azonenberg changed the topic of #scopehal to: libscopehal, libscopeprotocols, and glscopeclient development and testing | https://github.com/glscopeclient/scopehal-apps | Logs: https://libera.irclog.whitequark.org/scopehal
<d1b2> <louis> related question to the glitch filter: is there a reason the threshold filter outputs uniform digital waveforms at all?
<d1b2> <louis> currently it's sparse->sparse and dense->dense, but in both cases it just does it pointwise with no coalescing
<d1b2> <louis> i see the parallelization advantage, but it produces like 99% waste of space output waveforms when the input dosen't transition often, no?
<azonenberg> Yes, it does waste some space. I wanted to try and develop an efficient parallel dense -> sparse conversion block we could use for this kind of thing
<azonenberg> My typical use for thresholding is high speed serial waveforms where you don't have long runs without toggles
<azonenberg> so there's not a huge amount of waste. maybe 5-10x oversampling at most
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<_whitenotifier-9> [scopehal] azonenberg pushed 1 commit to master [+0/-0/±4] https://github.com/glscopeclient/scopehal/compare/8565a96182fe...ede2c986be9e
<_whitenotifier-9> [scopehal] azonenberg ede2c98 - Add/subtract filters now use default naming to avoid excessive name length
<_whitenotifier-9> [scopehal-apps] azonenberg pushed 1 commit to master [+0/-0/±5] https://github.com/glscopeclient/scopehal-apps/compare/1cf64d0676d1...0b6439f714dc
<_whitenotifier-9> [scopehal-apps] azonenberg 0b6439f - Initial experiment of filter graph block icons
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