<Nagu>
Hello everyone, I am a 2nd year BTech student and a beginner to open source. I am willing to do my best to contribute to 3D CAD. I would appreciate your help on how to get started.
<InPhase>
Nagu: Welcome. :) We have an issue list on github, and some of those issues are marked as good for beginners because the solution is thought to be pretty simple, and thus would be a good way for someone starting out to get comfortable preparing a submission and getting it merged.
<Nagu>
okay, Thanks for the response I will surely check it out
<InPhase>
Best to dig around for one that interests you and/or looks like something you think you might understand how to hunt for.
<InPhase>
Then you would make sure you can build the source, and know how to submit a PR to github (lots of articles explain this), and then give it a go. :)
<InPhase>
Also, ask here and wait around a little for a response if you have issues building or understanding something. We tend to be on the pretty friendly side of open source communities, and this is a good place to discuss things.
<InPhase>
Hmm. I see one on that list that is Good First Issue and also a crash. Crashes are pretty important to fix, so if you have trouble finding one you like more, maybe that. :) The first step would be to build and see if you can reproduce the issue. It's hard to fix if you can't reproduce it, but if you can, then that one is probably easy.
<InPhase>
There's a small possibility that one was accidentally fixed in other changes to how current directories are handled. If so the issue task is to demonstrate that with comparative testing, and then we could close it. Then you'd pick a different one for one with a code submission. But probably it's still a live bug.
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<phryk>
can i somehow get openscad to "render" each frame before exporting the .pngs for an animation?
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<phryk>
would like to get an animation that isn't just crazy z-fighting everywhere.
<J24k44>
render()
<J24k44>
if you design with overlap you also have no z-fighting
<phryk>
J24k44: yeah, but that's an unreasonable amount of effort when you difference two objects that have the slightest complexity. :F
<J24k44>
if you have no overlap you ran into issues when having some complexity. If you have some calculation the floating points can result in problematic faces
<J24k44>
also you may generate non- manifold geometry
<phryk>
i'm aware. this is all just planning stuff for manual woodworking, tho.
<phryk>
render() works, thanks. :)
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