lto
<JEEB>
affects some inline asm definitions in x86
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<nevcairiel>
i'm not sure if i should be surprised or not surprised that we have a configure feature for such specific a case already
<nevcairiel>
clearly other compilers have had issues with this kind of label before
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<wbs>
yeah, we seem to have inline_asm_direct_symbol_refs, inline_asm_labels, inline_asm_nonlocal_labels, and stuff like HAVE_7REGS
<wbs>
almost so one could conclude that inline assembly is tricky
<JEEB>
:)
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<BBB>
or we could just delete all inline asm /me runs
<BBB>
don't kill me it was a joke!!112
<beastd>
Don't run! More explicit joking, please :D
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<Lynne>
you're just encouraging mkver to send a patch to do it :)
<mkver>
?
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<mkver>
wbs: Why does mlpdsp_init.c not use relative jumps?