<tankf33der>
my new strategy: first move for sequence do I then check myMove always returs NON-NIL moves, and check mate for latest position after sequence.
<tankf33der>
works.
<tankf33der>
200k puzzles.
<tankf33der>
afk.
<Regenaxer>
Good morning tankf33der
<Regenaxer>
ok
<Regenaxer>
e
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<tankf33der>
17k puzzles done for mate in two
<tankf33der>
~55 puzzles per minute
<tankf33der>
232k puzzles in db mate in two.
<Regenaxer>
So if it is a e.g. mate-3, you test in 3 separate steps?
<tankf33der>
I provide first force move to sequence engine must find.
<tankf33der>
It does not matter mate in one or three :)
<Regenaxer>
ok
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<tankf33der>
datebase have 1920 puzzles mate in 5. Will be fun.
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<Regenaxer>
"provide first force move": But then the real thrill is gone, finding a mate in 3. It is reduced to finding one in 2 or 1, right?
<tankf33der>
Yeap
<tankf33der>
i think so
<Regenaxer>
Then better ignore the exact path of moves, and check only *if* it finds a mate in 3, with the correct final position?
<tankf33der>
I exactly this way.
<tankf33der>
I do exactly this way.
<Regenaxer>
Perfect
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<tankf33der>
Regenaxer
<tankf33der>
name spaces again
<tankf33der>
question:
<tankf33der>
why i cant call mike function by: pil code.l -mike 1234