LetoThe2nd changed the topic of #yocto to: Welcome to the Yocto Project | Learn more: https://www.yoctoproject.org | Community: https://www.yoctoproject.org/community | IRC logs: http://irc.yoctoproject.org/irc/ | Having difficulty on the list, with someone on the list or on IRC, contact Yocto Project Community Manager Letothe2nd | CoC: https://www.yoctoproject.org/community/code-of-conduct
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<manuel> I think a considerable part of a yocto build is compressing/uncompressing stuff. I took for granted that all compression algorithms take advantage of multithreading, but learned that this is not the case.
<manuel> Did anyone look into speeding up yocto builds by using only MT able compression algorithms?
<manuel> Guess I'm not the first having that idea
<RP> manuel: FWIW we try and use multithreaded compression where we can
<RP> manuel: we have the added fun of wanting to be reproducible too
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<marex> manuel: look at e.g. ZSTD_COMPRESSION_LEVEL and ZSTD_THREADS
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