azonenberg changed the topic of #scopehal to: libscopehal, libscopeprotocols, and glscopeclient development and testing | https://github.com/glscopeclient/scopehal-apps | Logs: https://libera.irclog.whitequark.org/scopehal
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<azonenberg> wooo 32% through the build
<azonenberg> And a 7156 line diff lol
<azonenberg> It's going well, just taking its sweeeeet time
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<d1b2> <Darius> that's C++ for you 😦
<azonenberg> this isn't C++'s fault
<azonenberg> it's that we have close to 150K lines of code and are making a significant change to a core data structure used across the whole project
<azonenberg> a change that is complicated enough there's no good way to automate it
<azonenberg> I knew it was going to be painful. This is the... third, i think? iteration of our internal data model
<azonenberg> no wait, fourth
<azonenberg> third refactor
<azonenberg> But we had more filters and drivers each time
<azonenberg> so the longer i put this one off the worse it was gonna get
<azonenberg> the good news is, i think i've finally ironed out all of the kinks and this new data model should last us for quite a while without needing any further changes
<electronic_eel> let github copilot do the refactor ;)
<azonenberg> looooool
<azonenberg> wcgw
<azonenberg> I'm now up to file names starting with D in scopeprotocols
<azonenberg> So it's going
<_whitenotifier-7> [scopehal-apps] minecraft2048 opened issue #478: Can't compile glscopeclient with Ubuntu 20.04 Fossa - https://github.com/glscopeclient/scopehal-apps/issues/478
<_whitenotifier-7> [scopehal-apps] minecraft2048 edited issue #478: glscopeclient failed to compile with glslc not found on Ubuntu 20.04 Fossa - https://github.com/glscopeclient/scopehal-apps/issues/478
<_whitenotifier-7> [scopehal-apps] minecraft2048 opened issue #479: Can't copy paste the command on the getting started manual directly - https://github.com/glscopeclient/scopehal-apps/issues/479
<_whitenotifier-7> [scopehal-apps] azonenberg commented on issue #478: glscopeclient failed to compile with glslc not found on Ubuntu 20.04 Fossa - https://github.com/glscopeclient/scopehal-apps/issues/478#issuecomment-1228290101
<_whitenotifier-7> [scopehal-docs] minecraft2048 opened issue #44: Can't copy paste the command on the getting started manual directly - https://github.com/glscopeclient/scopehal-docs/issues/44
<_whitenotifier-7> [scopehal-docs] azonenberg commented on issue #44: Can't copy paste the command on the getting started manual directly - https://github.com/glscopeclient/scopehal-docs/issues/44#issuecomment-1228292126
<_whitenotifier-7> [scopehal-apps] minecraft2048 commented on issue #478: glscopeclient failed to compile with glslc not found on Ubuntu 20.04 Fossa - https://github.com/glscopeclient/scopehal-apps/issues/478#issuecomment-1228301799
<_whitenotifier-7> [scopehal-apps] minecraft2048 commented on issue #478: glscopeclient failed to compile with glslc not found on Ubuntu 20.04 Fossa - https://github.com/glscopeclient/scopehal-apps/issues/478#issuecomment-1228312010
<_whitenotifier-7> [scopehal-apps] electroniceel commented on issue #478: glscopeclient failed to compile with glslc not found on Ubuntu 20.04 Fossa - https://github.com/glscopeclient/scopehal-apps/issues/478#issuecomment-1228341912
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<_whitenotifier-7> [scopehal-docs] Johnsel commented on issue #44: Can't copy paste the command on the getting started manual directly - https://github.com/glscopeclient/scopehal-docs/issues/44#issuecomment-1228847610
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<d1b2> <louis> @azonenberg is HEAD in a state that I should expect it to work, or should I roll back a ways if I'm trying to use scopehal in anger?
<d1b2> <louis> Total garbage displayed trying to render large waveform zoomed out -- about 0.5s x-range here
<d1b2> <louis> also, FFT filter does not produce any output when applied to this waveform; am I hitting the large-waveform failure case?
<azonenberg> head *should* work. but there may be bugs
<azonenberg> fft with >16M points will fail for GPU and fall back to ffts
<azonenberg> or should, at least
<azonenberg> you can try --noopencl to explicitly fall back
<azonenberg> anyway, i hope to finish the big refactoring in the next day or two and then do an extensive test campaign exercising every filter to make sure nothing broke
<d1b2> <louis> hm, rendering bug is not a refactor issue
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