<Scopeuk>
https://github.com/vosen/ZLUDA well this is interesting and also disappointing it's basically been open sourced because it got defunded
<Scopeuk>
I believe the blind person said they were exporting fixed viewpoints and getting chat gpt to describe the images in great detail
<Scopeuk>
It is a tremendous effort, I ponder how things can be made better and all I ever manage to come up with is some sort of force feedback device or a moving bed of pins display
<pca006132>
guso78: no, but I think you can do face properties by using vertex properties?
L29Ah has left #openscad [#openscad]
<pca006132>
hmm, not vertex properties, but face id
<pca006132>
note that this is not well tested and may have bugs
TheAssassin has quit []
TheAssassin has joined #openscad
guso78k has joined #openscad
teepee_ has joined #openscad
teepee has quit [Ping timeout: 255 seconds]
teepee_ is now known as teepee
<pca006132>
I tried using https://github.com/akuukka/quickhull/ instead of CGAL's hull function, as it should be faster due to floating point arithmetics
<pca006132>
it is indeed faster, but it seems that the convex decomposition generated by CGAL frequently hit the "failed to solve horizon edge" condition, annoying...
<pca006132>
it may be interesting to try the one in VHACD
<kintel>
guso78 yeah, the way fast-csg and Manifold was integrated, they just latched onto CGAL using a bunch of ifdefs and dynamic_casts, but some stuff was forgotten..
<kintel>
Needs to be separated properly, but that's larger task
teepee_ has joined #openscad
teepee has quit [Ping timeout: 255 seconds]
teepee_ is now known as teepee
califax has quit [Remote host closed the connection]
<kintel>
https://github.com/openscad/openscad/pull/4987 - this PR is very odd. Feels like someone randomly copied and pasted some troubleshooting ideas without regard for what OS is being used?
kintel has quit [Quit: My MacBook has gone to sleep. ZZZzzz…]
guso78k71 has joined #openscad
<guso78k71>
pca006132 I have some issues with Manifold faceIDs ...
<guso78k71>
the faceID's in the output are always the index location the face in the Input, I never find my supplied data back in the output
<guso78k71>
is setting faceIds in meshGL the correct way to supply custom faceIds or is something else required ?
teepee has quit [Remote host closed the connection]
teepee has joined #openscad
<Zr40>
I just updated to the latest nightly (2024.02.15). In the F5 preview, objects used in difference() are now visible (even those parts outside of the object being differenced) and are shown "inverted" (it renders the faces from the inside, not the outside). This did not happen in 2024.02.11. The F6 render seems unaffected. Is this a known issue?
arebil has quit [Quit: arebil]
<Zr40>
it looks just like F12, except with F12 it's not inverted.
<guso78k71>
tried to use runOrgialID instead but i got vec out of range.
<guso78k71>
its not clear to me how to use reserveID's , it always returns 1 ?