jackdaniel changed the topic of #commonlisp to: Common Lisp, the #1=(programmable . #1#) programming language | Wiki: <https://www.cliki.net> | IRC Logs: <https://irclog.tymoon.eu/libera/%23commonlisp> | Cookbook: <https://lispcookbook.github.io/cl-cookbook> | Pastebin: <https://plaster.tymoon.eu/>
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<jackdaniel> just smash them things irl and hardcode results ;)
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<nil> they say "when reality hits, it hits hard", but real collision is always fuzzy
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<jackdaniel> NotThatRPG: there's nothing really to test I think, it just adds another feature flag to recognize a posix system
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<dnhester26> If anyone does webdev a find this helpful: I just finished a basic Compression and Caching protocol: https://github.com/daninus14/compression-cache and here's a lack middleware which also adds http caching headers for the client https://github.com/daninus14/lack-compression-cache
<ixelp> GitHub - daninus14/compression-cache: Simple protocol for caching compressed files
<dnhester26> *and finds this
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<Bubblegumdrop> thanks dnhester26 !
<Bubblegumdrop> dnhester26 I'm curious about your cache, it's a compressed cache? I think we talked about caveman before right? https://github.com/fukamachi/caveman/blob/master/v2/skeleton/app.lisp#L19 I use the static resource thingy and I use it behind a reverse proxy that can cache the results
<ixelp> caveman/v2/skeleton/app.lisp at master · fukamachi/caveman · GitHub
<dnhester26> Bubblegumdrop: :D hope it's useful. I was surprised this wasn't ever implemented in Hunchentoot or any CL server since it's such a standard utility.
<dnhester26> Yeah what most people do is just use nginex to do that
<Bubblegumdrop> I think typically caching is left up to the httpd or higher abstraction ..
<dnhester26> But there's basically no need anymore, we have SSL and compression and caching already, no need to configure yet another server and system
<Bubblegumdrop> I guess if you're looking to go that route, nice work
<Bubblegumdrop> I'm more than happy to add another service to my production docker image :P
<dnhester26> The web server is supposed to do it, be it Hunchentoot, woo, etc
<dnhester26> There's no need for a reverse proxy and load balancer if we only have one server...
<Bubblegumdrop> I run more than one instance of caveman in a single lisp image and abstract all of the logic in nginx.conf /routes/
<Bubblegumdrop> everyone has different use cases
<Bubblegumdrop> have you seen https://github.com/eudoxia0/clack-errors ? this was very helpful
<ixelp> GitHub - eudoxia0/clack-errors: Error page middleware for Clack.
<Bubblegumdrop> They have some other nice libraries too, this one was very clumsy to set up and I wanted to re-write it as a lack middleware https://github.com/eudoxia0/hermetic
<ixelp> GitHub - eudoxia0/hermetic: Security for Clack-based Common Lisp web applications.
<Bubblegumdrop> despite it being clumsy to set up it simplified a lot of "who has access to what" type logic
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<Bubblegumdrop> dnhester26 nice work... based org mode user
<Bubblegumdrop> Shinmera can't wait to play! <3
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<Shinmera> micro-collisions is already what we do, it dodn't solve the problem.
<Shinmera> anyway
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<Shinmera> Bubblegumdrop: you'll have to wait five years or so, or forever if I run outta money
<Bubblegumdrop> worth
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<Bubblegumdrop> I made a lil progress on my game thingy, it's 2d using SDL, I'm still trying to figure out trial alloy etc ^^
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<dnhester26> Bubblegumdrop: thanks. I used mito-auth and jose for making jwt and I'm handling everything with jwt instead of sessions. You can use mito-auth with hermetic and it'll be really easy from what it looks like
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<dnhester26> I think I saw someone, maybe eudoxia0 himself, who made another web framewrok based on clack/ningle and it has an example of using clack-errors
<ixelp> cl-deck-builder2/user.lisp at master - cl-deck-builder2 - GitLain
<ixelp> cl-deck-builder2/setup.lisp at master - cl-deck-builder2 - GitLain
<Bubblegumdrop> https://40ants.com/lisp-project-of-the-day/2020/06/0110-lack-middleware-static.html lack-middleware-static does not cache .. nice work dnhester26
<ixelp> lack-middleware-static
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<dnhester26> Bubblegumdrop: thanks for the links, I'll take a look in a bit, I'm making some modifications to make the projects work better with my caveman2 setup and will push
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<dnhester26> does anyone know why if i do log:info in the source code of a library I'm loading it doesn't show up in my repl in slime?
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<Bubblegumdrop> paste code? are you outputting to *standard-output* ? try *debug-io* ?
<Bubblegumdrop> if you're using (log:info) and you have info level log messages hidden they wont' show up?
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<mrcom> dnhester26: Lisp library or FFI? Log message at compile, load, or run-time?
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<dnhester26> Bubblegumdrop: thanks, I can do log:info from my project's code and it shows up, just when I do it in another file it doesn't seem to work. That file being one downloaded via quicklisp/qlot
<dnhester26> no problem though, solved the bug in the code anyways :)
<dnhester26> mrcom: runtime
<mrcom> Same thread as REPL or an event loop?
<mrcom> You might try (break) instead of log, just to verify code is getting executed.
<dnhester26> mrcom: thanks, yeah, that's what I did and figured out the bug that way, so I solved the issue I needed the log for, though still curious why it didn't work to begin with. I thought maybe sly or log configurations make it so that it's not printed to the REPL stream if it's from a quicklisp dependency project and not my main project? is that possible?
<mrcom> I wouldn't think it would make a difference.
<Bubblegumdrop> depending on the way your repl and swank/slynk are set up there may be threads involved
<Bubblegumdrop> starting a repl first e.g. with M-x slime will start a swank server, then you launch your app from that thread, should print messages to the repl
<Bubblegumdrop> if your app creates its own swank server you may not see log messages without connecting to it, I think with M-x slime-connect
<mrcom> Oh! You sure your modified version is what was loaded?
<dnhester26> hm, thanks, I'll try to investigate further next time it comes up and I need it
<mrcom> Modified ver. of library, that is.
<dnhester26> mrcom: yeah, because the break worked
<dnhester26> the break was in the same file
<dnhester26> I did both C-c C-c and C-c C-l for the function and file
<dnhester26> I did the break just below the (log:info)
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<dnhester26> Ut's not pressing though since I was able to solve whatever issue I was having, thanks for the help! :D
<mrcom> Hm. My money would be on logging config then. If you're still curious you could try putting a plain (format t ...) there. They would tell you whether it was a stream or logging issue.
<mrcom> So many rabbit holes, so little time.
<dnhester26> mrcom: yeah, hahah I actually started with the logs because the format didn't work hahahaha
<dnhester26> but no worries, not worth the time investment right now
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<NotThatRPG> @jackdaniel: I have your MR tagged for auto-merge, and since it passed the tests once already, it should be merged RSN.
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<jackdaniel> great!
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<yitzi> NotThatRPG: Can you look at MR 218? We have been having to use a clone of ASDF for Clasp since that was opened.
<NotThatRPG> @yitzi: Related to that, what version of clasp should we be using for testing?
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<yitzi> Where are you getting Clasp from?
<NotThatRPG> Totally antique common-lisp.net docker image repository for tag "b14e329f49998275579926da2a737885ceb2cea7"
<NotThatRPG> I have had to start making my own docker images, which I don't love, because cl.net docker images are bitrotted.
<ixelp> cl-docker-images / Clasp · GitLab
<NotThatRPG> I have pretty much figured out how to check these out, build them manually and dump them on docker hub, but it's a nasty process.
<NotThatRPG> And for some reason, images built with debian bookworm don't work when used in cl.net GitLab actions.
<NotThatRPG> Have not figured out how to get images pushed to the cl.net docker image repo
<NotThatRPG> Also: is there some tweak to the tests that is needed to test with bytecodes in addition to normal clasp operation?
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<yitzi> NotThatRPG: We have nightly binary packages for Ubuntu, Arch, Debian and Mac homebrew. We have a docker image also, but that might need to be updated. I also maintain https://github.com/yitzchak/archlinux-cl which is a docker image ABCL, ACL Express, CCL, CLASP, CLISP, CMUCL, ECL, MKCL and SBCL.
<ixelp> GitHub - yitzchak/archlinux-cl: Docker Arch Linux image with Common Lisp implementations
<yitzi> I updated the test commands in that PR as I recall
<yitzi> Our default compilation is with bytecode on.
<NotThatRPG> yitzi: I looked and it seems like there's only one clasp command for testing.
<NotThatRPG> Should there now be 2?
<yitzi> No. You can't switch bytecode like that. It is compiled into the kernel.
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<NotThatRPG> yitzi: but... does that mean there's a bytecode clasp and a standard clasp? I'm just trying to figure out if we need 2 tests, or only 1.
<yitzi> The standard clasp is bytecode. You can compile Clasp without bytecode, but thats not the default nor are we distributing a non-bytecode version.
<NotThatRPG> yitzi: OK, got it.
<yitzi> If you want two tests you'll need separately compiled Clasp implementations. We aren't currently distributing the non-bytecode in any packaged form.
<NotThatRPG> Looks like your dockerfile just builds whatever clasp is included in arch linux, right?
<NotThatRPG> Looks like I should just tweak the cl docker images to make a docker image based on the current release (2.6.0) and use that in the tests.
<NotThatRPG> Does cl.net gitlab let me push changes to your branch?
<yitzi> It is using our nightly build. There isn't a Clasp included in Arch linux. It is basically the same one in the AUR https://aur.archlinux.org/packages/clasp-cl
<ixelp> AUR (en) - clasp-cl
<NotThatRPG> I know that's possible (if enabled) on github, but not so sure about cl.net
<yitzi> In other words a rolling release.
<yitzi> I'll check for a box in the MR.
<NotThatRPG> Probably ASDF should test against released clasp; not nightly.
<NotThatRPG> If you can make that branch writable for me, then I can update the tests there. If you can't, then I should add you as a developer on ASDF and have you make a new MR by pushing to the asdf repo instead of your fork.
<NotThatRPG> LMK: I have to run now, but I will be back on later.
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<yitzi> There is a PKGBUILD for that one also. I can switch arch-cl to that if you want to use it.
<NotThatRPG_away> Probably I should keep using the cl-foundation images, which don't bundle quicklisp (there's an option to turn it on, but you can run w/o).
<yitzi> Yeah, good luck with that. They seem very convoluted.
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<NotThatRPG> yitzi: If you are still there -- what version of llvm should one use to build clasp? The cl-foundation Dockerfile tries to build with llvm-13 on Debian bookworm and I don't know if I should change that.
<yitzi> we support llvm 15 through 18
<NotThatRPG> Oh. Glad I asked: I just looked at the manual online and it says 14...
<ixelp> Building and Installing from Source · clasp-developers/clasp Wiki · GitHub
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<NotThatRPG> yitzi: This is still out there, possibly creating confusion: https://clasp-developers.github.io/building.html
<ixelp> Building Clasp
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<NotThatRPG> yitzi: ping?
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<yitzi> yes?
<NotThatRPG> I'm momentarily stuck on merging that because ... I can't get the GitLab actions to run on the clasp images and I'm having no joy getting any support from cl.net
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<yitzi> Ok. Is there something I can help with?
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<NotThatRPG> Not sure. Unless you have any connection with cl.net?
<yitzi> No. I submitted updates to the Clasp images over a year ago and there has been no response.
<yitzi> Which why I implied that I have given up on that. Sorry if that wasn't clear.
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<yitzi> That was kind of the impetus for making my own docker with a whole bunch of CL implementations in the same image.
<yitzi> NotThatRPG: Just because quicklisp is installed in the docker image doesn't mean the implementation has to load it. Just a thought.
<NotThatRPG> Ah, I see now.
<yitzi> Oh?
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<NotThatRPG> I didn't understand the motivation. I'm not sure if the problem's the docker images or GitLab at cl.net. Nothing I try to run in the actions that's built on bookworm actually works.
<NotThatRPG> OK, I'll look into this more tomorrow. Cheers
<yitzi> Ok. Let me know if I can help.
<NotThatRPG> Thanks!
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