ifreund changed the topic of #river to: river - a dynamic tiling wayland compositor || https://github.com/riverwm/river || channel logs: https://libera.irclog.whitequark.org/river/
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<xaltsc> Hey I
<plumeus> I just got reminded of "Hey You Pikachu" from this.
<xaltsc> Hey I'm using EWW with ristate (through this little script https://paste.sr.ht/~xaltsc/55e1b2f2a215c40b662b1949ba31aa7396c1d091). For some reason, it seems to crash river (0.2.4, void package). The only hint I seem to be able to find atm is the "broken pipe" message on the TTY once it has crashed.
<xaltsc> Not in the TTY, in the logs for EWW
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<leon-p> xaltsc: can you provide a river log? `river -log-level debug`. Might help to build river in debug mode as well for a proper stack trace
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<xaltsc> leon-p: There's some other stuff in it, but here's what I had https://paste.sr.ht/~xaltsc/145bf4101b464cb1f8e004b593c0ea0a2e97fbc3
<leon-p> seems to be layout related, but without a debug build of river, there is no trace
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<tiosgz> technically you could `grep -nriF '@intCast(u'` to find out one possibility that the usable box has negative size (if that can happen at all), but eh
<xaltsc> leon-p: layout related ? It happened when I was changing the active tag on an other monitor, while eww (who apparently couldn't read the values from my script).
<xaltsc> Sadly, I've fixed the problem on eww's side now and I didn't keep my old config file..
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<scorpion2185[m]> I am curious about the decision to don't let windows over the screen borders, to avoid unreachable points?
<leon-p> scorpion2185[m]: I was the one who made that decission originally, here is why:
<leon-p> I implemented moving windows via the pointer
<leon-p> back then we did not have the scene graph
<leon-p> meaning, if you dragged a window to a border of a screen, while a second screen was "on the other side" of that border, we would need a lot of extra code to show the window on both
<leon-p> I did not want to write that code, but I also thought that behaviour was way to unexpected to leave in
<leon-p> so I just disallowed moving windows out of screens all-together
<leon-p> additionally, moving windows out of outputs, into "the void", always seemed very weird UX/UI to me, which was another factor
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<ifreund> We'd also probably need to move windows to the stack of a different output on drag. The status quo avoids a lot of edge cases and especially with my latest interactive resize branch I think the UX is just better for a tiling first compositor/window manager
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